[Terumi]
[Kiri]
[Futton (Boil Release): Advanced Element]
[Kagami Terumi]
Clan History/Description:
The Terumi clan is a small family that has kept to themselves over the years. While they are prominent in the land of waves, they never really had much pull when it came to politics, and liked to remain out of the conflict. They have existed for several years, being a main part of the mist village forces. The clan was founded by a small group of individuals who all belonged to the same family. They had the unique gift of combining two elemental affinities, water and fire, to create a new steam like element. To keep the bloodline in check they created the Terumi clan, which allowed the family to choose who obtained the ability. Throughout the years select families were allowed to wed into the clan, creating offspring who also had the bloodline skills. The current leader, Kagami Terumi, prefers to keep a low profile, wanting his clan to grow and remain strong, staying out of the drama between villages. While the clan focuses on tradition and honor, several members have joined the Mist village as shinobi, to better the lands with their skills and unique bloodline.
Clan/Bloodline Traits & Characteristics:
Although not predominant with everyone who possess the bloodline, most have been known to have very pale skin tones. The majority of members who are born with the bloodline also have very blue eyes.
Bloodline Description & Abilities:
Boil Release is an advanced nature transformation comprised of two elements; Fire Release and Water Release. The techniques of this nature are extremely corrosive and take on a gaseous form, often acting as a super-heated steam. It can quickly spread through an open area and, if inhaled, can destroy an opponent from both the inside and out.
The kekkei genkai allows a clan member to produce various gaseous substances by mixing water and fire nature chakra together. One of the most common uses among clan members is as a corrosive vapor that varies in acidity depending on the user's desire. Another form utilized mostly by the five tails and its host is that of steam which can be used for various purposes such as burning a target or propelling itself through the air. It's entirely possible to create substances that benefit rather than damage, it's all in what the user desires to accomplish with their kekkei genkai.
Those who possess Boil Release are immune to the effects of their own jutsu unless they do not wish to be such as for beneficial techniques, though their allies cannot say the same thing. Fellow clan members have a resistance to it, with Boil Release techniques not their own counting as one rank less in power against them. This includes beneficial techniques, making it a blessing and a curse.
Since the kekkei genkai produces gaseous substances, it is generally used as an area wide ability. It has the benefit of being able to fit in even the tiniest spaces as gas expands to fill every nook and cranny it can find. Despite its elemental affinity, it has no specific weakness nor strengths against anything else due to the variety of effects possible with it.
Bloodline Limits & Drawbacks:
Boil release, due to being a gas in its basic form, is weak against techniques that create lots of wind. It can be displaced, moved and even negated by wind based attacks. Fuuton attacks that are one rank lower than the Boil Release technique being used that generate wind are capable of blowing the gas away, effectively negating it. Even though the user of boil release is immune to their own effects, their allies are not. With gas being hard to control it is easy to afflict those who were not your target. This makes using boil release near allies or in crowded areas risky. Costs 500 experience to unlock.
Clan Techniques:
Name: Skilled Mist Technique
Rank: B
Power: Varies
Activation Cost: (1,3,5,10,15,25)
Upkeep Cost: (1,3,5,10,15)
Range: 20 meter area in an open area
Speed: B
Element: Boil
Skill: Ninjutsu
Classification: Clan Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse
Description: The user creates a cloud of mist which they release from their mouth. The mist is very acidic in nature, with the acidity of the mist being adjustable to the user's whims. This is represented by a change in the power of the technique, with costs being adjusted to the power currently chosen. The mist corrodes anything in contact with it, quickly if the user has increased the power of the technique. Having Con two or more tiers greater than the technique used makes the user unaffected. Having Con one tier greater than the technique used debuffs Con by -1 tier after one round of exposure, gives 1st degree burns after two rounds of exposure, begins eating the muscle through the skin in the third round, and completely dissolves all organic matter on the fourth round. Having equal Con to the level of technique used dissolves gives 1st degree burns after one round of exposure, begins eating the muscle through the skin in the second round, and completely dissolves all organic matter on the third round. Having Con one tier lower than the technique used melts off the flesh and begins eating at the muscle after one round of exposure. and completely dissolves all organic matter on the second round. Having Con two tiers lower than the technique used completely dissolves all organic matter on the first round of exposure. This rubric also applies to material hardness. When escaping from the mist the victim suffers a -1 tier Con penalty for as long as they were in the mist (minimum of two posts). For items the hardness of the material is treated as -1 rank less for as long as it was exposed (minimum of two posts). The user can increase and decrease the power of the technique at will after the technique has been used
This mist is powerful enough that it can even melt away chakra created defenses if the mist is acidic enough. At one tier less in power than the defense in question, the acid will begin to eat away at the defense in question. The defense is reduced in power one tier per post it is exposed to the mist. When it is equal in power to the mist, it begins to falter and lets some of the mist through. This damages the target at the rate of 1 tier less in power than the mist currently is. At one tier less in power compared to the mist, the defense in question will melt away completely to leave the target fully exposed.
Weaknesses: Same inherent weakness as all Boil Release techniques; Wind Release as mentioned in the KKG drawback section. Any catalyst of equal or greater rank than the mist being used is capable of generating forceful winds for dispersal (although the user may generate more). Keeping up a high power version of the technique can be very draining. Moving out of range before the mist hits you is also a good counter. There are certain chakra manifestations that Boil Release cannot dissolve (for example a fireball) while it may be able to affect certain non-solids (water and lava etc etc) it may not affect others (wind and fire etc etc). Generally manifestations that have a solid or semi-solid character such as a liquid will be dissolved but mere reactions such as fire or gas will unlikely to be dissolved by this particular Boil Release Technique.
[Kiri]
[Futton (Boil Release): Advanced Element]
[Kagami Terumi]
- [Zarek Terumi]
Clan History/Description:
The Terumi clan is a small family that has kept to themselves over the years. While they are prominent in the land of waves, they never really had much pull when it came to politics, and liked to remain out of the conflict. They have existed for several years, being a main part of the mist village forces. The clan was founded by a small group of individuals who all belonged to the same family. They had the unique gift of combining two elemental affinities, water and fire, to create a new steam like element. To keep the bloodline in check they created the Terumi clan, which allowed the family to choose who obtained the ability. Throughout the years select families were allowed to wed into the clan, creating offspring who also had the bloodline skills. The current leader, Kagami Terumi, prefers to keep a low profile, wanting his clan to grow and remain strong, staying out of the drama between villages. While the clan focuses on tradition and honor, several members have joined the Mist village as shinobi, to better the lands with their skills and unique bloodline.
Clan/Bloodline Traits & Characteristics:
Although not predominant with everyone who possess the bloodline, most have been known to have very pale skin tones. The majority of members who are born with the bloodline also have very blue eyes.
Bloodline Description & Abilities:
Boil Release is an advanced nature transformation comprised of two elements; Fire Release and Water Release. The techniques of this nature are extremely corrosive and take on a gaseous form, often acting as a super-heated steam. It can quickly spread through an open area and, if inhaled, can destroy an opponent from both the inside and out.
The kekkei genkai allows a clan member to produce various gaseous substances by mixing water and fire nature chakra together. One of the most common uses among clan members is as a corrosive vapor that varies in acidity depending on the user's desire. Another form utilized mostly by the five tails and its host is that of steam which can be used for various purposes such as burning a target or propelling itself through the air. It's entirely possible to create substances that benefit rather than damage, it's all in what the user desires to accomplish with their kekkei genkai.
Those who possess Boil Release are immune to the effects of their own jutsu unless they do not wish to be such as for beneficial techniques, though their allies cannot say the same thing. Fellow clan members have a resistance to it, with Boil Release techniques not their own counting as one rank less in power against them. This includes beneficial techniques, making it a blessing and a curse.
Since the kekkei genkai produces gaseous substances, it is generally used as an area wide ability. It has the benefit of being able to fit in even the tiniest spaces as gas expands to fill every nook and cranny it can find. Despite its elemental affinity, it has no specific weakness nor strengths against anything else due to the variety of effects possible with it.
Bloodline Limits & Drawbacks:
Boil release, due to being a gas in its basic form, is weak against techniques that create lots of wind. It can be displaced, moved and even negated by wind based attacks. Fuuton attacks that are one rank lower than the Boil Release technique being used that generate wind are capable of blowing the gas away, effectively negating it. Even though the user of boil release is immune to their own effects, their allies are not. With gas being hard to control it is easy to afflict those who were not your target. This makes using boil release near allies or in crowded areas risky. Costs 500 experience to unlock.
Clan Techniques:
Name: Skilled Mist Technique
Rank: B
Power: Varies
Activation Cost: (1,3,5,10,15,25)
Upkeep Cost: (1,3,5,10,15)
Range: 20 meter area in an open area
Speed: B
Element: Boil
Skill: Ninjutsu
Classification: Clan Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse
Description: The user creates a cloud of mist which they release from their mouth. The mist is very acidic in nature, with the acidity of the mist being adjustable to the user's whims. This is represented by a change in the power of the technique, with costs being adjusted to the power currently chosen. The mist corrodes anything in contact with it, quickly if the user has increased the power of the technique. Having Con two or more tiers greater than the technique used makes the user unaffected. Having Con one tier greater than the technique used debuffs Con by -1 tier after one round of exposure, gives 1st degree burns after two rounds of exposure, begins eating the muscle through the skin in the third round, and completely dissolves all organic matter on the fourth round. Having equal Con to the level of technique used dissolves gives 1st degree burns after one round of exposure, begins eating the muscle through the skin in the second round, and completely dissolves all organic matter on the third round. Having Con one tier lower than the technique used melts off the flesh and begins eating at the muscle after one round of exposure. and completely dissolves all organic matter on the second round. Having Con two tiers lower than the technique used completely dissolves all organic matter on the first round of exposure. This rubric also applies to material hardness. When escaping from the mist the victim suffers a -1 tier Con penalty for as long as they were in the mist (minimum of two posts). For items the hardness of the material is treated as -1 rank less for as long as it was exposed (minimum of two posts). The user can increase and decrease the power of the technique at will after the technique has been used
This mist is powerful enough that it can even melt away chakra created defenses if the mist is acidic enough. At one tier less in power than the defense in question, the acid will begin to eat away at the defense in question. The defense is reduced in power one tier per post it is exposed to the mist. When it is equal in power to the mist, it begins to falter and lets some of the mist through. This damages the target at the rate of 1 tier less in power than the mist currently is. At one tier less in power compared to the mist, the defense in question will melt away completely to leave the target fully exposed.
Weaknesses: Same inherent weakness as all Boil Release techniques; Wind Release as mentioned in the KKG drawback section. Any catalyst of equal or greater rank than the mist being used is capable of generating forceful winds for dispersal (although the user may generate more). Keeping up a high power version of the technique can be very draining. Moving out of range before the mist hits you is also a good counter. There are certain chakra manifestations that Boil Release cannot dissolve (for example a fireball) while it may be able to affect certain non-solids (water and lava etc etc) it may not affect others (wind and fire etc etc). Generally manifestations that have a solid or semi-solid character such as a liquid will be dissolved but mere reactions such as fire or gas will unlikely to be dissolved by this particular Boil Release Technique.