- Ninjutsu:
- The most famous and practical of the Ninja Arts, Ninjutsu is founded upon the principles brought about by the Sage of the Six Paths and focuses upon the use of Chakra to accomplish a variety of tasks. As the most prominent of the three main Ninja Arts, Ninjutsu is widely practiced among the shinobi and as such comes more easily than other fields, allowing any shinobi to learn up to C-Rank without the Skill, while having the actual Skill represents time and dedication invested into this, beyond the already hefty amount of training that any academy student would devote, granting access to all ranks. Investing in Ninjutsu allows the character to choose one element or non-element they have an affinity towards which applies a one rank reduction in cost for those technique. This does not stack with UAs or enchantments.
- Sensory:
- Fuinjutsu:
- Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Power:[/b]
[b]Activation Cost:[/b]
[b]Upkeep Cost:[/b]
[b]Range:[/b]
[b]Speed:[/b]
[b]Element:[/b]
[b]Skill:[/b]
[b]Classification:[/b]
[b]Requirements:[/b]
[b]Parent Technique:[/b]
[b]Hand Seals:[/b]
[b]Description:[/b]
[b]Weaknesses:[/b]
- Approved Custom Techniques:
Name: Genjutsu: Shizukanayoru || Quiet Night
Rank: C
Power: C
Activation Cost: C (5)
Upkeep Cost: D (1)
Range: 0-10m, 0-20m, 0-30m
Speed: -
Element: -
Skill: Genjutsu
Classification: Supplementary
Requirements: Target's must be within view, or detectable.
Parent Technique: -
Hand Seals: Bird, Rat, Dog, Rat
Description: Classified as a "generic illusion", Irui's elegantly named "Quiet Night" is simple practice. Quiet Night robs the opponent of their hearing by saturating the area with chakra, and infiltrate by riding the brain's processing. From here, Quiet Night can control what the target hears. It can be localized, to effect only an individual, or spread to multiple targets to disorient a team. Subsequently, it can be used to target particular sounds-- footsteps, voices, a knife draw, and more. The objective is to mask the caster's presence, via hearing. Unable to hear, the Target(s) will find coordination difficult, and will certainly not hear the caster slipping by. Quiet Night is best used in moments where stealth is absolutely needed allowing the caster to sneak past, disrupt communications, or deliver a killing blow.
Weaknesses: Can target up to 3 individuals at once. Broken by loud sounds, such as explosions. Used too strongly, and the silence is alarming (although this could be to the Caster's benefit, as a distraction), therefore its application must be subtle, even progressive. Irui must be able to see, or at least keep a bead on his target(s). Detected by Sensors, and Genjutsu users.
Name: Genjutsu: Mugaina Tatchi || Innocuous Touch
Rank: B
Power: C-A
Activation Cost: D-A
Upkeep Cost: D-C
Range: 0-5m 0-10m, 0-20m
Speed:-
Element: -
Skill: Genjutsu
Classification: Supplementary
Requirements: -
Parent Technique: -
Hand Seals: Ram, dog, snake, ram, bird, ram
Description: Classified as a "generic" technique, the Innocuous Touch can be applied with handseals, and triggers when something contacts the opponent, and immediately shuts down pain reception in the target, preventing the nervous system from registering the sensation. A handy technique it works as a temporary pain reliever on the target, with varying degrees of strength. The Genjutsu, as the name implies, is triggered by touching or making contact with the target, and can be sustained for however long is needed. This can be used as a reprieve, or to conceal an injury until it is too late.
C: Burns, superficial injuries, minor cuts, minor poisons, etc. B: Torn muscle, moderate lacerations, bleeding, poisons, etc.A: Internal organ damage, broken bones, internal bleeding, etc.
Weaknesses: This technique cannot overcome grievous, traumatic bodily harm (like losing a limb, or getting a hole blown through you). The brain will simply override it. While this technique removes pain, it does not prevent the loss of blood, or mean the target can walk on a broken leg (although that would be quite a sadistic use).
Name: Demonic Illusion: False Triumph
Rank: B
Power: A
Activation Cost: B
Upkeep Cost: D
Range: 0-50m
Speed: Instant
Element: Yin
Skill: Genjutsu, Ninjutsu
Classification: Supplementary, Defensive
Requirements: Line of Sight
Parent Technique:-
Hand Seals: Snake, Dog, Bird, Snake, Hare
Description: False Triumph is an illusion that brings the opponent's fantasy of defeating Irui to fruition. When executed, False Triumph produces a "procedural illusion", using Yin Release to force the opponent into shadowboxing with an illusory Irui. Every touch, sight ,and sound the brain wishes to see happen will occur, with Illusory Irui countering the opponent's own motions in their mind, for each turn that Irui pays the upkeep cost. When Irui stops paying the upkeep cost, the opponent's next action will defeat Irui, the brain playing out its fantasy of defeating him. Its only when Irui reveals the farce that the psychological damage sinks in.
Inflict B-rank psychological damage to the opponent. While cast, the brain perceives the illusory Irui as the true target.
Weaknesses: "False Triumph" is ideal in a one-on-one situation, as the concentration required makes the technique most efficient for singling out opponents. Irui will stay immobile, but if required, can move at E-rank speed at most, with E-rank coordination. Detected by Sensory and doujutsu (e.g Sharingan, Byakugan, Rinnegan, etc). Can be stopped by the opponent's ally with chakra-flow
Irui uses Yin Release to force the opponent to shadowbox him, using the principles behind it to draw out a fight, or unnerve the opponent.
Last edited by Icarus on Wed Apr 08, 2020 10:42 pm; edited 1 time in total