Name: Mach Punch
Rank: C
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: Putting greater emphasis on the user's striking speed and accuracy, this technique is designed to start a fight or take advantage of an enemy's flaw in their form. It is a single punch, the punch taking many forms being an uppercut, hook, or straight jab.
The user gains +1 tier to Coordination for the duration of their punch.
Weaknesses: N/A
Name: Force Palm
Rank: C
Power: B
Activation Cost: 5
Range: 2 - 5 m.
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: C-tier Speed
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: The user takes advantage of a running start to deliver a straightforward palm strike to their target with the heel of their palm. Working as an unstoppable lance, this strike is difficult to parry and devastating on contact.
The user benefits from +2 advantages to Strength and Coordination.
Weaknesses: Immediately after the strike the user suffers from -1 Advantage to Coordination for their next followup action. If not followup action is taken, this -1 Advantage lasts for the rest of the round.
Name: Sky
Rank: C
Activation Cost: 5
Range: 0 - 15 m.
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: As the name suggests, the user springs themselves upwards relying on their movement speed to deliver maximum power.
The user gains +1 tier to their Speed for a single leap.
Weaknesses: N/A
Name: Uppercut
Rank: C
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: The user drives their fist into their target to deal optimal damage. It is best paired with the move "Sky" to grant the user momentum.
The user gains +1 tier to Strength for a single uppercut strike.
Weaknesses: N/A
Name: Dancing Petal
Rank: D
Activation Cost: 3
Range: 10 m.
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: A simple gymnastic technique that capitalizes on the user's momentum and flexibility to generate high velocity when traveling in a single path. The user springs themselves forward or backwards using the handspring technique. This technique can be used to go from horizontal to vertical as long as the user stays on a linear path.
This technique grants the user +2 Advantages to Speed when moving in a linear path.
Weaknesses: N/A
Name: Dancing Petal: Return
Rank: C
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dancing Petal
Hand Seals: N/A
Description: Similar to its parent technique, Dancing Petal: Return is a defensive measure taken during the user's assault or retreat. The user executes a handspring as usual, but instead leads with a leg to execute a single strike with their foot as opposed to having both legs parallel.
This technique boosts the user's Coordination by +1 tier.
Weaknesses: N/A
Name: Magnificent Dancing Petal
Rank: B
Activation Cost: 10
Range: 25 m.
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dancing Petal
Hand Seals: N/A
Description: This is true to its original technique but pushed beyond normal limits the user perfects the handspring movement allowing them to achieve higher velocities and more efficient range.
This technique boosts the user's Speed by +1 tier and +1 advantage.
Weaknesses: N/A
Name: Tiger Lily
Rank: S
Activation Cost: 30
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: Serving as a blitz attack the user bombards their opponent with a relentless downpour of upper body strikes using their palms and elbows for striking. Much like a lot of Kaguya-inspired technique this Taijutsu is best enhanced with small spikes at the palms and blades at the elbows and forearms to make defense less likely to occur and the attacks more devastating.
This technique boosts the user's Coordination and Strength by +1 tier.
Weaknesses: N/A
Name: First Seed
Rank: C
Power: D
Activation Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Dance of the Blossom
Hand Seals: N/A
Description: A purely defensive technique which braces the user's body for impact. By coiling up they maximize their defensive capabilities to absorb physical impacts greater than before.
The user benefits from a +1 tier boost to Constitution for physical attacks only.
Weaknesses: Being a fully defensive technique the user takes a handicap when moving suffering from a -1 advantage to Speed.
Name: Morning Glory
Rank: D
Activation Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A baseline technique which centers around any standard kick, whether it be a back kick, lateral, and axel kick.
The users benefits from +2 Advantages to Coordination.
Weaknesses: N/A
Name: Sunflower
Rank: C
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Morning Glory
Hand Seals: N/A
Description: A more advanced version of the former, but mostly the same. This version packs a little more punch.
This technique grants the user +1 tier to Coordination
Weaknesses: N/A
Name: Birds of Paradise
Rank: B
Activation Cost: 10
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: Morning Glory
Hand Seals: N/A
Description: A more advanced version of the former, but mostly the same. This version packs a little more punch.
This technique grants the user +1 tier to Coordination and +1 advantage to Strength.
Weaknesses: N/A
Name: Lavender Dance
Rank: A
Activation Cost: 20
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Personal
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A combination technique which involves rapid straight kicks towards an opponent. It's used to break down defenses, take advantage of a weakened opponent, or destroy structures.
The user benefits from +1 tier to Coordination and +2 advantages to Strength for the duration of their kicks.
Weaknesses: N/A
Name: Flower Rush
Rank: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Kaguya (Open)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: A purely defensive style where the user benefits from impressive footwork, hops, and acrobatic flips to move freely like a flower petal in the wind.
The user benefits from +1 tier and +1 advantage to Speed.
Weaknesses: N/A
Name: Chrysanthemum Dance
Rank: A
Activation Cost: -
Upkeep Cost: 10
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Kaguya (Open)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: An elegant and advanced dance form which focuses on defensive grappling and redirecting an opponent's aggression. This technique grants the user knowledge of the body's pressure points and how to capitalize off of them. The user triggers these pressure points by firmly inserting a pair of fingers into the weak spot or using thumb pressure. They may also used an object to apply pressure as well.
If an opponent's Constitution is lower than the user's Strength when applying pressure to a pressure point, the victim loses -1 tier to their Strength.
The user benefits from +1 tier and +2 advantages to their Coordination for grappling or binding their opponent only.
Weakness: As it was previously stated, this technique serves for defensive purposes only. Because of this the user is unable to "strike" an opponent and must rely on passive binds and grapples to actually benefit from the stat boosts, or when applying pressure points. Pressure points must also remain triggered for the victim to suffer their Strength debuff. Removing pressure from the pressure points will immediately restore the victim's strength for that round and onward until pressure is resumed.
The user has only a select number of pressure points for this technique to work. These areas
must be targeted as any part of the body will not do.
- Target List:
- Wrist
- Thumb Web
- Ulnar Nerve
- Clavicle
- Armpit
- Inner/Outer Knee
- Ankle
- Sternum
- False Rib
- Trachea
Name: Champion's Blade
Rank: C
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This sword style is build for skilled sword users, focusing their strikes on finesse over brawn.
The user benefits from +1 tier to Coordination.
Weaknesses: N/A
Name: Great Cleave
Rank: B
Activation Cost: 10
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret
Requirements: N/A
Parent Technique: Champion's Blade
Hand Seals: N/A
Description: A large sweeping attack which utilizes both hands to increase control and overall speed.
The user benefits from +1 tier and +1 advantage to Coordination.
Weaknesses: N/A
Name: Bone Prison
Rank: A
Activation Cost: 20
Range: 0 - 10 m.
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Kaguya Level 3
Parent Technique: N/A
Hand Seals: Hand gesture
Description: From any part of the user's body the user can produce a root-like system of bone into any medium which travels to the target's location. Once the growth is beneath the user's opponent, six large bones sprout from below and quickly trap the target in a cage of solid Kaguya bone. The prison cannot be larger than three meters in diameter, but can be as tight as the user pleases. The bone can take any form the user pleases, from blunt, edged, or spiked.
The bones in this prison are curved with a powerful foundation made of cartilage which bands them all together. This gives the prison a closing grip strength of A-tier.
Weaknesses: The prison can be forced apart by exceeding A-tier Strength. The victim must separate the bone by force from up top and slip out this way. It is important to note that the strength must be sustained otherwise the bone will clench back shut and may risk impaling the victim.
Name: Creation Disassembly
Rank: C
Power: Varies
Activation Cost: Varies
Range: Touch
Speed: B
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Kaguya Level 3
Parent Technique: N/A
Hand Seals: N/A
Description: This technique allows the user to dissolve any Kaguya bone creation by spending the same amount of chakra used. The user must have direct contact with the bone. The destruction of the bone occurs at the equivalence of B-tier Speed.
Alternatively, for an additional 20 CP on top of the initial activation cost, the user can choose to have the bone violently fragment resulting in shrapnel moving at A+ speeds in all directions up to twenty meters. The user can choose which parts of the bone they wish to detonate.
This can only work on the user's bone they create.
Weaknesses: N/A