Tatsuda
Iwagakure
Lava Release | Advanced Element
Akeno Tatsuda
Iwagakure
Lava Release | Advanced Element
Akeno Tatsuda
- Akeno Tatsuda | Current head of the Tatsuda family and a renowned kunoichi within Iwagakure. Gifted in her bloodline and is one of the first users of Lava Release in her family name since the foundation.
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Clan History/Description
Roughly at 800 A.S. the Tatsuda family was found by a man named Suchi Tatsuda. A family that started off normal for the most part while Suchi was training to be a warrior of chakra. This soon led to the discovery of his bloodline that is known today as Lava Release. Suchi was the first to discover this bloodline, and with it accomplished a few feats on his own. Most notable of his feats is recorded on being one of the many clans at the Land of Stone to ally against the Nature Clan. Suchi Tatsuda helped eradicate a few of the Nature Clan and sent even more running away. However Suchi followed these orders of assassinations after the Nature Clan proved to be more brutal and violent to everyone including their own numbers. Thus serving the Bloody Emir until the emperor’s assassination. Even so Suchi served the Kazehana Empire until he hit retirement decades later.
Suchi established himself as one of the feudal lords of the Land of Stone and was successful both career wise and raising his own clan. However, three generations have come and gone yet not one was able to get the Lava Release. A couple of cases were… brutal to say the least as someone had the inhumane idea to implant Suchi’s blood into another’s body. Least to say that body died shortly after Suchi’s bloodline entered the vessel. Suchi passed away at 871 A.S. and ever since his death the Tatsuda family gradually reduced to common rabble in just a matter of two generations.
So it came to everyone’s surprise when someone else in the Tatsuda family, specifically Akeno Tatsuda, was the new user of Lava Release. This wasn’t enough to regain their former status of nobility, but Akeno performed small feats of her own at a young age. The previous head of the family, Liang Tatsuda, kept the clan together to hold its low nobility standing while grooming Akeno as the heir to her family name. It took some time, but eventually Akeno became the new and current leader of the Tatsuda Clan. And that is where major changes started to happen under her leadership.
Through many trials Akeno went through she nearly single handedly raised her clan’s name from a low nobility to feudal lord in a matter of five years. Obtaining strong political standing and bringing Tatsuda closer to its former glory. It is led to believe that not only is Akeno the second user of the Lava Release, but also following Suchi’s footsteps so to speak. Though in truth Akeno has been seeking to establish a stronger root into the clan’s foundation. Where the clan won’t fall apart the moment she steps down or ends up dying at some point.
Clan/Bloodline Traits & Characteristics
Tatsuda members generally range from dark hair to light brown. General eye color is hazel and amber. Though individuals with Lava Release are recorded to have eyes like molten metal of some kind. All of them generally have fair to porcelain skin color and texture.
Bloodline Description & Abilities
Lava Release
A combined formation of fire and earth nature to shift the environment. An advanced element that others might had obtained, but never got the chance to exploit it. This advanced element combines the two chakra natures to create volcanic materials such as lava or rubber in different properties and usage. The bloodline can take on other forms such as quicklime, ash, volcanic rock, and flame-like matter.
Lava [Requires 250XP to unlock]
Lava is the basic form of this release as the user is able to harness the magma and volcanic rock within the earth itself. Aside from the magma and other volcanic properties. The user can eventually create a small volcano at kage-level, and with it immense drain of chakra as well. Most participants choose this at the beginning of their training for it can used both offensively and defensively. The Lava form is also arguably the safest compared to the other two.
Rubber [Requires 250XP to unlock]
Rubber is a form that serves as mainly a defensive type while holding some utility possibilities. Particularly strong against Lightning attacks as the rubber reduces the attack power from the electrical current. At the same time it is also harmless and easier to manipulate. Allowing it to be used in many situations for combat and outside of combat. In other words it is really up to the user’s creative mind on how to use it.
Quicklime [Requires 250XP to unlock]
Quicklime is the most potent and the most dangerous form this release can ever have. On many occasions practitioners have literally died from the heavy toxic fumes emitting from the quicklime. So while it has a high kill rate the user is just as much in danger of the fumes as their targets. Consider quicklime as a double edged sword for it can be deadly, yet at the higher risk of the user’s own life as well.
Bloodline Limits & Drawbacks
In most cases water techniques would combat this bloodline heavily. Due to the fire nature the water generally hardens the molten rock and slows it down significantly. Additionally, like every other element, Lava Release is extremely volatile as the magma generally spits molten rock into the nearby area. Not to mention the sheer heat alone will sweat a grown man in just a matter of a minute. In most cases even the user is not safe from this bloodline for the user can easily become the target of their techniques if they’re careless on the placement.
A small note; individuals capable of using Lava Release are considered to be rare. Currently only 2 known users through this clan.
Clan Techniques
- ”D-Rank”:
- Name: Volcanic Grasp
Rank: D
Power: D+
Activation Cost: 3
Upkeep Cost: 1
Range: 10 Meters
Speed: D++
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Lava
Parent Technique: ---
Hand Seals: Rat
Description:
The Volcanic Grasp manipulates the earth properties within the volcanic rock to rise in the form of a torso sized hand. The rock moves towards the target as it is controlled by the user, and the technique can sprout within the 10 meters range. Once it reaches the target the hand will close the fingers into a fist around the target as it’ll grab the target. Upon grabbing, the technique remains still and rooted into the very earth below them. Applying small amounts of crushing power as it closes around the arms and limiting mobility on the upper body. Of course the user can alternatively target the lower body instead, but by default the technique targets the upper body.
Weaknesses:
The user must hold the Rat seal for the duration of this technique and is considered immobilize. Additionally there must be rock of at least 1x1 square inches within the range.
Name: Lava Split
Rank: D
Power: D
Activation Cost: 1
Upkeep Cost: 1
Range: 10 Meters
Speed: C
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Lava
Parent Technique: ---
Hand Seals: Ram
Description:
A simple manipulation of the advanced element. Lava within 10 meters of the user will part ways, redirect, or even stop in place as the user manipulates the molten rock to stay away. The process is simple for the user pours out the Lava chakra into the surroundings. The chakra causes the associated matter to move away or around the affected area. If the matter is already within the area when this technique takes place then the chakra pushes it out until it reaches the 10 meter mark. To the naked eye it’ll appear the user produced a force field, or even go as far as the lava fears the user. This technique can effect against the volcanic ash as well.
Weaknesses:
This technique is very situational and often times location based as well. Even so this technique can only ward off so much since large amounts of magma can overpower Lava Split. If a wave of magma was to land on the affected area then while the technique will ward off small amount of it; the wave will still break through and consume everything in that area.
- ”C-Rank”:
- Name: Volcanic Cluster
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: ---
Range: 15 Meters
Speed: C+
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Volcanic Grasp | Lava
Parent Technique: ---
Hand Seals: Tiger > Ram
Description:
A cluster of jagged, volcanic rock that is dark and warm to the touch. The cluster is generally 2 meters in diameter, so while it is not really big the cluster can pose an obstacle. If anything is standing where the cluster would be formed it’ll damage the unwary as it gives minor cuts and worst case scenario puncture skin. However despite this potential damage output, it does not classify as an offensive technique. The rock itself is capable of warding off up to a single B-tier strength before the cluster crumbles into a mess of tiny rocks. Be warned however, for even attempting to break through it would damage the source due to the jagged surface. This cluster is treated as if it has a Hardness of C+ grade.
Weaknesses:
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Name: Magma Spear
Rank: C
Power: C+
Activation Cost: 5
Upkeep Cost: ---
Range: 10 Meters
Speed: C+
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Volcanic Cluster | Lava
Parent Technique: ---
Hand Seals: Tiger > Ox
Description:
Slipping through the rock is a jagged spike of rock with a spearhead coated in dripping magma. This technique punctures the target and the spearhead often breaks off. However this is because either the target now has a jagged spearhead with magma inside their body and/or liquid molten rock pours out from the broken area. Causing serious burning sensation if not on the inside, but on the outside as well for the lava potentially drips on the target if not splatter on impact from the spearhead.
If used with Volcanic Cluster nearby, that cluster can be used as a catalyst as this technique will emerge from that cluster. The upside is that using the cluster reduces the activation cost to 3 points. The downside however people generally stay away from these clusters if they can help it and the spear can only extend up to 5 meters total without breaking in half from the weight. It’ll still ooze out the lava inside of this spear, but it generally is wasted.
Weaknesses:
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Name: Ash Cloud
Rank: C
Power: D
Activation Cost: 5
Upkeep Cost: ---
Range: 20 Meter Radius
Speed: B
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Lava
Parent Technique: Burning Ash
Hand Seals: Ox > Ram > Bird
Description:
After kneading the chakra inside of the mouth, the user exhales a large cloud of ash that briefly shrouds the area within 20 meter radius. It limits the vision and the air is tainted with a heavy smoke as the ash falls on their shoulders. The technique generally is used to cover his/her tracks or to buy time for escape.
Weaknesses:
The user is at the center of this cloud so his/her vision is heavily limited as well.
Name: Volcanic Shrapnel
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: ---
Range: 10 Meters
Speed: C+
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Lava
Parent Technique: ---
Hand Seals: Ram
Description:
Rocks recently created by the volcanic properties break off small bits to form smaller jagged rocks. Where it’ll produce 15 shards of jagged rock to hurl at all designated targets within 10 meters. The shards will cut and puncture those targets in a short barrage. Each shard can controlled at -2 tier Coordination, but the least number of shards that can be controlled is 3. Otherwise they’re projectiles launched at the target(s) direction.
It is possible to break off pieces of the Volcanic Cluster whether it is still in one piece or shattered into many rocks; to become the catalyst and reduce the activation cost to 3 points instead of 5. Doing so will take up 1 meter space of rock.
Weaknesses:
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- B Rank:
- Name: Magma Wall
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 20 meters
Speed: B
Element: Lava
Skill: Ninjutsu
Classification: Tatsuda Exclusive
Requirements: Earth-Style Wall | Lava
Parent Technique: Earth-Style Wall
Hand Seals: Ox > Ram > Tiger > Dragon > Dog
Description:
A solid wall of volcanic rock as dark as the night covered in fiery red veins raises from the ground. It produces an intense heat wave that burns flammable material nearby. The chakra weaving inside of the molten rock enhances the durability capability. Making this wall more durable than the average rock and metal. Additionally physical attacks sustains major burning damage upon contact of the wall. Average tools such as shuriken and kunai sticks into the red veins until the intense heat begins to turn it into liquid form.
Breaking the wall is merely breaking away the shell for inside this wall is a small layer of liquid fire aka lava pouring out. Severely burning and reducing metals into the liquid form the lava touches. The shell wards off water techniques from cooling it off, but ice affects the heat as normal. Once the lava pours out water techniques or when it ever touches pure water the lava will begin hardening into volcanic rock. It is possible to use pre-existing rock near a mountain or at least boulder sized rock in which case the wall rises near instantly.
Weaknesses:
Ice does heavy damage to the heat factor due to its natural cold presence. Sustaining Ice techniques equivalent to C rank will cool off the section it struck.
- S Rank:
Name: Lava Release: Magma Chakra Mode
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 50 meters
Speed: A
Element: Lava
Skill: Ninjutsu
Classification: Clan Exclusive (Tatsuda)
Requirements: B-tier Stamina | Land
Parent Technique: Efreet's Awakening
Hand Seals: Dragon > Tiger > Rat > Ox
Description:
0 EXP - MCM (Magma Chakra Mode) turns the user into a being of living volcano in short. At the Base form the user causes a large geyser of pure lava to burst from a nearby land within 25 meters. Be it stone, dirt, or even sand. This geyser is about ten meters radius including the spray with A tier speed, and lava moves at A tier speed towards the user as the user absorbs the magma chakra into their body. Afterwards the user can cause smaller geysers of 5 meter radius at A tier speed once per round to erupt. These newly formed pools of lava can connect each other underground essentially forming tunnels of pure liquid fire. These geysers and pools of lava cause severe burns equivalent to A rank. This damage increases to S rank and can increase the number of geysers to erupt one more time per round once the user achieves Mastered Chakra Mode. Their body becomes intensely hot as it radiates an intense high temperature field of 5 meters centered on the user as heat waves can be seen wavering around the user. Physical contact with the Tatsuda causes major burns equivalent to A in terms of damage. B Grade items melts within 1 post of contact, 3 posts within 5 meters from the user. A Grade items melts in 3 posts of contact, 5 posts if the item is within 5 meters from the user. S Grade items however, remains unaffected by this CM. The person's own clothes and equipment remain unharmed. Additionally, the user becomes heavily resistant to lava sources as represented by 1 tier and plus advantage towards Constitution.
When the user breaks out of their shell it usually results in two things. The first method is by condensing the magma chakra within the body, and by expelling the built up chakra outward the user causes the shell to burst outward into a 5 meter radius of obsidian shrapnel that travels with A rank speed. This proves to ward off projectiles to an extent and/or shred targets within range. The second option is a more escape artist type that can risk damaging the user as well. By causing the geyser to erupt underneath the user's feet this causes the user to drop into a pool of lava. This practically melts the shell and allows the user to effectively swim through the connecting tunnels. Even if all of the existing pools are covered in water aka put a cap on them. The user can still cause a geyser of liquid fire to erupt within his/her vicinity to evidently eject themselves 10 meters above the surface shrouded in raining drops of magma.
500 EXP (Complete MCM) - Investment of training allows the Tatsuda to have the ability to form other lava techniques of B rank or lower without using handseals. Lava techniques of B rank or lower gains a +1 rank in Speed. This also allows the Tatsuda to cause walls of rock filled with magma to rise up within 50 meter range that can sustain up to A rank in terms of damage. The user may also cause spikes to erupt from the ground that erupts at a base speed of A with +1 rank in speed within 50 meter range. How these walls and spikes are formed can be anywhere from a obsidian box as spikes skewer everything inside or just cover the entire field if need be. The user's resistance towards lava sources also increases by a single plus.
1,000 EXP (Mastered MCM - Requires Complete MCM) - At this stage the user has mastered the chakra mode as the user essentially becomes the embodiment of the advanced element. Wreathed in liquid fire and partially encased in volcanic rock around the body. Merely touching the user is ill-advised because the sheer amount of S rank burns the target's will take. Metal of B grade quality/hardness melts into liquid state just for being near 5 meters around the user after 3 posts, or 1 post upon contact. Metal of A grade quality/hardness melts in just 3 posts of being in contact of the user, five posts if it remains in the field. S grade items takes a while of 5 posts of being in physical contact or 10 for being near the user. Additionally, the user essentially becomes immune to damage from lava sources and can swim in these sources. Drawing power from the molten source beneath the earth the Tatsuda gains a +1 tier towards Strength. Fire and Earth are treated as -2 tiers lower in terms of power.
Weaknesses:
Water is the primary form of defense against this chakra mode. However by itself the water techniques of B rank or lower will evaporate into thick steam cloud around the user. Ice Release however is the most effective as it has a strong advantage over Lava Release. This is represented by a +1 power advantage against Lava Techniques because the Ice cools the sources/user and even as it melts water seeps into the lava causing it to harden.
Up until mastery is achieved the user needs to be wary of where they are during and after the usages. Because one misstep and the user can find themselves dead center of a lava pit or worse deep within a volcano. Upon obtaining mastery however, the user just needs to be wary where they come out of the CM. For the immunity is only granted when this technique is active. Additionally the user can be encased in volcanic rock when splashed by Water techniques of A rank or higher. Meaning that the user becomes immobilize for a round in which case the user melts the rock and can cause severe harm to those around them. Ice has a bigger effect as it can potentially encase the user in a cube of ice and while portions of it will be melted from the heat. The water and steam locks the user down for indefinite periods of time.
In the situations of the user being immobilized due to being trapped by water/ice. The obsidian shell around the user has the durability and hardness of A rank. Breaking this shell is essentially shattering the user into multiple pieces which is automatic death. However despite being unable to move, the user can still perform B rank lava techniques or lower. Along with other abilities of this CM as they are still capable of defending themselves. The downside for the user is all of their senses is nulled meaning they can't touch, see, hear, smell, or taste anything near them. So the user can't accurately launch an offensive technique.
Additionally the user must be in land in order for this to work. Which means being out in the sea or just large areas of water such as lakes and rivers will not allow the user to use MCM. Boats is no exception as most boats are in water lest they're in the shipyard. Even then, being near such amounts of water reduces the effectiveness by lowering everything in this technique by 1 rank. Meaning that everything is slower, everything is less destructive, and the sheer range is reduced by half.