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    Character Stats

    Admin
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    Character Stats Empty Character Stats

    Post by Admin Sun Dec 13, 2020 6:39 pm

    Character Stats WI7KHkH

    -Characters naturally have 20 stat raise slots and 10 skill points.

    -A character may trade one skill point for one stat raise or vice versa. A maximum of three trades may occur either way except for clanless ninja. A clanless ninja may do this trade a maximum of four times. Trading a skill point for a Stat Raise rewards 500 Spendable Experience to put towards stats or Bloodlines, but does not count towards the character's Total Experience. Trading in this way also does not award a flat Stat Raise; Raises are considered a maximum for how many stats a character can have and do not allow anyone to bypass the experience requirements for raising Tiers. While one can only trade a maximum of three or four skill points for a maximum of three or four stat point raises depending on their character, you may always trade more skill points for a flat 500 Experience reward.

    -Training a Stat to S-tier requires TWO stat raises instead of the normal one.


    Strength:
    Spoiler:

    Constitution:
    Spoiler:

    Stamina:
    Spoiler:

    Speed:
    Spoiler:

    Coordination:
    Spoiler:

    Intelligence:
    Spoiler:

    Perception:
    Spoiler:
    Admin
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    Character Stats Empty Re: Character Stats

    Post by Admin Sun Dec 13, 2020 6:40 pm

    Character Stats Ks3qR6Y
    Speed to Meters Per Second Conversion Guide

    E = 3 m/s
    E(+) = 5 m/s
    E(++) = 6 m/s
    D = 8 m/s
    D(+) = 10 m/s
    D(++) = 12 m/s
    C =  15  m/s
    C(+) = 20 m/s
    C(++) = 30 m/s
    B = 45 m/s
    B(+) = 60 m/s
    B(++) = 85 m/s
    A = 100 m/s
    A(+) = 125 m/s
    A(++) = 150 m/s
    S = 175 m/s
    S(+) = 185 m/s
    S(++) = 200 m/s
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    Post by Admin Sun Dec 13, 2020 6:40 pm


    Character Stats YfCKWTW

    Required Hand Signs for Technique

    E-rank Technique: 0 - 4 hand signs
    D-rank Technique: 1 - 4 hand signs
    C-rank Technique: 3 - 8 hand signs
    B-rank Technique: 6 - 12 hand signs
    A-rank Technique: 3 - 8 hand signs
    S-rank Technique: 1 - 4 hand signs


    Weaknesses/Power/Range/Speed/Cost determine whether the hand signs are closer to the minimum than maximum.


    Hand Sign/s Guide

    E-tier Coor = 1 hand sign/2s
    D-tier Coor = 1 hand sign/s
    C-tier Coor = 4 hand signs/s
    B-tier Coor = 7 hand signs/s
    A-tier Coor = 10 hand signs/s
    S-tier Coor = 13 hand signs/s
    X-tier Coor = 16 hand signs/s
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    Character Stats Empty Re: Character Stats

    Post by Admin Sun Dec 13, 2020 6:40 pm

    Character Stats HaDfOsE


    People with especially high levels of Intelligence (B, A, S) are able to predict their opponent's next moves after they've effectively analyzed them long enough. The amount of analysis in posts that an intellectual fighter requires before they can start to precognitively react to their opponent is gauged by their level of intelligence:

    B-Rank: 4 posts
    A-Rank: 2 post
    S-Rank: 0 posts (Meaning you can precognitively react to an opponent's actions in the same exact post you analyzed them)

    Analysis, to put it simply, is the act of following the patterns in physical cues, movements and so on that one's opponent performs before they make an attack. This could be as simple as simply sliding their left foot forward, or blinking before they rush on towards you. For the sake of simplicity, rather than trying to state that someone does something that counts as a cue without them explicitly stating it in their post of attacking, this is moreso the act of simply stating that you've begun to follow what they do and the actions preceding it.

    Analysis must be noted OOC at the bottom of one's post.

    Furthermore, so long as you can see your opponent, you can analyze them. Whether it's in lapses (such as a 3 tier difference between your Perception and an opponent's Speed), you can still analyze them based on their bodily positioning. This can be mostly interpreted as a preemptive assumption on what they're doing next because of the position their body is in, even in the case of that brief visual you have on them, allowing you to capitalize upon it. You can use other senses rather than sight (for example hearing) but your ability to substitute sight for precog analysis will depend on your Perception stat. Your Perception must be high enough so that your other senses are effectively just as good as your visible sight.

    You can analyze more than one individual in a post.
    Luna Yamamoto
    Luna Yamamoto
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    Character Stats Empty Re: Character Stats

    Post by Luna Yamamoto Thu Feb 18, 2021 7:54 pm

    Character Stats 05ujHYG


    E: 20 CP
    E+: 30 CP
    E++: 40 CP
    D: 50 CP
    D+: 70 CP
    D++: 90 CP
    C: 110 CP
    C+: 135 CP
    C++: 160 CP
    B: 185 CP
    B+:  210 CP
    B++: 235 CP
    A:  260 CP
    A+: 290 CP
    A++: 320 CP
    S: 350 CP
    S+: 400 CP
    S++: 450 CP

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    Character Stats Empty Re: Character Stats

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