Approved Jutsus
- Spoiler:
Name: Black Receiver: Wayward Bind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost:
Range: 20m
Speed: A
Element: Yin-Yang
Skill: Ninjutsu
Classification: Otsutsuki
Requirements:
Parent Technique: Black Receiver
Hand Seals: -
Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.
Name: Black Lightning: Hydra Dragon Blast
Rank: A
Power: S (A Individually)
Activation Cost: 15
Upkeep Cost: -
Range: 100m
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: Six Paths of Pain, Black Lightning
Parent Technique: -
Hand Seals: Ram → Boar → Dog → Bird → Hare
Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact from all 7 alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
Weaknesses:
Name: True Eyes
Rank: C
Activation Cost: 3
Upkeep Cost: 1
Range: -
Speed: Instant
Element: -
Skill: Doujutsu
Classification: Otsutsuki
Requirements: Rinnegan
Parent Technique: Chakra Visualization
Hand Seals: -
Description: An improved version of Chakra visualization. This increases the perception of the Rinnegan user using the power of the Doujutsus sight quality. They become much more finite in being able to see better. This grants perception a single tier while its in use.
Weaknesses: The eye cannot see through visual obstructions.
Name: Levitation
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: 3
Range: 25m
Speed: B
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: Rinnegan
Parent Technique: -
Hand Seals:-
Description: Mastering the many possibilities of the Deva Path. Darkseid figured out how to use it subtlety. He is able to levitate off the ground many meters into the sky. It seems that way with him being able to hold himself in the sky with nothing but repulsion.
Weaknesses:
Name: Yomotsu Hirasaka
Rank: S
Power: Varies
Activation Cost: Teleport cost base is 10 <250m, 15 >250(500 m) Dimensional Teleportation 30
Upkeep Cost: N/A
Range: 500m
Speed: A
Element: N/A
Skill: Doujutsu
Classification: Restricted Technique
Requirements: Rinnegan
Parent Technique: N/A
Hand Seals: N/A
Description: The user is able to open rifts in the fabric of space that allow them to transport themselves to another location. The openings can be used to connect two different spatial locations within the same dimension, or to create a pathway that links two dimensions together. By entering these spacial tears, the user is able to retreat, disorient enemies, or execute ambush attacks at a moment's notice.
These portals can also be used to transport only sections of the user's body by partially entering them, allowing the user to grab their opponents and drag them into the portal, sending them to another location. Only objects and people touching Seid can enter the portal. Otherwise it rejects them. The speed of these portals open at A-rank speed upon creation. Once created, movement through the portals are instant. Dimensional jumps allows the user to jump to a place he's already been too, in that dimension. The technique can link the user to a total of six different dimensions. Each one more different than the other.
Known dimensions: Boros (Homeworld of Seid) Earthlike planet
Tavara: Ice Planet (Uninhabitable)
Liton: Lava Planet (Uninhabitable)
Kalamazi: Superstorm Planet (Uninhabitable)
Paras: Sand Planet (Uninhabitable)
Weaknesses: This technique cannot warp external techniques into the portal. The techniques will fail to enter the dimensional portal altogether. Only items on the users person may enter, something they must be physically touching, or else the item will be rejected. The portal is completely vanta black, and can be appear at maximum size, ten feet wide and ten feet tall. Or it can be as small as a foot. Big enough for a hand to enter. And it has no force of attraction. Though the movement is instant, evading the portal is still very possible if one is aware of their surroundings and can react fast enough. In order to teleport to a location, the user would have had to been there or seen it at least once.
How many people the user can move at once is dependent on their stamina. It costs an extra 10cp per person as well including the base cost.
B: 2 people
A: 3 people
S: 4 people max