Mission Name: Dark Souls Saga | Act 1: Undead Asylum Part 2
Mission Type: Scouting + Retrieval Mission
Mission Rank: B
Mission Goal: Primary Goal: Explore the recently discovered archipelago and determine if there are any strategic advantages to be there.
Act Goal: Make it out of the Undead Asylum
Mission Goal: Meet with Oscar of Astora and Retrieve the Estus Flask
Description: After a rather incredible series of severe weather had plagued the Southern Islands of Water Country, a new archipelago appeared causing some concern and excitement among the nobility in the Daimyo’s court. Not wishing to risk his noble samurai as an expeditionary force, the Daimyo has instead issued this as a request to his loyal shinobi forces to discover any and all information about the archipelago.
In Part Two, After igniting the first bonfire and beginning the cycle anew, the group will locate a building containing an entity within known as the Asylum Demon. Incapable of killing such an entity at the moment, the team will have to locate the hidden passageway and make their way to the upper floors of the asylum and meet with a previous explorer named Oscar who is gravely injured. He will tell the team about a relic named the estus flask which will heal his injuries as it seems that normal healing jutsu aren’t nearly as effective after one has experienced their first hollowing. Upon fighting through a horde of enemies and avoiding several dangerous traps, the team will find and retrieve the artifact before bringing it back to Oscar. He will inform them that it is too late for himself, however the estus flask is key to them escaping the archipelago as it will keep them from falling to the same ill fate he befell. Before passing, he will instruct them on how to defeat the Asylum demon and will reward them promptly.
Payment: 30,000
Requirements: Can be completed with a group of Chuunin or as a standard Jounin+Genin Squad. Jounin may take this solo.
Mission Type: Scouting + Retrieval Mission
Mission Rank: B
Mission Goal: Primary Goal: Explore the recently discovered archipelago and determine if there are any strategic advantages to be there.
Act Goal: Make it out of the Undead Asylum
Mission Goal: Meet with Oscar of Astora and Retrieve the Estus Flask
Description: After a rather incredible series of severe weather had plagued the Southern Islands of Water Country, a new archipelago appeared causing some concern and excitement among the nobility in the Daimyo’s court. Not wishing to risk his noble samurai as an expeditionary force, the Daimyo has instead issued this as a request to his loyal shinobi forces to discover any and all information about the archipelago.
In Part Two, After igniting the first bonfire and beginning the cycle anew, the group will locate a building containing an entity within known as the Asylum Demon. Incapable of killing such an entity at the moment, the team will have to locate the hidden passageway and make their way to the upper floors of the asylum and meet with a previous explorer named Oscar who is gravely injured. He will tell the team about a relic named the estus flask which will heal his injuries as it seems that normal healing jutsu aren’t nearly as effective after one has experienced their first hollowing. Upon fighting through a horde of enemies and avoiding several dangerous traps, the team will find and retrieve the artifact before bringing it back to Oscar. He will inform them that it is too late for himself, however the estus flask is key to them escaping the archipelago as it will keep them from falling to the same ill fate he befell. Before passing, he will instruct them on how to defeat the Asylum demon and will reward them promptly.
Payment: 30,000
Requirements: Can be completed with a group of Chuunin or as a standard Jounin+Genin Squad. Jounin may take this solo.
- Undead Enemies x 4:
Strength: B
Constitution: D
Stamina: D
Coordination: B
Speed: E
Perception: C
Intelligence: E
Skills: Bukijutsu, Kenjutsu
Techniques: Arhat Fist, Shoulder Charge, Basic Swordsmanship, Basic Axe Wielding
- Traps:
1x Spike pit that requires at least C-rank perception. If it snags someone, requires C-rank Speed, Coordination or Strength to escape.
1x Boulder down a hallway. Travels at B-rank speed. Requires at least A-rank strength to stop completely. Has A-rank strength in damage. Has C-rank constitution.
1x Ambush, see above for enemies involved.