Requirements for Creation:
➤Learn the Fission & Shadow Clone Techniques
➤Kurama KKG Ressha unlocked
➤350 total Chakra absorbed from people, willingly or not.
➤Absorbed Chakra from 5 different element users.
➤Mission chain to find lost Kurama scrolls.
➤Threads learning the 5 philosophies of the 5 major nations
➤3 different bijuu seals known
➤Obtain a mysterious blue stone
Once all requirements are met, user must use the tech learned (created) just for the creation of the entity.
Tōi shōri no yume, Noboru no Ōgami
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DescriptionTBD
Unique Ability - Dark/Yin-Yang ReleaseTBD
NOTE: while the user can make dark techs, they cannot make Yin-yang techs just by this entity alone.- Innate Dark Techs:
Tech: Ego Absorb
CP: Not much
Req: Base Unlock
Desc: Absorb an attack, can do 1 of several things:
1) Regain CP {Entity first, then User}
2) Regain MS depending on jutsu rank
3) Gain elemental charges depending on rank/elements
4) Points to unlock Contest
Weakness: can't move when absorbing till contest
Tech: Ego Release
CP: Not much & EC
Req: Base Unlock
Desc: Release an elemental tech you've absorbed at the enemy.
- Inate Yin-Yang Techs:
Tech: Yin-Yang Beam
CP: A LOT & 1 charge of all 5 elements
Req: Base Unlock
Desc: you shoot a beam at an enemy. Its stronk. Like GG dizzy stronk if used at full power.
Tech: Yin-Yang Enhance
CP: a lot & 1 charge of all 5 elements
Req: Base Unlock
Desc: Let Yin-Yang flow through your body, physically altering you body permanently to suit your needs. While the Physical alteration is permanent till the next use, the+1 tier boost to stamina only lasts while the upkeep is paid.
Tech: Yin-Yang Edge
CP: A LOT & 1 charge of all 5 elements
Req: Ang & Shri
Desc: you add Yin-yang element to a technique till it ends or a weapon for up to 5 posts.
Tech: Yin-Yang Warp
CP: A LOT & 1 charge of all 5 elements
Req: Contest
Desc: make a small cut in time-space and warp somewhere else; preferably using a cool weapon. Must be somewhere you've been.
Chakra AccessUser's Max CP will increase to match Entity at 5 CP per IRL week.
Note: Max CP starts at 1/2 user's original CP and can only increase through dark absorb.
70 CP - 1st Level {100 Exp]
140 CP - 2nd Level {200 Exp}
210 CP - 3rd Level {300 Exp}
280 CP - 4th Level {Apotheosis}
350 CP - 5th Level {Ur-Ideal}
RecoveryCan recover through Dark, always recovers SuperEgo before User until control
the usual 10% per post of CP hits 0.
Ability 1 - Ideal Body & Mind350 XP Unlock
25% CP - Heal non-fatal wounds over 1 post
10% CP - Protects CON and INT from debuffs and the other 5 stats cannot go below E for 3 posts.
CoI:
60% CP - Heal fatal wounds over 1 post
15% CP - Protects CON and INT from debuffs and the other 5 stats cannot go below D for 5 posts.
Ability 2 - Angrvaðall & Shrivatsa - Unlock: 500 XP
Initial: Weapon or Armor of user's class. At X class rank becomes S+
-500 XP Unlock: Can boost to X-Rank for 1 post.
Level 1: Weapon & Armor
Apoth: 2 weapons & armor
Ur-Ideal: 2 weapons, armor & levitation
Ability 3 - VoidheartWhen dark released is used, can store charges of element for use.
Initial: Absorbing only
Level 1: Can send back original tech. 1 charge
Apoth: Can learn techs for basic elements if absorbed; +1 rank cost. 1 charge to learn, 5 to use
Level 2: Can learn techs for basic elements if absorbed; +0 rank cost. 1 learn, 3 use
Ur-Ideal: Can learn techs for advanced elements if absorbed; +1 rank cost. triple cost for every element needed.
Level 3: Can learn techs for advanced elements if absorbed; +1 rank cost. double cost for every element needed.
NOTE: this is not sharingan, and user must take time & x2 wordcount to learn techs with elements they do not have on their sheet.
Ability 4 - ManifestationManifests Noboru within 5m. Noboru cannot go farther then 25m from user.
Initial: -3 Stats
Level 1: -2 Stats
CoI: -1 Stats
Ur-Ideal: Full stats
Level 2: Full Stats, can change size
Ability 5 - ApotheosisUnlock by beating it up. treat it as Lv. 2 Manifest, starting out at the same size as the user.
It's stats are as follows:
Strength: S
Constitution: S++
Stamina: S++
Speed: A
Coordination: A
Intelligence: A
Perception: A
The alternate way instead of having to fight the SuperEgo is:
➤1: Using absorbed CP and/or paying XP, reach a total of 20,000.
➤2: Defeat an S-Class PC in a 1v1 battle to the death and win. Can be lowered to 1 A-Class for 7,500 XP and having a strong bond between them, such as a rival, sensei, or family member. While any techniques can be used during the battle, attempting to use underhanded tricks before the battle, such as poisoning the target to weaken them beforehand is not allowed.
➤(Kurama only) Use Fission and kill the other by your own hand. Doing this will destroy your Id.
By doing any of these alternate paths, the Superego will allow
Ability 6 - Ur-Ideal3,000 xp total spent
Remove Mental Stability costs reduced
User doesn't pass out when at 0 CP
Mental/Chakra Stability250 points at start, can be recovered by 5 by absorbing a technique. Max 500 at any time.
Dark Release: 1 / 0
Yin-Yang Release: 50 / 10
Chakra Access: 5 / 0
Healing: 10
Debuff Immune: 10
Version One: 15
Version Two: 25
Tailed Beast Mode: 30
Chakra Mode: 15