Migrated approved jutsu:
https://gladiusrp.forumotion.com/t338-ryuko-s-techs
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extremely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intended for offensive use making it extremely limited in that regard to the point that even taking one directly to the face will do little more then cause temporary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projects chakra from their hand to generate a small orb typically between the size of a marble and a golf ball. One formed the orb uses the energy stored inside of it to glow with a bright heat-less light. This light is the users colour of choice and will last for up to an hour before burning out. This function is independent of the original caster.
As a source of illumination it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Name: Smoke bomb technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 15m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Secret (Can only be learned if taught by Ryuko or another user)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat
Description: Noticing how many jutsu produce smoke as an unintended side effect Ryuko decided to try and harness that same smoke more directly. For this tech she does this by forming the Rat handseal then taking a deep breath. The air taken into the users lungs is then transformed into smoke in the shape of a marble sized ball upon expulsion from the mouth or nose. This ball then explodes into a full on 10 cubic meter cloud upon contact.
Weaknesses: Requires a source of air to activate.
Name: Boomerang throw
Rank: D
Power: D
Activation Cost: E
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: C rank coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique to throw small to moderate sized objects such as kunai, shuriken or batons and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it
Name: Advanced Boomerang throw
Rank: C
Power: C
Activation Cost: D
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: B rank coordination, C rank strength
Parent Technique: Boomerang Throw
Hand Seals: N/A
Description: A technique to throw medium sized objects such as a fuma shruiken in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it
Name: Oversized Boomerang throw
Rank: B
Power: B
Activation Cost: C
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: A rank coordination, B rank strength
Parent Technique: Advanced Boomerang throw
Hand Seals: N/A
Description: A technique to throw large sized objects such as the Kubikiribōchō and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it
Name: The world is my boomerang
Rank: A
Power: A
Activation Cost: B
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: S rank coordination, A rank strength
Parent Technique: Oversized Boomerang throw
Hand Seals: N/A
Description: A technique to throw pretty much any object a user can lift regardless of size and shape as and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it.
Name: Calm mind
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: B rank intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: A mental technique that can be used only by a master of martial arts that has done much studying. Entering an almost meditative state they take control of their subconscious allowing them notice things they wouldn't normally. This increases their perception by 1 tier
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped. Blocking a direct blow will count as a hit that disrupts this technique.
Name: Accel Max
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: B-rank intel
Parent Technique: N/A
Hand Seals: N/A
Description: A technique for optimizing the users natural acceleration ability. This is done by flowing chakra though the respiratory system dramatically increasing oxygen flow directly to the muscles responsible for locomotion thereby boosting their performance and granting a 1 tier to speed while activated. It's more versatile then a body flicker because the user has control over their body, thus they are not limited to travelling in a single linear direction.
Weaknesses: Requires a source of oxygen to function
Name: Dragoon Drop
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: 15 meters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: C Rank Coordination and C Rank Strength or Constitution
Parent Technique: N/A
Hand Seals: N/A
Description: First the user gets themselves into the air by jumping. At the apex of their jump they unleashing a flying side kick in a pose designed to decrease air resistance as much as possible . This increases their speed while falling by 1 tier and 1 + causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devastating blow
Weaknesses: Because it relies heavily on gravity to function properly it's effectiveness is drastically reduced to only 2 + if used from ground level without jumping first
Name: Shuddering soul
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: B rank intelligence
Parent Technique: Ijutsu-Reverse Chakra Palm
Hand Seals: N/A
Description: The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frequency effecting only the bones, causing joints to lock and inducing temporary full body Paralysis for one post.
Weaknesses: Anyone with constitution equal to the techniques power ranking will only feel mild numbness instead of paralysis reflected as a 1 - debuff to Coordination and Speed . Anyone with higher constitution will be completely unaffected.
Name: Jump step
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Village Exclusive (Kumo), Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immediately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.
Name: Thor's hammer
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0m-20m
Speed: A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Arhat
Parent Technique: Arhat Fist
Hand Seals: N/A
Description: : The user throws a punch so strong that it unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses: N/A
https://gladiusrp.forumotion.com/t338-ryuko-s-techs
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extremely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intended for offensive use making it extremely limited in that regard to the point that even taking one directly to the face will do little more then cause temporary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projects chakra from their hand to generate a small orb typically between the size of a marble and a golf ball. One formed the orb uses the energy stored inside of it to glow with a bright heat-less light. This light is the users colour of choice and will last for up to an hour before burning out. This function is independent of the original caster.
As a source of illumination it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.
Weaknesses: Having a bright light on you is a great way to give away your position.
Name: Smoke bomb technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 15m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Secret (Can only be learned if taught by Ryuko or another user)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat
Description: Noticing how many jutsu produce smoke as an unintended side effect Ryuko decided to try and harness that same smoke more directly. For this tech she does this by forming the Rat handseal then taking a deep breath. The air taken into the users lungs is then transformed into smoke in the shape of a marble sized ball upon expulsion from the mouth or nose. This ball then explodes into a full on 10 cubic meter cloud upon contact.
Weaknesses: Requires a source of air to activate.
Name: Boomerang throw
Rank: D
Power: D
Activation Cost: E
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: C rank coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique to throw small to moderate sized objects such as kunai, shuriken or batons and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it
Name: Advanced Boomerang throw
Rank: C
Power: C
Activation Cost: D
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: B rank coordination, C rank strength
Parent Technique: Boomerang Throw
Hand Seals: N/A
Description: A technique to throw medium sized objects such as a fuma shruiken in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it
Name: Oversized Boomerang throw
Rank: B
Power: B
Activation Cost: C
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: A rank coordination, B rank strength
Parent Technique: Advanced Boomerang throw
Hand Seals: N/A
Description: A technique to throw large sized objects such as the Kubikiribōchō and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it
Name: The world is my boomerang
Rank: A
Power: A
Activation Cost: B
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: S rank coordination, A rank strength
Parent Technique: Oversized Boomerang throw
Hand Seals: N/A
Description: A technique to throw pretty much any object a user can lift regardless of size and shape as and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it.
Name: Calm mind
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: B rank intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: A mental technique that can be used only by a master of martial arts that has done much studying. Entering an almost meditative state they take control of their subconscious allowing them notice things they wouldn't normally. This increases their perception by 1 tier
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped. Blocking a direct blow will count as a hit that disrupts this technique.
Name: Accel Max
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: N/A
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: B-rank intel
Parent Technique: N/A
Hand Seals: N/A
Description: A technique for optimizing the users natural acceleration ability. This is done by flowing chakra though the respiratory system dramatically increasing oxygen flow directly to the muscles responsible for locomotion thereby boosting their performance and granting a 1 tier to speed while activated. It's more versatile then a body flicker because the user has control over their body, thus they are not limited to travelling in a single linear direction.
Weaknesses: Requires a source of oxygen to function
Name: Dragoon Drop
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: 15 meters
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: C Rank Coordination and C Rank Strength or Constitution
Parent Technique: N/A
Hand Seals: N/A
Description: First the user gets themselves into the air by jumping. At the apex of their jump they unleashing a flying side kick in a pose designed to decrease air resistance as much as possible . This increases their speed while falling by 1 tier and 1 + causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devastating blow
Weaknesses: Because it relies heavily on gravity to function properly it's effectiveness is drastically reduced to only 2 + if used from ground level without jumping first
Name: Shuddering soul
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: B rank intelligence
Parent Technique: Ijutsu-Reverse Chakra Palm
Hand Seals: N/A
Description: The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frequency effecting only the bones, causing joints to lock and inducing temporary full body Paralysis for one post.
Weaknesses: Anyone with constitution equal to the techniques power ranking will only feel mild numbness instead of paralysis reflected as a 1 - debuff to Coordination and Speed . Anyone with higher constitution will be completely unaffected.
Name: Jump step
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Village Exclusive (Kumo), Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immediately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.
Name: Thor's hammer
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0m-20m
Speed: A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Arhat
Parent Technique: Arhat Fist
Hand Seals: N/A
Description: : The user throws a punch so strong that it unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses: N/A