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    General Site Rules

    Admin
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    General Site Rules Empty General Site Rules

    Post by Admin Sat Mar 28, 2020 9:44 am

    -Here on Gladius we use a letter based ranking system to determine levels of power. Techniques and Items are Ranks, Stats are Tiers, and characters/people are Classes. The system progresses in power as follows: E, D, C, B, A, S, and X, which is generally reserved for particularly powerful and/or unique individuals/abilities.

    -In order to learn techniques a player must type out a set number of words based upon the rank of the technique desired. Certain, more powerful techniques and/or abilities may require Experience Points to be spent in place of Word Count. More information can be found HERE.

    -Experience Points are the basis for character stat progression and can also determine the general power class of an individual. Experience Points are earned as a standard reward for missions, with varying amounts of EXP distributed based on mission rank, or by posting in topics. Exact values, as well as additional information, can be found HERE.

    -Skill Points determine how many Skills and Elements a character can have. A Skill or Element is unlocked by spending a single Skill Point, at which point a character may learn and progress in that skill or element at will which makes these points very value. A set amount is given at registration, but beyond that it takes experience progression to gain more. More information on Skills can be found HERE. Information on character registration can be found HERE.

    -Once a post has been made, players have 48 hours to reply to it. After that time has passed, whatever actions occurring in that post are considered successful. Players are then unable to interrupt or react to it in any way thereafter, except for acknowledging that it happened. When in a post order, each player's turn is 48 hours long. If 48 hours has elapsed and a player has not posted, they have lost their chance to post that turn. They may not post for that turn without the other player or all players in the thread's permission. Note that the player whose 48 hours has elapsed may not post even if the other player or players have not yet posted either.

    -Players may edit their posts freely until another player posts after them. If someone else has posted and you would like to edit your post, you must request permission from the person that posted after you.

    -If a player describes an action against a character and that action is uncontested, it is referred to as Calling Hits. Calling hits occurs if the player of the targeted character has not posted a response within 48 Hours from the start of their turn. However, if a player gives an invalid response to an action in another player's post, that other player is required to notify the player before calling hits. If the notified player maintains that his response was valid then a member of Staff will review the thread and determine whether an edit is warranted or not. After the staff member posts their decision, the 48 hour time limit begins. Should this time limit elapse without the player making the appropriate edits or if the player consents, those hits can be called.

    -A battle between characters is just that, not a battle between players. Superior roleplayers are determined by the stories they tell, not by how they can trick and/or defeat their peers  

    -Roleplaying is done through first or third person and is written long form; do not use asterisks to describe your character's actions.

    -Players may not control the actions of other players' characters unless either permission has been given or there is a justified reason.

    -Players going inactive from the site for any reason can post an absence here, describing why they are leaving and for how long. Absences can absolve one's character from being subjected to the 48 Hour Rule, however, it is expected that the character at least attempt an exit. Absences can be overridden by staff if a player is believed to be abusing them.

    -A posting order is set at the start of each topic, beginning with the first poster and adapting to whomever joins afterwards. Skipping a player without waiting 48 hours is forbidden, unless the topic is non-combat or the skipped player has given permission to do so — this must be validated by a post, either in the topic itself or in an absence.

    -Techniques may not be trained during a combat topic. Exceptions are made only when all participants post their consent in that topic.

    -Staff rulings are given on the forum in a post and are considered invalid unless the Staff Member ruling actually posts the ruling.

    -Staying active on your character is important. If you do not make an IC post within three weeks your character will be automatically admitted to the nearest hospital and shall remain in a coma (at which point a Kage may demote you) until you post again. Additionally, if you have been subject to prolonged inactivity (not posting in three weeks or more without absence) and fail an activity check then your character will be ruled dead and removed from the roster.

    -Important characters (Village/Organization Leaders, etc.) that enter an inactive status or whose players often take extended absences may be subject to losing their position In Character. Staff will not step in to bestow a character's rank or standing to someone else, but may grant permission for another character to roleplay taking over, even if the important character's player is on a posted absence.

    -Players are allowed up to two alternate characters. These characters must be played with separate accounts and cannot interact in such a way that either character will stand to benefit. Any additional characters are only allowed after staff has permitted. This is to discourage users who frequently drop characters or lose inspiration.

    -All accounts are limited to one character. DO NOT attempt to RP two different characters on the same account. Make a new account for your new character.

    -Updates must be posted by the player and then approved by a member of Staff for a character to begin using anything that he/she has earned, trained, or received. This includes Techniques, Items, Abilities, Stats, etc. The forum for Updates can be found HERE.

    -Any Techniques or Abilities used, whether they are by your character, an item, or anything else, must be noted at the end of your post. This is to avoid player deception that could lead to conflicts and arguments.

    -Players must describe their character performing handseals in writing for those techniques that require it.

    -All the Ryo you possess is assumed to be on your character's body unless specified being deposited in a bank. If the Player owns a Store or Base it is assumed the items are there if not specified. If the player does not own a store or a base then the  items are assumed to be in your character's house. Specification regarding the items on your character's person can be done via a periodic description in a post or in via your signature.


    -Rank Comparisons: There are multiple references to ranks with regard to stats and techniques on the site. These ranks vary from E being the weakest to X being the strongest. Damage (inflicted by stats or techniques) can compound according to the following char.

    2 D = 1 C
    2 C = 1 B
    2 B = 1 A
    2 A = 1 S

    However, collaborating lesser techniques can only collectively increase damage by a total of 2 ranks max.

    Collaborating techniques of various elements can yield a slightly strong result. The following combinations will increase the amount by 1 rank: Wind + Fire, Wind + Water, Fire + Earth, Lightning + Water.

    When it comes to registering customs, whether they be items or techniques, every player is limited to registering 5 at a time. This means if you wish to register 10 different custom swords, you must post 5, wait for that 5 to be checked, and then register the remaining 5. This is to provide a more manageable workload for staff and to ensure registrations are checked in a timely fashion.

    If any of these rules seem unclear to you, speak with a member of staff for clarification.

    Sealing live jutsu are deeply limited. The phrase "sealing live jutsu" means jutsu that has been cast by an opponent usually in the context of combat. Such sealing techniques will have a five post cool down before they can seal another technique. One must also pay the base cost of the rank of the jutsu (regardless of what the caster pays). Fire Sealing Method works in this fashion.

    The Advantage System (++) only applies to defined stats, it does not apply to Power.

      Current date/time is Fri Nov 15, 2024 3:40 pm