Kurama
Kumogakure
Genjutsu; Advanced Kekkei Genkai
Kurama, Hōki {NPC}
Kumogakure
Genjutsu; Advanced Kekkei Genkai
Kurama, Hōki {NPC}
Current Clan Members
➤Kurama, Mōtimā (Mort)
➤TBD
➤TBD
Clan History/Description
Not much is known of the Kurama clan other than their semi-drifter/nomadic lifestyle, moving from land to land as time goes on. Over the many years they've been spotted in nearly every country, though the most well known residencies were deep within the Konohagakure woods, the strange Land of Demons, and the cold mountains of the Land of Frost. It's believed that a clan member may have been partly responsible for the Genjutsu Tree Village located somewhere in The Land of Fire, but as much of the Clan's history has been lost during the Warring Clans Era, no one knows for sure. What information that did survive shows that they were a formidable force back in the day, but never stayed in one country for long, many not desiring the power the other clans fought over.Kurama clansmen are powerful Genjutsu users on their own accord, but once in a few generations it is said that a member of the Kurama will be born with such incredibly prowess in Genjutsu that they can have their Genjutsu effect victims in a physical level. This power comes at a deep cost, however. The small community of of the Kurama is often protective over these rare generations, despite the fact that they've had to relocate countless times due to the uncontrollable nature of these powerful clansmen. Their current relocation has sent them from the Land of Frost to the high mountains of Kumogakure. However despite their new home it would not be surprising if theirs or another's bloodline were to appear outside of Kumo due to their constant relocation and need of outsiders to keep the clan alive.
The oddity of how they became powerful genjutsu users is another mystery. Some claim they have the blood of the sage flowing through them, others assume they have some sort of blood tie to the Yokai in their more eldritch abilities. Whatever the cause, while they don't have a dojutsu to call their own, their lack of a mystical eye doesn't keep them from being able to stay on par with them due to their unique approach of increasing their mental powers.
Clan/Bloodline Traits & Characteristics
The Kurama clansmen are not known for the strength of their bodies, but the strength of their minds. While there are no outwardly notable characteristics of their bloodline as they often need outsiders in order to keep their line alive, many have the clan's mark somewhere on their clothing or tattooed on their body. What doesn't appear physically however, is their Id, the primal part of their mind given personality in order to properly increase & regulate their Yin affinity for genjutsu. Whenever their Id takes form it often looks like a more monstrous form of the original person. (The Id doesn't have to look like the user when it manifests as they don't have a physical body, so be creative!)Bloodline Description & Abilities
The Kurama Clan's Kekkei Genkai allows greater skill to Genjutsu techniques, from increased range and # of targets to complexity of the Genjutsu itself. The few who are born with the full capabilities of the bloodline are even able to inflict physical harm on the user from just the Genjutsu itself. In a curious twist, this doesn't grant them a naturally higher intelligence or perception when it comes to recognizing genjutsu and it's believed that it's the Id providing the benefits instead.Clan Training Tree
Training all members of the Kurama clan go through, whether or not they have the famed ability to affect reality.- Level 0 - Wild Talent | Free:
The free starting level for anyone with the Kumera bloodline. At this stage, the user hasn't taken the proper steps to expanding their power. Users at this level do however quickly take to learning new genjutsu, taking half the word count to learn them.
- Level 1 - Ardent | 150 XP:
A quickly-reached level for many, the user's innate skill at Genjutsu is strong enough that opponents take a -1 tier debuff to intelligence when attempting to place a genjutsu on the bloodline user or the bloodline user is attempting to place a genjutsu on their opponent. This debuff affects all aspects of genjutsu and only genjutsu, not affecting any other skills unless the effect or requirement uses the genjutsu skill.
- Level 2 - Erudite | 350 XP:
At this level the Bloodline user's Genjutsu is strong enough that the amount of people they can trap as well as the range & skill of their Genjutsu has increased dramatically. All Genjutsu technique ranges are doubled and take 1 post less to set in for the Bloodline User. (Minimum 1 post if it does require a set in time)
- Level 3 - Mystic | 500 XP:
Those who have honed their Kurama Bloodline have become masters in their own right, even if they don't have access to the true power of the Kekkei Genkai. Bloodline users with this level can reduce the CP cost of their Genjutsu techniques by 1 rank.
Kurama Bloodline Tree
The most well known ability of the Kurama, that of being able to affect the physical work to a limited extant with their genjutsu due to the imbalance of Yang chakra within their system. Due to it's rarity, normal NPCs cannot take abilities from this tree.- Kekkei Genkai Umare | 1,000 XP:
The rare souls born with this ability can inflict physical damage on those caught within their Genjutsu by tricking their victim's mind into harming themselves through the nocebo effect and yang release. This damage ignores most physical defenses such as armor and natural defenses like animal shells or scales. (In technical terms the bloodline user can choose to do either Physical or Mental damage) In addition, Users who are trapped within the Bloodline User's Genjutsu attempting to use a technique to dispel the genjutsu must pay 1 rank higher then what the technique normally requires. (S-tier techs cost an additional 5 CP to break)
- Kekkei Genkai Chikara | 500 XP:
As the user's control over their Id increases, they can temporarily split their focus when using genjutsu. The bloodline user can move at E speed & E coordination while using Genjutsu that requires the user to stay still. They cannot attack or use any other jutsu while moving in this state, and if they move any faster the genjutsu breaks.
Requires: Kekkei Genkai Umare
- Kekkei Genkai Ressha | 500 XP:
While the few who are born with the Kekkei Genkai are strong, even fewer get the proper practice to get their Id under control. Bloodline users who have properly reined in their Id are not at risk of having their original personality overwritten and have full control over their Genjutsu techniques, or the original personality has been lost with the Id in full control. Either way, this newfound control allows the Bloodline User to learn the restricted technique Gate of Id. If all 3 restricted slots are filled then the user can trade for a different restricted technique instead.
Requires: Kekkei Genkai Chikara
Extra Studies Tree
The third tree of the Kurama bloodline is less of a path and more a set of branches for the two main halves of the Kurama bloodline. Not all members study it due to the investment, but they will often pick up a skill or two within it to supplement their genjutsu abilities.- 1-Handed Genjutsu | 250 XP:
A useful skill refined by the Kurama Clan's bloodline, allowing proper Yin chakra flow when using Genjutsu. This ability allows the Bloodline User to use genjutsu techniques with one hand without any additional stat penalty. Highly convenient when several Genjutsus are needed in rapid succession.
Requires: Level 1; Base B-Rank Intelligence
- Signless Genjutsu | 500 XP:
An oft forgotten skill granted to many Bloodline users, it is often neglected as many assume it is only limited to those with full access to the Kurama bloodline. This ability allows the Bloodline user to use genjutsu techniques without signing and without any additional stat penalties. While it often limits what genjutsus are usable as genjutsu still require triggers (seeing hand seals being a common trigger), it is a handy skill to have.
Requires: Level 2; Base A-Rank Intelligence; 1-Handed Genjutsu
- Tower of Iron Will | 500 XP:
Despite how powerful the Kurama are at creating & spotting genjutsu, some are not always able to keep up and need a little more time to see reality. Just as an Erudite can shorten the set-in time of their own genjutsu, they can briefly extend how long it takes for an opponent's genjutsu to set into their own mind. Genjutsu placed on the bloodline user with ill intent take 1 post longer to set in, the exception to this being Genjutsu that trigger though a Dojutsu or Touch.
Requires: Level 2; Base A Intelligence
- Illusion Expertise | 250 XP:
Due to their years of refinement, the Kurama find it easier to create new techniques compared to other clans. Registering and Upgrading Custom Techniques costs 1 rank lower then normal to create.
Requires: Level 3; S Class
- Internal Focus | 250 XP:
The culmination of a Kurama's mental training, the user has learned the mental steps needed to instantly perceive if they're trapped by a Genjutsu user. If the user has the Sensory Skill, they can lean this without meeting the prerequisites for 500 XP instead.
Requires: Level 3 or KKG Ressha
Bloodline Limits & Drawbacks
Like any Genjutsu, the Clan's Kekkei Genkai is subject to the drawbacks of the Genjutsu Rules. In addition, as one grows in power their Id's personality begins to form. While the Id doesn't pose much of a threat, if the bloodline user has Kekkei Genkai Umare the Id can become a threat to both the user and those around them, attempting to take over the original personality and become a danger to anyone around them. Even without their Id causing problems, Bloodline Users often don't have full control of their Genjutsu, though both of these can be mitigated by proper training. (Mechanically there are no drawbacks to the Id growing in power, but roleplay is more then just raw stats and abilities) Due to the Id being considered a form of 'evil', the Kurama Bloodline tree of abilities can temporarily be suppressed by the Evil Sealing Method Fuinjutsu.Bloodline Users who have the Kekkei Genkai also are limited in how they can physically hurt someone through their genjutsu, as the victim's body is responding to a nocebo and not being mind controlled to deal the physical damage to themselves in an outward fashion. While it is possible to have the body destroy itself this way, doing takes time and specific genjutsu made to deal CON damage instead of INT. Either way, damage dealt with genjutsu leaves wounds and injuries related to the nightmare genjutsu in a lesser form as it's the victim's body harming itself. An example would be a genjutsu that tears the victim to shreds would physically leave tiny cuts all over their body, or a genjutsu that buries them alive physically makes them physically lightheaded and gasping for air. Attempting to inflict damage that the victim's body couldn't do to itself (such as erasing a person from existence a la episode 207) will not work as you can't will yourself out of existence. (tl;dr you can't instant kill someone with a quick E-rank tech as it'd only do E rank damage. In the end, be mindful of your fellow RPers and what ninjas can do with their body/chakra.)
Last edited by Mort on Wed May 05, 2021 6:14 pm; edited 8 times in total