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    Ryuko's Tech's

    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Ryuko's Tech's

    Post by Ryuko Sat Mar 28, 2020 12:43 am

    Migrated approved jutsu:
    https://gladiusrp.forumotion.com/t338-ryuko-s-techs


    Name: Flare gun technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 150m
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: Fusee
    Hand Seals:  Dragon
    Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extremely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

    It's also not intended for offensive use making it extremely limited in that regard to the point that even taking one directly to the face will do little more then cause temporary blindness in a similar manner to a flash bang grenade.  

    Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.


    Name: Fusee
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Created as a chakra control exercise.  The user projects chakra from their hand to generate a small orb typically between the size of a marble and a golf ball.  One formed the orb uses the energy stored inside of it to glow with a bright heat-less light.  This light is the users colour of choice and will last for up to an hour before burning out.  This function is independent of the original caster.  

    As a source of illumination it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.  

    Weaknesses:  Having a bright light on you is a great way to give away your position.

    Name: Smoke bomb technique
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range:  15m  
    Speed:  C
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret (Can only be learned if taught by Ryuko or another user)
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Rat
    Description:   Noticing how many jutsu produce smoke as an unintended side effect Ryuko decided to try and harness that same smoke more directly.  For this tech she does this by forming the Rat handseal then taking a deep breath. The air taken into the users lungs is then transformed into smoke in the shape of a marble sized ball upon expulsion from the mouth or nose.  This ball then explodes into a full on 10 cubic meter cloud upon contact.    

    Weaknesses: Requires a source of air to activate.

    Name: Boomerang throw
    Rank: D
    Power: D
    Activation Cost: E
    Upkeep Cost: N/A
    Range:  Same as normal based on projectile rules
    Speed:  Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: C rank coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description:  A technique to throw small to moderate sized objects such as kunai, shuriken or batons and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

    Name: Advanced Boomerang throw
    Rank: C
    Power: C
    Activation Cost: D
    Upkeep Cost:  N/A
    Range:  Same as normal based on projectile rules
    Speed:  Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: B rank coordination, C rank strength  
    Parent Technique: Boomerang Throw
    Hand Seals: N/A
    Description:  A technique to throw medium sized objects such as a fuma shruiken in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

    Name: Oversized Boomerang throw
    Rank: B
    Power: B
    Activation Cost: C
    Upkeep Cost: N/A
    Range:  Same as normal based on projectile rules
    Speed:  Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: A rank coordination, B rank strength
    Parent Technique:  Advanced Boomerang throw
    Hand Seals: N/A
    Description:  A technique to throw large sized objects such as the Kubikiribōchō and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

    Name: The world is my boomerang
    Rank: A
    Power: A
    Activation Cost: B
    Upkeep Cost: N/A
    Range:  Same as normal based on projectile rules
    Speed:  Same as normal based on projectile rules
    Element: N/A
    Skill: Bukijutsu
    Classification: Open
    Requirements: S rank coordination, A rank strength
    Parent Technique:  Oversized Boomerang throw
    Hand Seals: N/A
    Description:  A technique to throw pretty much any object a user can lift regardless of size and shape as and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.  
    Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it.


    Name:  Calm mind
    Rank:  C
    Power:  C
    Activation Cost:   N/A
    Upkeep Cost:  3
    Range:  N/A
    Speed:  N/A
    Element:  N/A
    Skill: Taijutsu
    Classification:  Secret
    Requirements:  B rank intelligence
    Parent Technique:   N/A
    Hand Seals:  N/A
    Description:  A mental technique that can be used only by a master of martial arts that has done much studying.  Entering an almost meditative state they take control of their subconscious allowing them notice things they wouldn't normally. This increases their perception by 1 tier
    Weaknesses:   Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.  Blocking a direct blow will count as a hit that disrupts this technique.


    Name: Accel Max
    Rank:  B
    Power:  B
    Activation Cost:   10
    Upkeep Cost: 3
    Range: N/A
    Speed:  N/A
    Element:  N/A
    Skill:  Ijutsu
    Classification:  Secret
    Requirements:  B-rank intel
    Parent Technique:   N/A
    Hand Seals:  N/A
    Description:  A technique for optimizing the users natural acceleration ability.  This is done by flowing chakra though the respiratory system dramatically increasing oxygen flow directly to the muscles responsible for locomotion thereby boosting their performance   and granting a 1 tier to speed while activated.  It's more versatile then a body flicker because the user has control over their body, thus they are not limited to travelling in a single linear direction.
    Weaknesses:   Requires a source of oxygen to function

    Name:  Dragoon Drop
    Rank:  B
    Power:  B
    Activation Cost:   5
    Upkeep Cost:  N/A
    Range:  15 meters
    Speed:  N/A
    Element:  N/A
    Skill: Taijutsu
    Classification:  Secret
    Requirements:  C Rank Coordination and C Rank Strength or Constitution
    Parent Technique:   N/A
    Hand Seals:  N/A
    Description:  First the user gets themselves into the air by jumping.   At the apex of their jump they unleashing a flying side kick in a pose designed to decrease air resistance as much as possible . This increases their speed while falling by 1 tier and 1 + causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devastating blow
    Weaknesses: Because it  relies heavily on gravity to function properly it's effectiveness is drastically reduced to only 2 +  if used from ground level without jumping first

    Name: Shuddering soul
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: B rank intelligence
    Parent Technique: Ijutsu-Reverse Chakra Palm
    Hand Seals: N/A
    Description:  The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frequency effecting only the bones, causing joints to lock and inducing temporary full body Paralysis for one post.
    Weaknesses: Anyone with constitution equal to the techniques power ranking will only feel mild numbness instead of paralysis reflected as a 1 - debuff to Coordination and Speed . Anyone with higher constitution will be completely unaffected.

    Name:  Jump step
    Rank:  D
    Power:  D
    Activation Cost:   3
    Upkeep Cost:  N/A
    Range: N/A
    Speed:  N/A
    Element:  N/A
    Skill:  Ninjutsu
    Classification:  Village Exclusive (Kumo), Open
    Requirements: N/A
    Parent Technique:  N/A
    Hand Seals:  N/A
    Description:   Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair.  Platforms made in this manner will disburse immediately after jumping from them as they are only stable enough to allow for a brief moment of contact.
    Weaknesses:  Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.

    Name:  Thor's hammer
    Rank:  A
    Power:  A
    Activation Cost:  15
    Upkeep Cost:  N/A
    Range:  0m-20m
    Speed:  A
    Element:  N/A
    Skill: Taijutsu
    Classification:  Secret
    Requirements: Arhat
    Parent Technique:  Arhat Fist
    Hand Seals:  N/A
    Description: : The user throws a punch so strong that it  unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
    Weaknesses:  N/A
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Thu Apr 09, 2020 1:44 am

    Name:Ballad of the Dragoon
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Close Contact
    Speed: -
    Element: -
    Skill:  Taijutsu
    Classification: Church of Hakkin
    Requirements:  B rank Coordination
    Parent Technique:  N/A
    Hand Seals: N/A
    Description:A fighting style taught to members of the Church of Hakkin.   Focused on efficiency this style relies on speed and precision and above all footwork, footwork, footwork to reduce as much wasted movement as possible. It is a very mobile style and as referenced in the name a skilled user will almost seem to be dancing around the battle field.  Boosts Speed and Perception by 1 Tier
    Weaknesses:

    Name: Thunder clap
    Rank: C  
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range:-
    Speed:-
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements: C rank strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user holds a polearm high above their head then swings it in powerful downward strike powerful enough to potentially crack open a metal helmet if it lands directly. However a miss can still be useful as the force of the strike will cause the ground to explode in a shower of rocks and dust in the form of a wide cone that pelts enemies within five meters. If used in conjunction with Chakra enhanced strength this effect is boosted doubling the size of the debris to ten meters.  

    Grants the user +1 tier to strength for the duration of the technique
    Weaknesses:

    Name: Echo Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements:  C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver performed by using chakra to coil the muscles in their arms tightly like a spring so that when they preform their next attack the tension in the muscle releases causing their arms act like a repeating crossbow generating four copies of the thrust to instantly follow each scattered slightly from the center of the original blow.

    Grants -1 tier to the opponent's Perception for the duration of the technique.
    Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.

    Name: Spinning Strike
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements:  C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver where the user violently spins the poll around them in circular movements to strike everything that's within reach. As it is spin, the blade of the weapon begins to glow lightly blue from being charged with chakra. This technique is good for both offensive and defensive purposes as it can easily block projectiles and other physical attacks made against the user and even tear thought ninjutsu techniques of the equivalent rank

    Boosts the user’s Coordination by +1 tier for the duration of the technique.
    Weaknesses:
    The spin can be interrupted by catching the polearm in some manner to render it unmovable, thus overpowering the wielder. Or clashing with it prematurely to establish a deadlock.
    Cannot ward against AOE or attacks from the side/behind that isn’t covered by the polearm.

    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Restricted)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.  

    Successful strikes are considered to hit at - 2 tier to the opponents constitution.
    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.


    Last edited by Ryuko on Thu Apr 09, 2020 7:20 pm; edited 2 times in total
    Kensai
    Kensai



    Village : Minor Nation
    Clan : A-Class Clanless
    Discord Tag : kensai#2709

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Kensai Thu Apr 09, 2020 3:12 pm

    You need to adjust all of your costs to the correct ones for their rank, as the Bujijutsu cost reduction is applied to the technique (So for instance as these are written Echo Flash, which should cost 5, currently costs 3, and because of that would cost 1)
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Thu Apr 09, 2020 7:21 pm

    Kensai wrote:You need to adjust all of your costs to the correct ones for their rank, as the Bujijutsu cost reduction is applied to the technique (So for instance as these are written Echo Flash, which should cost 5, currently costs 3, and because of that would cost 1)

    Ah I see what I did wrong. For some reason I was under the impression that the cost reduction was baked into the jutsu itself.

    Made the required edits
    Kensai
    Kensai



    Village : Minor Nation
    Clan : A-Class Clanless
    Discord Tag : kensai#2709

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Kensai Thu Apr 09, 2020 8:40 pm

    Ryuko wrote:Name:Ballad of the Dragoon
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Close Contact
    Speed: -
    Element: -
    Skill:  Taijutsu
    Classification: Church of Hakkin
    Requirements:  B rank Coordination
    Parent Technique:  N/A
    Hand Seals: N/A
    Description:A fighting style taught to members of the Church of Hakkin.   Focused on efficiency this style relies on speed and precision and above all footwork, footwork, footwork to reduce as much wasted movement as possible. It is a very mobile style and as referenced in the name a skilled user will almost seem to be dancing around the battle field.  Boosts Speed and Perception by 1 Tier
    Weaknesses:

    Name: Thunder clap
    Rank: C  
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range:-
    Speed:-
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements: C rank strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user holds a polearm high above their head then swings it in powerful downward strike powerful enough to potentially crack open a metal helmet if it lands directly. However a miss can still be useful as the force of the strike will cause the ground to explode in a shower of rocks and dust in the form of a wide cone that pelts enemies within five meters. If used in conjunction with Chakra enhanced strength this effect is boosted doubling the size of the debris to ten meters.  

    Grants the user +1 tier to strength for the duration of the technique
    Weaknesses:

    Name: Echo Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements:  C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver performed by using chakra to coil the muscles in their arms tightly like a spring so that when they preform their next attack the tension in the muscle releases causing their arms act like a repeating crossbow generating four copies of the thrust to instantly follow each scattered slightly from the center of the original blow.

    Grants -1 tier to the opponent's Perception for the duration of the technique.
    Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.

    Name: Spinning Strike
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements:  C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver where the user violently spins the poll around them in circular movements to strike everything that's within reach. As it is spin, the blade of the weapon begins to glow lightly blue from being charged with chakra. This technique is good for both offensive and defensive purposes as it can easily block projectiles and other physical attacks made against the user and even tear thought ninjutsu techniques of the equivalent rank

    Boosts the user’s Coordination by +1 tier for the duration of the technique.
    Weaknesses:
    The spin can be interrupted by catching the polearm in some manner to render it unmovable, thus overpowering the wielder. Or clashing with it prematurely to establish a deadlock.
    Cannot ward against AOE or attacks from the side/behind that isn’t covered by the polearm.

    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Restricted)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.  

    Successful strikes are considered to hit at - 2 tier to the opponents constitution.
    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.

    Approved!~
    Kensai
    Kensai



    Village : Minor Nation
    Clan : A-Class Clanless
    Discord Tag : kensai#2709

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Kensai Thu Apr 09, 2020 11:18 pm

    Ryuko wrote:Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Restricted)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.  

    Successful strikes are considered to hit at - 2 tier to the opponents constitution.
    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.

    Apologies, I am going to unapprove this technique for two reasons, and something more minor.

    1) Bukijutsu is unable to debuff or buff constitution.
    2) A debuff cannot be 2 tiers.
    3) (minor) This doesn't need to say restricted, just Kumo Exclusive to let people from Kumo learn it~
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Fri Apr 17, 2020 9:24 pm

    Name: Echo Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements:  C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver performed by using chakra to coil the muscles in their arms tightly like a spring so that when they preform their next attack the tension in the muscle releases causing their arms act like a repeating crossbow generating four copies of the thrust to instantly follow each scattered slightly from the center of the original blow.

    Grants +1 tier to coordination for the duration of the technique.
    Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.



    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.
    When it pierces something under it's own rank it can do so without losing any momentum.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.

    Name: Dynamic Glomp
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 0-20 metres
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open
    Requirements:
    Parent Technique:
    Hand Seals:
    Description: The technique is basically one person lovingly (and dramatically) attacking another with a surprise tackle hug.

    Increases Strength by +1 advantage and Speed by +2 advantages

    Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.

    Akihiro
    Akihiro



    Village : Unaffiliated
    Rank : Missing Nin
    Clan : Uchiha

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Akihiro Thu Apr 23, 2020 11:24 pm

    Ryuko wrote:Name: Echo Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Kumo Exclusive, Open
    Requirements:  C rank coordination
    Parent Technique:
    Hand Seals:
    Description: A polearm combat maneuver performed by using chakra to coil the muscles in their arms tightly like a spring so that when they preform their next attack the tension in the muscle releases causing their arms act like a repeating crossbow generating four copies of the thrust to instantly follow each scattered slightly from the center of the original blow.

    Grants +1 tier to coordination for the duration of the technique.
    Weaknesses: The technique leaves a mere moment of time before actually initiating. If the arm holding the weapon is struck at this moment the built up muscle tension acts against the user dropping the strength and coordination in that arm by - for three posts.



    Name: Dynamic Glomp
    Rank: D
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 0-20 metres
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open
    Requirements:
    Parent Technique:
    Hand Seals:
    Description: The technique is basically one person lovingly (and dramatically) attacking another with a surprise tackle hug.

    Increases Strength by +1 advantage and Speed by +2 advantages

    Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.


    These two are approved.

    Ryuko wrote:
    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification: Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves. The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.
    When it pierces something under it's own rank it can do so without losing any momentum.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.

    This isn't, because the wording make it seem like there's literally no defense that can stop this o.o When in reality it would depend not just on the defense at hand but also the quality/hardness of the weapon and the strength behind the piercing.
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Fri Apr 24, 2020 3:27 am

    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.

    This is not absolute however as it  penetrates defences based on quality/hardness of the weapon being used and the strength behind the piercing vs the rank/quality of the defence. When it pierces something under it's own rank it can do so without losing any momentum.

    The user gains +1 tier to strength for the trust from the force being generated. In addition the spinning makes it harder to predict the trusts trajectory resulting in a perception debuff of -1 tier to everyone but the wielder.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Luna Yamamoto Fri May 15, 2020 10:55 am

    Ryuko wrote:Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.

    This is not absolute however as it  penetrates defences based on quality/hardness of the weapon being used and the strength behind the piercing vs the rank/quality of the defence. When it pierces something under it's own rank it can do so without losing any momentum.

    The user gains +1 tier to strength for the trust from the force being generated. In addition the spinning makes it harder to predict the trusts trajectory resulting in a perception debuff of -1 tier to everyone but the wielder.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.

    The Perception debuff should only be -2 advantages, or needs a stronger weakness. S-rank base Debuffs can only debuff -1 tier and -2 adv. And seeing as you're using 1 tier for a Strength buff, this would only allow you to decrease the victim(s) Perception by -2 adv.

    In additional, the Perception debuff should be specified as only for ocular tracking. So if I have A-tier Perception and get debuffed by the drill, I don't suddenly lose my A-tier Perk sense of smell.

    Finally, specify the debuff only goes in effect if the victims are observing the spear itself. Being within the vicinity of it or looking at the user doesn't incur the penalty.
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Fri May 15, 2020 9:22 pm

    Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.

    This is not absolute however as it  penetrates defences based on quality/hardness of the weapon being used and the strength behind the piercing vs the rank/quality of the defence. When it pierces something under it's own rank it can do so without losing any momentum.

    The user gains +1 tier to strength for the trust from the force being generated. In addition the spinning makes it harder to predict the trusts trajectory resulting in a ocular tracking perception debuff of --2 adv to everyone observing the spear itself but the wielder.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Sun May 17, 2020 3:05 am

    Hydra Sages
    Sages that learn from a hidden hermitage located deep within the the Abandoned Caverns.   These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the area around the eyes with markings that make it seem the wielder is weeping purple tears.

    Hydra sages receive access to Dokuton aka Poison Release while Sage Mode is active.

    Senjutsu Technique Enhancement
    By mixing Senjutsu Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Senjutsu Chakra, while using the normal chakra pool for the other half. This ability is available to both Perfect and Imperfect Sages.

    Senjutsu Chakra Pool
    The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability mentioned above. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. It takes a careful balance and is therefore difficult to expand, forcing Sages to spend 50 Experience Points to increase the pool by 10 points.  Every Sage's Senjutsu Chakra Pool starts out at zero points but then slowly grows as they invest experience. The absolute limit to their Senjutsu Chakra Pool is half of their base Stamina stat's points.

    Sage Mode Upkeep
    While in Sage Mode, Sages use a constant draw of Senjutsu Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Sages can halve that value to 10 points per post. Perfect Sages are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post.

    Sage Kata
    To further a Sage's fighting ability, the animal Sages have developed Kata specific to themselves.  These Kata burn 5 points more in Senjutsu Chakra to forcefully enhance the body even more, adding an additional ++ to two stats each.  Hydra boost Stamina and Constitution

    Hydra Kata: Surrounds the user in an aura of Nature Chakra  in by about a foot in all directions all directions that drains the chakra of those who come into contact with it siphoning it into the sage. Those unable to see or sense Nature Chakra will be unaware of this aura and, therefore, may easily find themselves drained from being near the user.

    The sage can chose to drain 5 chakra from those making physical contact with the aura  (capped at 15 per person per post) or 15 chakra per person if they sustains contact the entire post.  This can not set them over their maximum pool of chakra
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Luna Yamamoto Mon May 18, 2020 12:35 pm

    Ryuko wrote:Name: Giga Drill Breaker
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: -
    Speed:-
    Element:-
    Skill: Bukijutsu
    Classification:  Kumo Exclusive (Jounin)
    Requirements: A tier coordination, B tier strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique developed by Ryuko to use as one of her finishing moves.  The user spins the shaft of their pollarm in a rapid circular motion greatly resembling a drill bit while trusting it to generate incredibly force concentrated at the tip which results in incredible piercing power which can easily penetrate even the toughest of defences.

    This is not absolute however as it  penetrates defences based on quality/hardness of the weapon being used and the strength behind the piercing vs the rank/quality of the defence. When it pierces something under it's own rank it can do so without losing any momentum.

    The user gains +1 tier to strength for the trust from the force being generated. In addition the spinning makes it harder to predict the trusts trajectory resulting in a ocular tracking perception debuff of --2 adv to everyone observing the spear itself but the wielder.

    Weaknesses: The spin can be interrupted by catching the polearm in some manner to render it unmovable.

    Approved
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Luna Yamamoto Tue May 19, 2020 10:23 am

    Ryuko wrote:
    Hydra Sages
    Sages that learn from a hidden hermitage located deep within the the Abandoned Caverns.   These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the area around the eyes with markings that make it seem the wielder is weeping purple tears.

    Hydra sages receive access to Dokuton aka Poison Release while Sage Mode is active.

    Senjutsu Technique Enhancement
    By mixing Senjutsu Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Senjutsu Chakra, while using the normal chakra pool for the other half. This ability is available to both Perfect and Imperfect Sages.

    Senjutsu Chakra Pool
    The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability mentioned above. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. It takes a careful balance and is therefore difficult to expand, forcing Sages to spend 50 Experience Points to increase the pool by 10 points.  Every Sage's Senjutsu Chakra Pool starts out at zero points but then slowly grows as they invest experience. The absolute limit to their Senjutsu Chakra Pool is half of their base Stamina stat's points.

    Sage Mode Upkeep
    While in Sage Mode, Sages use a constant draw of Senjutsu Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Sages can halve that value to 10 points per post. Perfect Sages are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post.

    Sage Kata
    To further a Sage's fighting ability, the animal Sages have developed Kata specific to themselves.  These Kata burn 5 points more in Senjutsu Chakra to forcefully enhance the body even more, adding an additional ++ to two stats each.  Hydra boost Stamina and Constitution

    Hydra Kata: Surrounds the user in an aura of Nature Chakra  in by about a foot in all directions all directions that drains the chakra of those who come into contact with it siphoning it into the sage. Those unable to see or sense Nature Chakra will be unaware of this aura and, therefore, may easily find themselves drained from being near the user.

    The sage can chose to drain 5 chakra from those making physical contact with the aura  (capped at 15 per person per post) or 15 chakra per person if they sustains contact the entire post.  This can not set them over their maximum pool of chakra

    Everything looks solid. However, we just need you to define what Poison Release actually is. If it's the ability to create Poison it honestly sounds like something that can be achieved with Ijutsu. Further definition is needed.
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Luna Yamamoto Tue May 26, 2020 11:42 pm

    Ryuko wrote:
    Hydra Sages
    Sages that learn from a hidden hermitage located deep within the the Abandoned Caverns.   These are the people that have learned to perfectly balance the Senjutsu Chakra to the point that their body reaches the peak blend with Nature Chakra, granting the full abilities of Sage Mode and changing only the area around the eyes with markings that make it seem the wielder is weeping purple tears.

    Hydra sages receive access to Dokuton aka Poison Release while Sage Mode is active.

    Senjutsu Technique Enhancement
    By mixing Senjutsu Chakra into a technique, Sages are able to enhance the power and effectiveness of that technique. This can create techniques referred to as Sage Arts, or can simply improve the power rank of a regular jutsu by 1. To do this, the Sage need only spend half of the technique's cost with the pool of Senjutsu Chakra, while using the normal chakra pool for the other half. This ability is available to both Perfect and Imperfect Sages.

    Senjutsu Chakra Pool
    The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability mentioned above. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. It takes a careful balance and is therefore difficult to expand, forcing Sages to spend 50 Experience Points to increase the pool by 10 points.  Every Sage's Senjutsu Chakra Pool starts out at zero points but then slowly grows as they invest experience. The absolute limit to their Senjutsu Chakra Pool is half of their base Stamina stat's points.

    Sage Mode Upkeep
    While in Sage Mode, Sages use a constant draw of Senjutsu Chakra from their pool. This begins at the cost of 20 points per post, but by spending 500 Experience Points, Sages can halve that value to 10 points per post. Perfect Sages are able to do this again, spending another 500 Exp Points to bring the cost down to 5 points per post.

    Sage Kata
    To further a Sage's fighting ability, the animal Sages have developed Kata specific to themselves.  These Kata burn 5 points more in Senjutsu Chakra to forcefully enhance the body even more, adding an additional ++ to two stats each.  Hydra boost Stamina and Constitution

    Hydra Kata: Surrounds the user in an aura of Nature Chakra  in by about a foot in all directions all directions that drains the chakra of those who come into contact with it siphoning it into the sage. Those unable to see or sense Nature Chakra will be unaware of this aura and, therefore, may easily find themselves drained from being near the user.

    The sage can chose to drain 5 chakra from those making physical contact with the aura  (capped at 15 per person per post) or 15 chakra per person if they sustains contact the entire post.  This can not set them over their maximum pool of chakra

    Approved
    Ryuko
    Ryuko


    Village : Kumogakure
    Rank : Jounin
    Clan : N/A
    Discord Tag : Ryuko

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Ryuko Fri May 29, 2020 1:00 am

    Name: Spring Chant: Blossoming
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Self
    Speed:  N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret  
    Requirements:  A-tier coordination
    Parent Technique: Spring Chant
    Hand Seals: N/A
    Description: A more advanced version of the Spring Chant focused entirely on maximizing the users  dexterity and flexibility. This technique allows any techniques to be used that would also be usable with Spring Chant, as this is a derivative style.   Grants the user 2 tiers to Coordination while in use

    Weaknesses: N/A

    Name: Venoshock
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: n/a
    Range: Touch
    Speed:  Instant
    Element: Raiton
    Skill:  Ijutsu
    Classification: Secret  
    Requirements:  A-tier Intelligence  
    Parent Technique: Body Pathway Derangement
    Hand Seals: N/A
    Description: A derivative of the Body pathway derangement technique.  The user flows electricity into the target's Nervous system using the poison coursing inside them as a conductor to amplify the damage being done  to inflict longer lasting damage instead of merely scrambling it temporarily. Inflicts a -1 Tier-- debuff to Coordination that can only be recovered by either using high tier regeneration skill or dedicated medical treatment in a hospital by a Player Character with the Ijutsu Skill for at least 1 week.

    Weaknesses: If the victim is not already poisoned this jutsu will simply act as the standard Body Pathway Derangement technique but with the increased cost still in effect


    Name: Venom Drench
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: n/a
    Range: 0-150 meters
    Speed:  S
    Element: N/A
    Skill:  Ijutsu
    Classification: Secret  
    Requirements:  A-tier Intelligence  
    Parent Technique: N/A
    Hand Seals: Turtle
    Description: Medical-Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth as a high pressure liquid spray. If it drenches a target that is already poisoned it will cause them to suffer a -1 tier debuff to Speed and -- to strenght for as long as that poison remains inside their bloodstream.  
    Weaknesses: If the victim is not already poisoned being spayed with this liquid will have no absolute no effect outside of making their cloths messy.
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

    Ryuko's Tech's Empty Re: Ryuko's Tech's

    Post by Chigetsu Fri Jun 05, 2020 4:05 pm

    Ryuko wrote:Name: Spring Chant: Blossoming
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Self
    Speed:  N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret  
    Requirements:  A-tier coordination
    Parent Technique: Spring Chant
    Hand Seals: N/A
    Description: A more advanced version of the Spring Chant focused entirely on maximizing the users  dexterity and flexibility. This technique allows any techniques to be used that would also be usable with Spring Chant, as this is a derivative style.   Grants the user 2 tiers to Coordination while in use

    Weaknesses: N/A

    Name: Venoshock
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: n/a
    Range: Touch
    Speed:  Instant
    Element: Raiton
    Skill:  Ijutsu
    Classification: Secret  
    Requirements:  A-tier Intelligence  
    Parent Technique: Body Pathway Derangement
    Hand Seals: N/A
    Description: A derivative of the Body pathway derangement technique.  The user flows electricity into the target's Nervous system using the poison coursing inside them as a conductor to amplify the damage being done  to inflict longer lasting damage instead of merely scrambling it temporarily. Inflicts a -1 Tier-- debuff to Coordination that can only be recovered by either using high tier regeneration skill or dedicated medical treatment in a hospital by a Player Character with the Ijutsu Skill for at least 1 week.

    Weaknesses: If the victim is not already poisoned this jutsu will simply act as the standard Body Pathway Derangement technique but with the increased cost still in effect


    Name: Venom Drench
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: n/a
    Range: 0-150 meters
    Speed:  S
    Element: N/A
    Skill:  Ijutsu
    Classification: Secret  
    Requirements:  A-tier Intelligence  
    Parent Technique: N/A
    Hand Seals: Turtle
    Description: Medical-Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth as a high pressure liquid spray. If it drenches a target that is already poisoned it will cause them to suffer a -1 tier debuff to Speed and -- to strenght for as long as that poison remains inside their bloodstream.  
    Weaknesses: If the victim is not already poisoned being spayed with this liquid will have no absolute no effect outside of making their cloths messy.
    Approved

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