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    Kanna's Techniques

    Kanna
    Kanna



    Village : Konohagakure
    Rank : N/A
    Clan : Average Joe
    Discord Tag : Midknights#3182

    Kanna's Techniques Empty Kanna's Techniques

    Post by Kanna Tue Mar 31, 2020 4:12 am

    Name: Organic Inscription Sealing Method
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: --
    Range: Self
    Speed: --
    Element: --
    Skill: Fuuinjutsu
    Classification: Hiden
    Requirements: --
    Parent Technique: Earth Grudge Fear
    Hand Seals: Ram → Tiger → Snake → Dragon → Hare → Bird
    Description: This sealing formula is designed to serve the purpose of complimenting the user's Earth Grudge Fear. It allows them to effectively etch and use ink-written seals upon their skin, up to a maximum of four at a time, which allow them to effectively store their hearts in each seal. The seal's appearance is designated by the kanji representing the element that each heart bestows upon them. Due to the direct connection the user has with the seals, they’re able to actively draw out the elemental chakra the respective hearts have, allowing them to still freely access the elemental usage effectively when using Ninjutsu.

    The specifics in using the technique start off with the user forming the seal itself upon a given part of their body, then forming the handseals necessary. After forming the handseals, the user locks the heart away into the seal, while purposely keeping the seal partially unlocked. By keeping the seal not fully locked, this allows the chakra supplying it to leak out, and by proxy supplying the user with the element. When unsealed, the seal still retains its established properties, though the user loses access to the element the heart grants, as the heart itself is unsealed. If the seal is destroyed, the heart is simply lost.
    Weaknesses: Explained above

    Name: Marionette’s Treatment
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-30m
    Speed: User’s Coordination
    Element: --
    Skill: Ijutsu
    Classification: Hiden
    Requirements: B-Rank Coordination
    Parent Technique: Earth Grudge Fear
    Hand Seals: --
    Description: Using their jiongu threads, the user penetrates a given target with the threads themselves and then supplies them with healing. This is done by flowing healing chakra along the threads themselves, and effectively giving someone the sustenance they may need to survive. Alternatively, the user can supply the person with a new organ if they’re lacking one, primarily by covering said organ in threads and then running it along the bundle of threads connected directly to the person in question.
    Weaknesses: N/A

    Name: Delayed Seal: Organic Exchange
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: --
    Range: Self
    Speed: Instant
    Element: --
    Skill: Fuuinjutsu
    Classification: Hiden
    Requirements: A heart to transplant.
    Parent Technique: Organic Inscription Sealing Method
    Hand Seals: Seal of Confrontation (after the parent technique’s handseals)
    Description: A seal that’s built into the inner workings of the Organic Inscription Sealing Method. By adding extra to the sealing formula in which each seal containing a given heart is inscribed, the user is able to have the seal trigger based on one condition; the destruction of the applicant’s heart, or the halting of it. Upon the situation in which one of those things occur, the seal that has the transcription clause upon it automatically unseals one of the hearts, allowing the jiongu threads within the user’s body to go on autopilot, and effectively give the user the new heart.
    Weaknesses: This only functions when the user has enough chakra to pay the activation cost, and even then it poses the possibility of failure if the user’s body in itself has taken too much damage to operate even with a newly-operating heart.

    Name: Blitzkrieg
    Rank: A
    Power: A
    Activation Cost: --
    Upkeep Cost: 10
    Range: Contact
    Speed: --
    Element: --
    Skill: Kenjutsu/Taijutsu
    Classification: Hiden
    Requirements: C-Rank Speed & B-Rank Coordination
    Parent Technique: --
    Hand Seals: --
    Description: Named after the ‘quick victory’ military tactic, this fighting style in itself focuses on beating one’s opponent as fast as possible with a combination of high-speed, both in regards to the user’s ability to stay mobile and their ability to move parts of their body for attacks. The way in which this style is employed often involves the use of not just one’s weapon itself, but the sheath as well in the opposing hand, to maximize the amount of potential attacks in the case of a kenjutsu user. Practitioners of this style that are especially kenjutsu-inclined also tend to use their legs in between swings, again focusing on how many times they can strike their opponent in little time. Taijutsu practitioners use any given part of their body, blending in other styles to compliment the multitude of attacks they throw in quick succession, allowing them to rapidly transition to a different fighting style once every two posts.

    Boosts Speed by one tier and Coordination by two pluses (++).
    Weaknesses: N/A

    Name: Sonic Blade
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost: --
    Range: Contact
    Speed: --
    Element: --
    Skill: Kenjutsu
    Classification: Blitzkrieg Fighting Style
    Requirements: B-Rank Speed
    Parent Technique: Blitzkrieg
    Hand Seals: --
    Description: Sonic Blade is a technique wherein an especially nimble individual springs forward with a sword in hand, before delivering a glancing blow that carves into their foe as they pass by them. After performing the initial attack, the user shifts and attacks again from a different angle, following the same “dash by and cut” method that keeps them right in their foe’s array of defense. An especially skilled user of this technique can continuously blitz them from every angle, attacking their opponent from the moment they attempt an escape. The amount of dashes capable of being delivered scales based on the user’s Coordination, with each tier adding 1. Upon delivering the maximum number of attacks their Coordination allows them, the technique ends unless the user re-engages it by paying the cost. Boosts by one tier of Speed for the duration.
    Weaknesses: N/A

    Name: Afterimage
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: --
    Range: 0-5m
    Speed: User’s Speed
    Element: --
    Skill: Nintaijutsu
    Classification: Blitzkrieg Fighting Style
    Requirements: B-Rank Speed
    Parent Technique: Blitzkrieg
    Hand Seals: --
    Description: Afterimage put simply involves moving at top speeds in the blink of an eye, be it with the assistance of a technique or just raw movement while using Blitzkrieg. It’s most useful when pulled off in the midst of close combat, be it for avoiding parry standoffs or just throwing an enemy off in a split second. To employ the use of the technique, the user jumps back or steps back, acquiring distance before blitzing from their original position. From the very moment the user employs this technique, a clone is manifested in their place, which assumes the very position the user was in prior. Whether the clone is able to move or can even attack is based on the type of clone that’s used.

    Depending on what type of clone is used, what occurs when it’s struck varies. If used with the standard Clone Technique, the clone merely disappears in a shadowy shimmer, and stays completely idle in the very place that the user activated the technique. Upon the technique’s use, the opponent’s Perception is dropped by one tier, offering the user the opportunity to attack if they desired it.
    Weaknesses: Secondary cost must be paid to make a clone on top of this technique’s standard usage, to makeup for creating one without handseals if they’re required. Also cannot be used if the user’s unable to back up.

    Name: Blade Beam
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: --
    Range: 0-35m
    Speed: B
    Element: Katon
    Skill: Ninjutsu/Kenjutsu
    Classification: Blitzkrieg Fighting Style
    Requirements: --
    Parent Technique: Chakra Flow
    Hand Seals: --
    Description: Searing Slash is simply a technique in which the user infuses their sword in Katon chakra, and then swings in a downward arc. Upon hitting anything solid, a vertical wave of pressurised air and flames is unleashed as a torrent that fires on toward the user’s target. The wave itself is about fifty centimeters wide, and two meters high. It can only run along the surface in which it manifests, and upon hitting anything solid it detonates into an inferno of flames three meters in range, knocking back anything unfortunate enough to be caught. Despite being a Katon-based technique, the wave itself appears completely white, with a blue outline.
    Weaknesses: N/A

    Name: Cateye
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: --
    Element: --
    Skill: Ijutsu
    Classification: Open
    Requirements: --
    Parent Technique: --
    Hand Seals: Horse → Dragon → Ram → Hare → Tiger
    Description: Upon completion of the necessary handseals, the user channels chakra to both index and middle fingers, causing a faint aura to form upon the tip of each of them. From there, the user presses their digits upon the area just beneath their temples, parallel to their eyes on each side, and channels the chakra into their optical nerves. By quickening the flow of chakra to and fro for their optical nerves, the user is able to improve their ability to register their visuals, boosting their Perception by one tier as a result. While active, this also has the unique trait of causing the user’s eyes to glow faintly, probably from the chakra flow.
    Weaknesses: This technique as an application of Ijutsu in itself is risky business. For every tier of Constitution the user has past E-Tier, they’re able to maintain this technique for two posts. Going past the threshold in which their body can naturally handle effectively starts to damage their vision after going past their personal threshold. For every post they keep the technique active after their threshold has been reached, their Perception deteriorates by a single minus, doing so for every single post after-the-fact, giving them a horrible headache along with it.

      Current date/time is Thu May 09, 2024 4:15 pm