Migrated approved jutsu:
- Spoiler:
Name: Quick Jump
Rank: D-rank
Power: D-rank
Activation Cost: 3 points
Upkeep Cost: None
Range: Self
Speed: -
Element: Fuuton
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Fuuton
Parent Technique: None
Hand Seals: None
Description: A very simple technique. By focusing Fuuton chakra on one's feet, they quickly expell air and jump. This technique can be used on the ground to jump much higher than usual, or in the air to gain a platform to delay a fall. Despited being very simple, this technique can be used to prevent death from falls or quickly escape an incoming attack.
Weaknesses: -
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Name: Flying Sparrow
Rank: C-rank
Power: C-rank
Activation Cost: C-rank
Upkeep Cost: N/A
Range: 50 meters
Speed: C-rank
Element: Wind Release
Skill: Ninjutsu
Classification: Secret Technique
Requirements: Fuuton
Parent Technique: None
Hand Seals: Bird
Description: This is Akihiro's signature technique, and the one which earned him his nickname. After performing the required hand-seal, Akihiro spews a small sparrow made entirely our of wind. This creatures travels towards opponents and tries to pierce through them. Because of the Wind Release nature of this technique, the sparrow has incredibly high piercing and slashing power, which makes it very dangerous upon contact. Upon piercing an opponent's body, the sparrow explodes into many tiny wind blades that cause massive internal damage to its victims. The explosion is rather small, only 50 cm in diameter, but it can be devastating if placed right. If the sparrow clashes with something it can't pierce, it explodes immediately. Additionally, because of its bird-like form, this projectile can change direction mid-flight, and chase its enemies until it hits a target. The can travel within a 50 meters radius from the user, however. If the 50 meters mark is reached and surpassed, the sparrow will explode.
Weaknesses: Elemental jutsu weaknesses apply. Fire releases of D-rank can cause this little bird to enter not-so-spontaneous combustion.
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Name: Advanced Kawarimi no Jutsu
Rank: D-rank
Power: D-rank
Activation Cost: D-rank
Upkeep Cost: D-rank
Range: Self/Same as Kawarimi
Speed: Non-appliable
Element: None
Skill: Genjutsu
Classification: Secret Technique
Requirements: Same as Kawarimi no Jutsu. Having Genjutsu Skill
Parent Technique: Kawarimi no Jutsu, the Substitution Technique
Hand Seals: Tiger
Description: This is a clever technique devised by Uchiha Akihiro, which makes use of the Genjutsu ninja art to go one step beyond in the use of Substitution Technique. This jutsu basically functions just like the Substitution Technique but allows the user to place its victim under a Genjutsu that tricks them into being fooled for a longer time.
Upon being placed under this technique, the victim will see the log (or whatever object was used for substitution) behaving just like the user if the attack had succeeded. For example, if someone tries to stab the user and this technique is used, the stabber will be put under a Genjutsu and will see the log as its victim's body, stabbed and bleeding. Unlike the regular Kawarimi no Jutsu, where the trick is dispelled after a couple of seconds and the log returns to its usual appearance, this technique allows the log to retain the user's appearance for much longer as long as the upkeep cost is being paid.
The trigger for this jutsu is the opponent seeing the user/the Kawarimi'd object. Can be stacked vertically with False Surroundings, the Double False Surroundings, or the Vanish Technique. Any of which (but only a single one) may trigger once the first illusion is dispelled. This means depending on which of these three Genjutsus the user chooses to stack, the dissolution of Advanced Kawarimi will serve as a trigger for these techniques.
Weaknesses: Standard Genjutsu rules apply (Perception and Intelligence checks as described in the rules).
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Name: Vanish Technique
Rank: D-rank
Power: D-rank
Activation Cost: D-rank
Upkeep Cost: D-rank
Range: 50 meters
Speed: N/A
Element: None
Skill: Genjutsu
Classification: Secret Technique
Requirements: None
Parent Technique: None
Hand Seals: Snake
Description: This technique allows Akihiro to hide his presence on the battlefield. It allows him to trick a single opponent into suddenly stop seeing, hearing or smelling him. The technique will trigger once the opponent looks at Akihiro. This jutsu can be vertically stacked with Advanced Kawarimi Technique in order to hide the user's presence after the user faked their own death. This means that when Advanced Kawa Tech is dispelled, its dissolution will serve as the trigger for Vanish.
Weaknesses: Standard Genjutsu rules apply. Doesn't mask user's chakra signature.
Because of the concentration required to maintain this jutsu, the user's Coord drops by a tier
while it is active.
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Name: Sparrow Encryption Method
Rank: A-rank
Power: A-rank
Activation Cost: 10
Upkeep Cost: None
Range: Touch
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals:N/A
Description: This technique is used to encrypt and decrypt messages. It maybe be used in two different ways.
1. It can be applied to a scroll. When a person writes a message on it, the fuuinjutsu will take a sample of the person's chakra and encrypt the message, making it unreadable by anyone else. It will only be decrypted by applying the chakra of the person who first applied the Fuuinjutsu to the scroll.
2. If the user has a sample of another person's chakra (sealed on another one of these scrolls foe example) they can encrypt a message and send it to that person. Upon receiving the message, the person needs only to apply chakra to decrypt the message.
Weaknesses:
The message can be forcefully decrypted by someone who surpasses the original user's Intelligence.
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Name: Sparrow's Judgment
Rank: D-rank
Power: D-rank
Activation Cost: N/A
Upkeep Cost: N/A
Range: Sight
Speed: Sight
Element: N/A
Skill: Dõjutsu
Classification: Secret Technique/Sharingan
Requirements: A-rank Intelligence, Sharingan
Parent Technique: Copy Technique
Hand Seals: N/A
Description:
This jutsu makes use of the Sharingan and the user's immense knowledge to detect micro-expressions in someone's face. This allows the user to know whether or not someone is lying through their facial expressions alone.
Weaknesses:N/A
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Name:Gift of Kynareth
Rank: A-rank
Power: A-rank
Activation Cost: B-rank (Costs 1 B-rank per animal)
Upkeep Cost: N/A
Range: Same as KageBunshin
Speed: A-rank
Element: N/A
Skill: Genjutsu
Classification: Secret Technique
Requirements: A-rank Intelligence, Genjutsu
Parent Technique: Kage Bunshin no Jutsu
Hand Seals: Bird
Description:
This Genjutsu can be cast upon any animal, although it can not be cast upon summoned creatures bound by the Kuchiyose no Jutsu. It allows the user to take control of such animal, and gain full access to its body. Additionally, the user may extend his/her sensory abilities to such animal, allowing this jutsu to be extremely useful for tracking down running targets.
The same principle of the Kage Bunshin technique is used in terms of conscience- as when the Jutsu is cast, a second "user conscience" will take over the animal and force its will upon it. After the jutsu is released, the conscience will return to the original used and all knowledge will then be shared.
As for traveling rules, to this jutsu apply the same rules as any other clone jutsu.
The user pays a single A-ranked chakra amount, and like clones, the jutsu can be maintained indefinitely. However, each turn the Sensory Technique is active, the original user is drained a C-ranked Chakra amount.
Weaknesses:
All Genjutsu weaknesses apply (eg.applying Kai dispells all effects of the Genjutsu on the person it was applied on)
Killing the animal or using Kai on it disperses the Genjutsu.
Animals bound by Kuchiyose contracts are immune to this.
Can be used on up to 5 animals at the same time.
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Name: Predator Hawk
Rank: A-rank
Power: A-rank
Activation Cost: A-rank per hawk.
Upkeep Cost: N/A
Range: 300m, 250m upwards, 25m blast radius.
Speed: A-rank
Element: Katon
Skill: Ninjutsu
Classification: Personal Technique
Requirements: Ninjutsu, Fire Release
Parent Technique:
Hand Seals: Bird->Tiger->Dragom->Bird
Description:
upon completion of hand-seals, the user may expell up to 4 fire hawks from their mouth. Each hawk costs an A-ranked amount of chakra.
These hawks are about 70cm from beak to tail and have a wingspan of 1 and a half meters.
At this point, 2 things can happen:
Option 1: The hawks fly towards a target immediately. Upon impact with the target, they explode dealing A-rank damage within a 25 meters radius.
Option 2: The hawks soar up to the skies and may remain there up to a height of 250 meters, flying in circles until the user deems it's time for them to come down. They may remain up in the skies for up to three posts after the post they were sent up, but for each post they remain there they lose a tier in power, since they're burning through the chakra to stay afloat.
Note: Each hawk may be put towards either option individually.
Weaknesses: Perhaps this jutsu's greatest weakness is that it can't be used within 25 meters of the target without putting the user at risk, making it a long-medium range jutsu only.
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Name: Echo Blast
Rank: S-rank
Power: E to S-rank
Activation Cost: According to Power
Upkeep Cost: N/A
Range: 0-3 meters
Speed: S-rank
Element:
Skill: Ninjutsu
Classification: Personal Technique
Requirements: Ninjutsu, Wind Release
Parent Technique:
Hand Seals: Bird
Description:
Completing the hand-seal will allow the user to expell a blast of chakra from one of their palms, immediately accelerating the air towards whatever direction the user's palm is pointed towards. This results in a direct wind blast that will rush and it whatever target is within range. Because the air pressure is so large, the air will not only move against any body standing in its way, but it will also move at staggering speeds around any target, twisting itself into blades which can pierce and slash the target.
The strongest aspect of this technique is is versatility, as its range, power and speed can be adjusted at will. But at its height, it manages to focus all the power of an S-rank technique on a very short space, which can be devastating if used in the right occasions.
Weaknesses: Short range.
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Name: It's almost harvesting season!
Rank: B-rank
Power: -
Activation Cost: C
Upkeep Cost: N/A
Range: 5 meters
Speed: -
Element:
Skill: Fuuinjutsu and Ijutsu
Classification: Personal Technique
Requirements: Fuuin, Ijutsu
Parent Technique:
Hand Seals: Tiger->Bird->Ram->Dog->Hare->Horse->Tiger->Dog
Description: A simple Fuuinjutsu which applies medical chakra and knowledge to seal organisms and prevent them from decaying while sealed. These organisms can be sealed in a scroll, or any other object. A single use of this jutsu is enough to seal a whole human body.
Weaknesses: Only dead organisms can be sealed.
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Name: Seal of Cruelty
Rank: S
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Country
Speed: Instant
Element: Katon
Skill: Fuuinjutsu and Ijutsu
Classification: Secret Technique
Requirements: Fuuinjutsu/Ijutsu, and a pet from the shop.
Parent Technique: Explosive Tag Seal
Hand Seals: Tiger (for activating)
Description: The user draws a chakra seal on the body of any pet, and pays a cost of 5CP to "ready" the seal. This jutsu follows the same principle as the explosive tag fuuinjutsu, in the sense that it is used to created an explosion. The difference to this seal is that upon making the Tiger seal and activating it, the technique will draw upon the entirety of a pet's life-force and cause an explosion which deals damage based on the pet's stamina. The activation cost is equal to the pet's stamina. The range of any explosion is 15 meters (same as an explosive tag). The seal can remain indefinitely on a pet after it is drawn, very much like it remains indefinitely on an explosive tag.
Weaknesses: This jutsu kills whatever pet it is used upon as soon as the seal is activated.