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    Shou's Stacked Deck

    Shou
    Shou



    Village : N/A
    Rank : Genin
    Clan : N/A

    Shou's Stacked Deck Empty Shou's Stacked Deck

    Post by Shou Mon May 11, 2020 4:06 am

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weaknesses:[/b]

    Name: Manipulating Attack Blades
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 0-10m or Equal to Chakra Strings
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Suna Exclusive
    Requirements: Bukijutsu, D-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to control multiple kunai - or a similar weapon - at once. By releasing chakra from the hand over an area, the user can freely manipulate any kunai within that area. This allows the user to either attack opponents from their blindside or surround them with kunai, preventing them from escaping. This technique can also be paired with one's Chakra Strings to refine their control over projectiles, or transfer the strings to individuals or objects struck by the projectiles.
    Weaknesses: None.

    Name: Manipulated Cards Technique
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Bukijutsu, D-Rank Coordination
    Parent Technique: Manipulating Attack Blades
    Hand Seals: N/A
    Description: This is a rather unique technique with which Shou makes use of his cultivated marksmanship and dexterity intermingled with controlling an unorthodox weapon: playing cards. With this technique Shou channels his chakra into the cards in question, granting Shou complete control over the flight path of the card after it is thrown. He has the ability to freely glide the weapon in any direction with just a thought, allowing him to barrage an opponent, attack from their blindside or even cut off any potential escape routes. Depending on the performance, the possible tactics can be infinite. The user's level of Coordination allows whole decks of cards to be used alongside this technique and within this style, as well as increases the speed at which the weapons are capable of moving when manipulated (D = 1 Deck, C = 2 Decks, B = 3 Decks, A = 4 Decks, S = 5 Decks).
    Weaknesses: N/A
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Shou's Stacked Deck Empty Re: Shou's Stacked Deck

    Post by Ryuko Mon May 11, 2020 4:47 am

    Shou wrote:

    Name: Manipulating Attack Blades
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 0-10m or Equal to Chakra Strings
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Suna Exclusive
    Requirements: Bukijutsu, D-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to control multiple kunai - or a similar weapon - at once. By releasing chakra from the hand over an area, the user can freely manipulate any kunai within that area. This allows the user to either attack opponents from their blindside or surround them with kunai, preventing them from escaping. This technique can also be paired with one's Chakra Strings to refine their control over projectiles, or transfer the strings to individuals or objects struck by the projectiles.
    Weaknesses: None.

    Name: Manipulated Cards Technique
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Bukijutsu, D-Rank Coordination
    Parent Technique: Manipulating Attack Blades
    Hand Seals: N/A
    Description: This is a rather unique technique with which Shou makes use of his cultivated marksmanship and dexterity intermingled with controlling an unorthodox weapon: playing cards. With this technique Shou channels his chakra into the cards in question, granting Shou complete control over the flight path of the card after it is thrown. He has the ability to freely glide the weapon in any direction with just a thought, allowing him to barrage an opponent, attack from their blindside or even cut off any potential escape routes. Depending on the performance, the possible tactics can be infinite. The user's level of Coordination allows whole decks of cards to be used alongside this technique and within this style, as well as increases the speed at which the weapons are capable of moving when manipulated (D = 1 Deck, C = 2 Decks, B = 3 Decks, A = 4 Decks, S = 5 Decks).
    Weaknesses: N/A

    Approved
    Shou
    Shou



    Village : N/A
    Rank : Genin
    Clan : N/A

    Shou's Stacked Deck Empty Re: Shou's Stacked Deck

    Post by Shou Tue May 12, 2020 10:32 am

    Name: Scaling
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Deck of Cards
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Shou found and used playing cards to entertain himself when he was young, eventually turning it into a good way to hustle unsuspecting victims, before finally turning it into an effective fighting style when he became a shinobi. Shou uses throwing cards as dangerous projectiles, utilizing the minute differences in the weight and balancing of the suits to cause each to deal damage differently, while also using chakra flow to enhance their effects. Curiously enough the cards can also be used as a melee weapon, even if they are a bit small.

    When utilizing this style Coordination and Strength are each boosted by 2 Advantages (++).
    Weaknesses: When using cards as melee weapons, their range is significantly reduced in comparison to swords, being more akin to wielding a kunai as a slashing weapon.

    Name: Scaling: Shuffle
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Deck of Cards
    Parent Technique: Scaling
    Hand Seals: N/A
    Description: This is an iconic feature of the Scaling Fighting Style as it entails the shuffling of a card deck, a staple in determining how effective the style is. Shuffling the deck adds an element of chance and randomization to what effects are enacted by the style, and is used to showcase slight of hand to distract an opponent with the various tricks executed while shuffling. With higher Coordination, Shou is capable of utilizing more complex forms of shuffle while also being able to shuffle more cards simultaneously.

    All the shuffle types share commonality of cards being passed from one hand to another aerially by either springing, dribbling or flipping cards from one hand to another. When utilizing these shuffles, the target must reach a specific level of Perception in order to not be distracted by the display. If they fail to meet the requirement, they will be awed and watch the shuffle rather than interrupt it.
    D-Rank Coor. (Riffle) = 1 Deck Shuffled at Once; C Perception req. to not be Distracted
    C-Rank Coor. (Kutti) = 2 Decks Shuffled at Once; C+ Perception req. to not be Distracted
    B-Rank Coor. (Corgi) = 3 Decks Shuffled at Once; C++ Perception req. to not be Distracted
    A-Rank Coor. (Faro) = 4 Decks Shuffled at Once; B Perception req. to not be Distracted
    S-Rank Coor. (Zarrow) = 5 Decks Shuffled at Once; B+ Perception req. to not be Distracted
    *Note: All Shuffling styles are different in the visuals only and make use of a Card Randomizer (d52), except for Zarrow. Unlike the others which completely shuffles a deck of cards Zarrow is used to guarantee specific cards are drawn first using the d10 Roll (1 = Ace, 2 = 6, 3 = 7, 4 = 8, 5 = 9, 6 = 10 7 = Jack, 8 = Queen, 9 = King, 10 = Joker).
    Weaknesses: When Shuffling, Shou requires Coordination based on the Shuffle he's using plus two advantages in order to remain Shuffling while attacked (ex: if using the Riffle Shuffle, D++ Coordination is required).
    Card Randomizer Details:


    Name: Scaling: Pip & Face
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 2
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Deck of Cards
    Parent Technique: Scaling
    Hand Seals: N/A
    Description: This is an application of chakra flow and control used in conjunction with Shou's cards in order to ensure they pack a punch. Shou channels his chakra through the cards and, paired with the minute differences in the weight of suites, causes a different effect for each:
    Spades possess heightened slicing capabilities and with this technique they gain the ability to slice through objects, individuals or techniques they come into contact with.
    Hearts are capable of drawing more blood than other suites and when amplified cause a recurrent bleed effect than can lead to all the pitfalls of blood-loss.
    Clubs have the most weight to them and deal bludgeoning damage, though when enhanced they are actually capable of knocking a target back when coming in contact with them.
    Diamonds possess heightened piercing capabilities, and with this technique while they can pierce through higher levels of defense, their actual damage output is low.
    While enhanced by the chakra, the exact level of damage, bleeding, knockback or piercing done to targets is dependent wholly on the strength with which the cards were thrown.
    Weaknesses: This technique's effectiveness is dependent on the user's Strength, meaning any detriment to that weakens this considerably.
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    Shou's Stacked Deck Empty Re: Shou's Stacked Deck

    Post by Luna Yamamoto Tue May 12, 2020 12:41 pm

    Shou wrote:Name: Scaling
    Rank: C
    Power: C
    Activation Cost: -
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Deck of Cards
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Shou found and used playing cards to entertain himself when he was young, eventually turning it into a good way to hustle unsuspecting victims, before finally turning it into an effective fighting style when he became a shinobi. Shou uses throwing cards as dangerous projectiles, utilizing the minute differences in the weight and balancing of the suits to cause each to deal damage differently, while also using chakra flow to enhance their effects. Curiously enough the cards can also be used as a melee weapon, even if they are a bit small.

    When utilizing this style Coordination and Strength are each boosted by 2 Advantages (++).
    Weaknesses: When using cards as melee weapons, their range is significantly reduced in comparison to swords, being more akin to wielding a kunai as a slashing weapon.

    The upkeep must be registered as 3 CP since this is a C-rank technique. With the Bukijutsu skill this does naturally reduce down to 1 CP upkeep when in combat, but keep in mind that Kenjutsu users are capable of learning Bukijutsu technique, and Kenjutsu users do not benefit from the same reduction as Bukijutsu users.

    In addition, a C-rank technique may only boost a total of +1 tier. This means +1 tier split between all stats in influences. So you must remove one + from either Strength or Coordination.


    Name: Scaling: Shuffle
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Deck of Cards
    Parent Technique: Scaling
    Hand Seals: N/A
    Description: This is an iconic feature of the Scaling Fighting Style as it entails the shuffling of a card deck, a staple in determining how effective the style is. Shuffling the deck adds an element of chance and randomization to what effects are enacted by the style, and is used to showcase slight of hand to distract an opponent with the various tricks executed while shuffling. With higher Coordination, Shou is capable of utilizing more complex forms of shuffle while also being able to shuffle more cards simultaneously.

    All the shuffle types share commonality of cards being passed from one hand to another aerially by either springing, dribbling or flipping cards from one hand to another. When utilizing these shuffles, the target must reach a specific level of Perception in order to not be distracted by the display. If they fail to meet the requirement, they will be awed and watch the shuffle rather than interrupt it.
    D-Rank Coor. (Riffle) = 1 Deck Shuffled at Once; C Perception req. to not be Distracted
    C-Rank Coor. (Kutti) = 2 Decks Shuffled at Once; C+ Perception req. to not be Distracted
    B-Rank Coor. (Corgi) = 3 Decks Shuffled at Once; C++ Perception req. to not be Distracted
    A-Rank Coor. (Faro) = 4 Decks Shuffled at Once; B Perception req. to not be Distracted
    S-Rank Coor. (Zarrow) = 5 Decks Shuffled at Once; B+ Perception req. to not be Distracted
    *Note: All Shuffling styles are different in the visuals only and make use of a Card Randomizer (d52), except for Zarrow. Unlike the others which completely shuffles a deck of cards Zarrow is used to guarantee specific cards are drawn first using the d10 Roll (1 = Ace, 2 = 6, 3 = 7, 4 = 8, 5 = 9, 6 = 10 7 = Jack, 8 = Queen, 9 = King, 10 = Joker).
    Weaknesses: When Shuffling, Shou requires Coordination based on the Shuffle he's using plus two advantages in order to remain Shuffling while attacked (ex: if using the Riffle Shuffle, D++ Coordination is required).
    Card Randomizer Details:


    "If they fail to meet the requirement, they will be awed and watch the shuffle rather than interrupt it."

    This sounds like you intend to control the victim's actions, which is not allowed. You can outright incur a Perception debuff to the victim(s) who observe the shuffling, which I feel is a much easier and straightforward method to handle this type of technique. Though, seeing as it's D-rank the most you could debuff somebody would be -1 advantage.



    Name: Scaling: Pip & Face
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 2
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Deck of Cards
    Parent Technique: Scaling
    Hand Seals: N/A
    Description: This is an application of chakra flow and control used in conjunction with Shou's cards in order to ensure they pack a punch. Shou channels his chakra through the cards and, paired with the minute differences in the weight of suites, causes a different effect for each:
    Spades possess heightened slicing capabilities and with this technique they gain the ability to slice through objects, individuals or techniques they come into contact with.
    Hearts are capable of drawing more blood than other suites and when amplified cause a recurrent bleed effect than can lead to all the pitfalls of blood-loss.
    Clubs have the most weight to them and deal bludgeoning damage, though when enhanced they are actually capable of knocking a target back when coming in contact with them.
    Diamonds possess heightened piercing capabilities, and with this technique while they can pierce through higher levels of defense, their actual damage output is low.
    While enhanced by the chakra, the exact level of damage, bleeding, knockback or piercing done to targets is dependent wholly on the strength with which the cards were thrown.
    Weaknesses: This technique's effectiveness is dependent on the user's Strength, meaning any detriment to that weakens this considerably.

    This technique is conceptually denied. A lot of abilities mentions are parts of other skills, enchantments, or even village exclusives. To break it down:

    Spades: This sounds much like a standard chakra flow technique, however, the ability to slice through technique would not be allowed.

    Hearts: This sounds much like a Fuuinjutsu, Enchantment, or even an Ijutsu technique. Something that promotes blood loss and amplifies it suggests something out of the ordinary is causing this effect. Something that cannot be achieved by non-elemental alone.

    Clubs: This sounds like the Added-Weight Rock Technique, which is an Iwagakure Exclusive. Increasing the weight of an item without actually modifying its size (see: Ninja Art: Shuriken Giant Body Technique) impedes on the Iwagakure Exclusive technique too much.




    Overall this technique does not follow our current models of "stopping power" and looks like several technique apped under one. For instance, Spades which mentions improved cutting potential would need to be represented by a +1 rank to hardness or quality of the card you're applying it to. This gives a better model to help us identify the actual power potential of what is possible. If you intend to experiment with this concept, you would need to register each ability separately as its own technique.
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Shou's Stacked Deck Empty Re: Shou's Stacked Deck

    Post by Ryuko Tue May 12, 2020 8:46 pm

    Ryuko wrote:
    Shou wrote:

    Name: Manipulating Attack Blades
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 0-10m or Equal to Chakra Strings
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Suna Exclusive
    Requirements: Bukijutsu, D-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to control multiple kunai - or a similar weapon - at once. By releasing chakra from the hand over an area, the user can freely manipulate any kunai within that area. This allows the user to either attack opponents from their blindside or surround them with kunai, preventing them from escaping. This technique can also be paired with one's Chakra Strings to refine their control over projectiles, or transfer the strings to individuals or objects struck by the projectiles.
    Weaknesses: None.

    Name: Manipulated Cards Technique
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: Bukijutsu, D-Rank Coordination
    Parent Technique: Manipulating Attack Blades
    Hand Seals: N/A
    Description: This is a rather unique technique with which Shou makes use of his cultivated marksmanship and dexterity intermingled with controlling an unorthodox weapon: playing cards. With this technique Shou channels his chakra into the cards in question, granting Shou complete control over the flight path of the card after it is thrown. He has the ability to freely glide the weapon in any direction with just a thought, allowing him to barrage an opponent, attack from their blindside or even cut off any potential escape routes. Depending on the performance, the possible tactics can be infinite. The user's level of Coordination allows whole decks of cards to be used alongside this technique and within this style, as well as increases the speed at which the weapons are capable of moving when manipulated (D = 1 Deck, C = 2 Decks, B = 3 Decks, A = 4 Decks, S = 5 Decks).
    Weaknesses: N/A

    Approved

    Sorry but I'm going to have to revoke the approval on both these.

    Manipulated Cards Technique behaves exactly like that Paper/Magnet release, allowing the member to freely manipulate decks of cards (52 cards) depending on their Coordination

    Not to mention both technique lacks any mention of range or speed

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    Shou's Stacked Deck Empty Re: Shou's Stacked Deck

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