- Crafting: Working with raw materials in order to produce armor and weaponry to aide in combat or everyday life. This includes working in a forge setting or crafting emergency tools on the field in a pinch. Learning one of these skills not only gives you the know-how to create, but the common weak points and functionality of these structures.
Within the crafting guide there are three subgroup of crafting which the player would invest a skill point into in order to craft. Each skill grants the player access to carpentry, metalworking, and leatherworking for that field. Meaning if you were to spend a skill point in Weaponry and wanted to make a piece of armor, you would need to spend another skill point in the Armor category. Below are the three main subgroups of crafting:
Weaponry: Weaponry is very straightforward, allowing a craftsman to make tools of war and self-defense with their skill. Whether it be a quarterstaff, leather whip, or sword is all entirely up to the craftsman and his resources at hand. The skill allows the player to also repair and restore destroyed weapons.
Armor: Armor refers to anything the user wears or carries that passively provides protection. This can be wooden shields, leather jackets, or steel plate. The skill allows the player to also repair and restore destroyed armors.
Within the crafting guide there are three subgroup of crafting which the player would invest a skill point into in order to craft. Each skill grants the player access to carpentry, metalworking, and leatherworking for that field. Meaning if you were to spend a skill point in Weaponry and wanted to make a piece of armor, you would need to spend another skill point in the Armor category. Below are the three main subgroups of crafting:
Weaponry: Weaponry is very straightforward, allowing a craftsman to make tools of war and self-defense with their skill. Whether it be a quarterstaff, leather whip, or sword is all entirely up to the craftsman and his resources at hand. The skill allows the player to also repair and restore destroyed weapons.
Armor: Armor refers to anything the user wears or carries that passively provides protection. This can be wooden shields, leather jackets, or steel plate. The skill allows the player to also repair and restore destroyed armors.