Name: Zeke Kotōshura
Age: 18
Gender: Male
Rank: Genin
Village: Kiri
Bloodline: Kotōshura
Experience: 1330/130(Spendable)
Ryo: 25,000 Ryo
Items:
Skills:
Elements:
Jutsu:
S-rank
E-rank
Stats:
Strength: C
Constitution: C
Stamina: C
Speed: B
Coordination: C
Intelligence: C
Perception: C
Unique Abilities:
Renown: 0
Age: 18
Gender: Male
Rank: Genin
Village: Kiri
Bloodline: Kotōshura
Experience: 1330/130(Spendable)
Ryo: 25,000 Ryo
Items:
- Spoiler:
X1 Military Ration Pills | 5,000 ryo per bag of 20. Counts as a chakra recovery period when moving between short topics. Restores 10 points of the user's chakra in battle. Three usages per topic.
X1 Medikit | 5,000 ryo ea. Includes one syringe, blood drawing kit, two rolls of bandage wrap, grain alcohol, one tourniquet, one roll of gauze, soothing cream, needle, thread, tweezers, scalpel, and shears.
x1 Hip Pouch | 50 ryo ea.
10x Shuriken | 100 ryo ea.
x1 Mail Shirt | 20,000 ryo A shirt of riveted mail which protects your torso
x2 Flash Bomb | 1,000 ryo ea. 15 feet blast radius.
x2 Smoke Bomb | 1,000 ryo ea. 10 cubic meters of smoke.
X 1Backpack | 50 ryo ea.
Skills:
- Ninjutsu
- Taijustu
Elements:
- Doton
- Raion
Jutsu:
S-rank
- Spoiler:
- Spoiler:
- Spoiler:
Name: Boomer Strike
Rank: B
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 50 meters
Speed: A+
Element: Bakuton (Doton, Raiton)
Skill: Taijutsu
Classification: Secret/Kotoshura
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Through the power of the Kotoshura the user will be able to reach their target at a range. By punching or kicking they are able fire out an explosion that is 50 meters in diameter. The explosion is circular in nature and is usually fired outward from limbs to avoid self harm. Each use of this attack spends the same chakra amount for each explosion.
Weaknesses: Unless using a device to focus the blast this can potentially hit allies or people they weren’t aiming for causing a lot of collateral damage.
Name: Howitzer Shot
Rank: B
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 60 Meters
Speed: A+
Element: Bakuton (Doton, Raiton)
Skill: Taijutsu
Classification: Secret/Kotoshura
Requirements: N/A
Parent Technique: Burst Blast
Hand Seals: N/A
Description: Using the clan’s bloodline the member of the clan will focus chakra into their hand before thrusting forward releasing a powerful blast from one or two hands. This releases a powerful straightforward blast that can travel up to 60 meters. The blast itself is ten meters wide.
Weaknesses: This attack moves in a straight line and if someone is fast enough to side step they can avoid this attack at range.
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
- Spoiler:
Name: Concussive Force
Rank: C
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 30 meters
Speed: B+
Element: Bakuton (Doton, Raiton)
Skill: Taijutsu
Classification: Secret/Kotoshura
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: With an open palm the user thrusts forward causing a loud explosion to occur, almost deafening for anyone around including the user. It fires out in a thirty meter diameter directly in front of the user in the shape of a sphere. Any object caught in this blast is blown backwards. Anyone caught in the blast is hit with damage and causes deafness to the user and the intended target.
Weaknesses: Causes deafness to the user, and allies alike. Can cause collateral damage and inflict damage upon people not the intended target.
Name: Focused Amplification
Rank: C
Activation Cost: 5
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: Ninjutsu Skill
Parent Technique: N/A
Hand Seals: Hand seals for original jutsu plus the Snake seal at the end
Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage.
Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank.
Name: Genjutsu Kai
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: The user must know that they are in Genjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time
Name: Greater Blast Strikes
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: 3
Range: 10 Meters
Speed: B+
Element: Kotoshura
Skill: Taijutsu/Kotoshura
Classification: Open/Kotoshura
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: The user of this jutsu will be able to hit their opponents with punches and kicks at a ten meter range, this is a cone effect of five meters wide by ten meters in a cone striking out from the strikes.
Weaknesses: Unless using a device to focus the blasts this can potentially hit allies or people they were not aiming at as the blast radius from the blows in several meters five meters wide ten meters in length cone.
Name: Greater Blast Launch
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Blast
Skill: Blast/Ninjutsu
Classification: Open/Blast
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clans bloodline the member of the clan will Focus chakra into their feet alowing them to blast forward at a high rate of speed any taijutsu technique while using this will be enhanced by C rank damage this will also increase their Speed by a tier
Weaknesses:
Name: Burst Blast
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: N/A
Speed: B+
Element: Blast
Skill: Blast/Ninjutsu
Classification: Open/Blast
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clan's bloodline the member of the clan will Focus chakra into their hands before thrusting forward releasing a powerful blast from both hands directly in front of them. This releases a powerful straightforward blast that can travel 20 meters and is often used at close range for the maximum damage. They will place both palms together and thrust forward to add more focus to the blast making the blast narrow but able to travel farther.
Weaknesses: This has a narrow width only measuring about a meter wide and if someone is fast enough to sidestep they can avoid this attack at range. This is due to them placing the palms together making it clear they are using an attack.
Name: Earth Release: Earth Shore Return
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: -
Speed: N/A
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Palms on Earth
Description: After striking the ground with their hands the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact, such as the Spiked Human Bullet Tank technique, can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
Weaknesses: N/A
Name: Earth Release: Hiding Like a Mole Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: One tier below the user's Speed
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Weaknesses: N/A
Name: Earth Release: Tearing Earth Turning Palm
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 30 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Boar → Ox → Palms on Earth
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Weaknesses: N/A
Name: Earth Style: Stone Pistol Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 70 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey
Description: This technique is used by Iwagakure shinobi in which bullet-sized bits of rock are expelled from the user's mouth with great speed and force. After they are fired, the chunks expand into huge boulders. Every 10 meters after the maximum range the boulder's speed drops by - until it reaches E-tier in which it falls to the ground.
Weaknesses: N/A
Name: Exploding Palm
Rank: C
Power: C
Activation Cost: D
Upkeep Cost: N/A
Range: Close Contact
Speed: N/A
Element: Explosion Release
Skill: Ninjutsu
Classification:
Requirements: Explosion Release/Earth Release
Parent Technique: N/A
Hand Seals:
Description: The user creates a small explosion in their palm to deflect the projectile. If properly timed and angled, it can be used to send thrown kunai back at the enemy.
Weaknesses: The strength of the blast will knock back thrown projectiles but the technique has very little offensive power. Weapons infused with Raiton techniques C Rank and above will be able to power through this technique.
Name: Lightning Release: Lightning Strike
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-60m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Dog
Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Lightning Release: Thunderbolt
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-20m, 0-40m with water
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Snake → Tiger
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters.
Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary.
Name: Lightning Release: Thunderclap Arrow
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: Refer to Projectile Information
Speed: Refer to Projectile Information
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter.
This Lightning lowers the victim's Speed by -1 advantage.
Weaknesses: N/A
Name: Lightning Release: Snake Thunder
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-30m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Clap hands → Monkey
Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
This Lightning lowers the victim's Speed by -1 advantage.
Weaknesses: N/A
Name: Shatter Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm towards their opponent in an attempt to damage them or break through their guard.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
Name: Slamming Palm
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user thrusts their palm in an upwards motion at their opponent. This is used most frequently to knock their opponent into the air or perhaps to knock them unconscious.
Boosts Strength for the thrust by +1 tier.
Weaknesses: N/A
Name: Stun Grenade
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 20 Meters
Speed: B+
Element: Bakuton (Doton, Raiton)
Skill: Taijutsu
Classification: Secret/Kotoshura
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clan’s bloodline the member of the clan thrust’s their hand forward causing an extremely bright explosion to occur from the user’s hand. It does no damage but it does blind anyone looking directly into the explosion or inside of the explosion. This blindness can last for a post. The explosion itself extends from the user’s hand outward in a cone ten meters wide by 20 meters.
Weaknesses: This can affect allies and anyone caught in the blast.
- Spoiler:
Name: Arhat Fist
Rank: D
Power: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: C-tier Strength without Taijutsu or D-tier Strength with Taijutsu.
Parent Technique: N/A
Hand Seals: -
Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks.
Boosts Strength by +1 tier with Taijutsu or by a +1 advantage without Taijutsu.
Weaknesses: Without Taijutsu the user's Speed is also lowered by -2 advantages.
Name: Blast Launch
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: Blast
Skill: Blast/Ninjutsu
Classification: Open/Blast
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: Using the clans bloodline the member of the clan will Focus chakra into their feet alowing them to blast forward at a high rate of speed any taijutsu technique while using this will be enhanced by D rank damage this will also increase their Speed by ++
Weaknesses:
Name: Blast Strikes
Rank: D
Power: C
Activation Cost: 3
Upkeep Cost: 1
Range: 5 Meters
Speed: C+
Element: Kotoshura
Skill: Taijutsu/Kotoshura
Classification: Open/Kotoshura
Requirements: Kotoshura
Parent Technique: N/A
Hand Seals: N/A
Description: The user of this jutsu will be able to hit their opponents with punches and kicks at a five meter range, this is a cone effect of two meters wide by five meters in a cone striking out from the strikes.
Weaknesses: Unless using a device to focus the blasts this can potentially hit allies or people they were not aiming at as the blast radius from the blows in several meters two meters wide five meters in length cone.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change the direction they must reactivate the technique.
Name: Earth Release: Double Suicide Decapitation Technique
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 10 m.
Speed: -
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: -
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. The user can only move in a linear fashion and can only remain underground for one post before they lose the ability to tunnel and must resurface or reactivate.
Weaknesses: The user must have some way of sensing the target above or know where their target is before submerging.
Name: Shoulder Charge
Rank: D
Activation Cost: 3
Range: 0 - 3 m.+
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: Arhat Fist
Hand Seals: -
Description: The user throws all their weight behind a shoulder thrust aimed at driving their opponent off their feet. The user may choose to further enhance the strength of their impact by rushing their opponent by at least three meters.
Boosts Strength by +2 advantages. Boosts Strength by +1 tier if charged at least three meters.
Weaknesses: In order to benefit from the charging bonus you must rush your opponent in a straight line.
E-rank
- Spoiler:
All E rank Jutsu
Stats:
Strength: C
Constitution: C
Stamina: C
Speed: B
Coordination: C
Intelligence: C
Perception: C
Unique Abilities:
- One-handed Seals: A player may weave hand seals with only one hand. This results in a one-tier loss of Coordination for that hand regarding hand seals
- Physical: 1
- Technique:
- Destiny: 2
Limit Break Points
Renown: 0
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Last edited by Zeke on Wed Apr 01, 2020 6:34 pm; edited 2 times in total