Ninja are not the only people who populate the shinobi world. They are supported by a wide variety of civilian professionals who assist in national security by providing social and economic support to their villages. This system is designed to allow members to play as civilians. Civilians are registered much in the same way that shinobi are but follow a slightly altered template. Civilians receive 9 stat raises and 5 skill points at creation. They are allowed a lifetime maximum of 14 stat raises and 6 skill points. These skill points can be spent on any skill including shinobi ones however once a civilian is created they cannot advance past 14 stat raises. They gain their final skill point at 6,500 Total Experience (putting their skill point total at 6). They can, however, trade skill points for stats and vice-versa in accordance with the trading rules. This allows for a maximum total of 9 skill points OR 17 stat raises. Civilians progress through the class system as they RP like shinobi although they start at 0 Experience. They do not receive skill points for class-ups but they do receive class up bonuses.
The flat raises are always applied first when creating one's character. Only after flat raises are applied, are experience investments counted.
Civilians spend most of their life working on their trades as opposed to mastering the art of warfare. As a result, they gain a few important perks. Civilians can generate a passive income of 50,000 a month as they work constantly to service NPCs that live in the area. This income can be taxed by governments to supplement village income. A civilian with a craftsman skill of any kind be it Chemistry, Armour-Crafting, Weapons-Crafting, or Engineering may create C-Grade crafts. Their natural skill and experience allows them to dip into areas outside of their expertise to create basic items in that area. For example, a civilian crafter with a skill point in Chemistry can still create C-Grade weapons, armours, and engineering constructs.
The rate of progression for crafting items is also halved for civilians. For example, this means that instead of having to craft 5 B Grade items in order to progress from B Grade to A Grade, they must only craft 3 B Grade items.
In addition, Civilians will be able to craft one X-rank item per year, per crafting skill. This means if you meet the conditions to craft an X-rank item on more than one crafting skill, you may craft one X-rank item correspondent to each skill, per year. The year timer begins based on when the item was crafted.
Last edited by Hana Kaguya on Mon Mar 30, 2020 4:00 am; edited 1 time in total