Akihiro
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Village : Unaffiliated
Rank : Missing Nin
Clan : Uchiha
by Akihiro Thu Mar 26, 2020 5:01 pm
- D-rank:
Name: Demonic Illusion: Hell's Viewing
Rank: D
Power: D
Activation Cost: 3
Range: 0 - 10 m.
Classification: Open
Trigger: Subtle
Category: Nightmare
Countdown: 3 | 5
Requirements: N/A
Hand Seals: Snake | Rat
Description: This is a Genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This Genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. The trigger is initiated when the victim makes eye contact with the user. An imaginary circle of leaves will spin around and envelop the target, falling away shortly after. The victim feels an intense sense of paranoia and emotional dread building as the if they are expecting something tragic. After a short period the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
This Genjutsu works on the buildup of anxiety and dread before delivering the stinger. If the user chooses to execute the technique after one round of incubation, the victim suffers D-rank psychological damage. Otherwise the user can execute the technique after three rounds resulting in a greater buildup of distress in order to deal C-rank psychological damage.
Weaknesses: The requirement on eye contact requires the user to expose themselves in order to execute the technique as opposed to casting from a safer location.
Name: Mist Servant Technique
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 0 - 25 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Snake | Ox | Tiger
Description: This Genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow (E-tier Coordination and Speed), but when attacked they multiply and in this way they appear like ghosts inhabiting the mist. As the clones continue to multiply rapidly, the victim will eventually be worn down.
Weaknesses: This Genjutsu can be thwarted by stepping outside of its maximum range, as nothing is keeping the victims within its field of influence.
- C-rank:
Name: Bell Ring Genjutsu
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 25 m.
Classification: Open
Trigger: Subtle
Category: Perceptional
Countdown: N/A
Requirements: Any type of bell
Hand Seals: N/A
Description: Upon activation of this technique, the user must ring a bell five distinctive times. There must be a pause between each jingle, and can be done in a single post or over the course of several (upkeep must be paid.) Upon the completion of the fifth ring the victim(s) in range will experience a sense of vertigo as they are unable to find balance and may even start hallucinating by seeing multiple images of a person.
After being caught in the Genjutsu the victim(s) suffer -1 Tier to their Coordination.
Weaknesses: In order for the trigger to work the victim must be present within range for all five rings. The victim(s) must also hear all five rings; intense audio disturbances or blocking the sound will prevent the rings from being heard.
Name: Sly Mind Affect Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 50 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Dragon | Snake | Ram | Snake
Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination and even making progress. Once the victim(s) enter the trigger area the victims will walk in circles for as long as the technique is kept up until they realize they're in a Genjutsu and break it.
Weaknesses: N/A
Name: Demonic Illusion: False Surrounding Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 100 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Rat | Tiger | Ox | Snake | Ram
Description: This technique layers an illusion over a location, causing it to look like a different location. Because of how wide an area the illusion can be placed over, that in turn makes it easy to trick others: any who enter the area will be affected by the illusion and see the false location. The illusion can be as simple as changing an object's features to completely making a fantasy landscape.
Weaknesses: N/A
Name: Hazy Genjutsu
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0 - 25 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Ram | Ox | Monkey | Tiger
Description: Victims caught in this Genjutsu experience their perception of the world around them start to become blurry and slightly distorting making focus increasingly difficult. While the victim's outlook on the world is distorted they begin to also feel a sinking feeling over their body as if they are being dragged down to the ground.
Both of these effects are represented by a -2 advantages to Perception and -1 advantage to Speed.
Weaknesses: N/A
Name: Demonic Illusion: Descending Hell Technique
Rank: C
Power: C
Activation Cost: 5
Range: 0 - 10 m.
Classification: Open
Trigger: Subtle
Category: Nightmare
Countdown: 3
Requirements: N/A
Hand Seals: Boar | Dog | Bird | Monkey | Ram
Description: This technique is triggered by the target observes the user's hand signs. Once triggered, this technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The victims caught in the illusion will feel the flame's temperature getting closer and despite all efforts, cannot outrun or evade the attack as it crashes into the ground catching them in the flames. This technique feeds off the fear and despair of the victims as they helplessly try to evade the flames, and no matter how high Constitution the victims have, they will inevitably feel the pain.
This results in C-rank Psychological damage to all victims.
Weaknesses: N/A
- B-rank:
Name: Demonic Flute: Phantom Sound Chains
Rank: B
Power: B
Activation Cost: 10
Range: 0 - 100 m.
Classification: Open
Trigger: Subtle
Category: Nightmare
Countdown: 1
Requirements: Any kind of flute
Hand Seals: N/A
Description: The trigger is activated by the user playing a melody on their flute. This melody takes three full rounds to complete, and after the third round, the victims who heard the song fall under the influence of the Genjutsu. The victims will be forced to their knees, heads down, and arms out at their sides. The opponents will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility. At the same time, they are fed morbid hallucinations, such as their body deteriorating, teeth falling out, or whatever the user desires. Although the victims do not feel pain from these illusions, the horrific visuals from their body falling apart are amplified by the Genjutsu.
The victims suffer B-rank Psychological damage at the end of this technique.
Weaknesses: The user must remain stationary and limit their abilities to playing their flute. In order for the trigger to work the victim must be present within range for all three rounds of playing. The victim(s) must also hear all three rounds of song; intense audio disturbances or blocking the sound will prevent the song from being heard. If at any time the user stops playing and breaks focus the song must be restarted and activation paid again.
Name: Demonic Illusion: Double False Surroundings Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 100 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Rat | Tiger | Ox | Snake | Ram | Snake | Rat | Tiger
Description: This technique layers an illusion over a location, causing it to look like a different location. Because of how wide an area the illusion can be placed over, that in turn makes it easy to trick others: any who enter the area will be affected by the illusion and see the false location. The illusion can be as simple as changing an object's features to completely making a fantasy landscape. Unlike the original technique, this serves as two illusions vertically stacked. This means while the victims have identified they were in a Genjutsu initially and broken it, they must go through the same process again to break yet another illusion.
Weaknesses: N/A
Name: Demonic Illusion: Tree Binding Death
Rank: B
Power: B
Activation Cost: 10
Range: 0 - 15 m.
Classification: Open
Trigger: Subtle
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Dog | Snake | Monkey | Ox | Tiger | Dragon | Ram | Snake
Description: The trigger is initiated by the victim observing the user form hand signs. Once captured, the victim will immediately hallucinate a tree growing behind them and be ensnared from their chest down to their knees in thick branches. This will render the victim inert, allowing the caster to approach and interrogate or simply execute the captive. The user has the ability to make themselves appear out of tree.
Weaknesses: After casting this technique the user can only move at E-tier Speed. While this technique restrains most of the user's body this does not eliminate their ability to perform technique or even use items if applicable. Forcefully moving the victim's location will result in the Genjutsu breaking.
Name: Genjutsu: Flower Petal Escape
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 50 m.
Classification: Open
Trigger: Subtle
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Tiger | Boar | Tiger | Horse | Ox | Snake | Tiger
Description: An advanced counter technique, this Genjutsu must be active prior to an assailant casting a Genjutsu on the user. This illusion is triggered when an opponent succeeds in casting any Genjutsu on the user. The opponent's technique ends up canceling and instead the user's Genjutsu is reflect directly back to the opponent. The opponent sees the user deconstruct into a flurry of flower pedals. Wherever the user moves the flowers follow in the perception of the now-victim of the Genjutsu. Although the victim will have a general idea of the user's location the user's body will be invisible allowing for a speedy escape or a counterattack.
Weaknesses: Due to the way this Genjutsu functions the user cannot use any other Genjutsu with this technique active. In addition, opponents that have higher Intelligence than the user will have their Genjutsu overpower the technique regardless rendering the technique useless.
Name: String Bean Binding Illusion
Rank: B
Power: B
Activation Cost: 10
Range: 0 - 25 m.
Classification: Open
Trigger: Subtle
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Dog | Hare | Snake | Ram | Horse | Ox | Tiger
Description: The trigger is activated when the victim sees the user's face. The illusion shows the user disappear in thin air before the opponent is surrounded by several bean vines that bind their body with overpowering speed and force before lifting them into the air. A bean pod then rises from the ground which opens to reveal the user, ready to strike.
Weaknesses: After casting this technique the user can only move at E-tier Speed. While this technique restrains most of the user's body this does not eliminate their ability to perform technique or even use items if applicable. Forcefully moving the victim's location will result in the Genjutsu breaking.
Name: Lightning Release: Lightning Illusion Flash of Lightning Pillar
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 20 m.
Classification: Open
Trigger: Subtle
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Ram | Horse | Snake | Tiger | Ox | Hare | Snake
Description: The user discharges electricity through their entire body in the form of an extremely bright light to disorientate their target's vision. The trigger is activated when the
victim looks directly at the light. Once this is done, the user can implant images of the user or teammates assaulting the victims in their head, which appears as silhouettes due to the incredibly bright light.
Weaknesses: By turning away, covering their eyes, or in other words not observing the bright light, the victims do not fall victim to the Genjutsu even if they've already been exposed to it. However, this does not break the Genjutsu (which will force the user to reactivate) but instead only temporarily disables the effects.
- A-rank:
Name: Bringer-of-Darkness Technique
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 20 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Monkey | Snake | Tiger
Description: The user casts their chakra over a field and target decided by the user who steps foot within range will have their vision consumed by pure darkness, robbing them of their vision.
Weaknesses: Although the victim's vision is lost, their other senses work fine; if the victim has high enough perception they can still fight despite having no visuals on their opponents.
Name: Paralyzing Flute Genjutsu
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 50 m.
Classification: Open
Trigger: Subtle
Category: Perceptional
Countdown: N/A
Requirements: Any kind of flute
Hand Seals: N/A
Description: The trigger is set by the user playing a melody on their flute for two rounds, and after the second round, the victims who heard the song fall under the influence of the Genjutsu. The victim's bodies will feel incredibly heavy resulting in -1 tier and -2 advantages to their Speed.
Weaknesses: The user must remain stationary and limit their abilities to playing their flute. In order for the trigger to work the victim must be present within range for both rounds of playing. The victim(s) must also hear both rounds of song; intense audio disturbances or blocking the sound will prevent the song from being heard. If at any time the user stops playing and breaks focus the song must be restarted and activation paid again.
Name: Temple of Nirvana
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 100 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: 3
Requirements: N/A
Hand Seals: Snake | Horse | Tiger
Description: A powerful Genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the Genjutsu before it takes effect.
Weaknesses: The victims must be within range of the technique for three consecutive rounds for the sleep to work.
- S-rank:
Name: Genjutsu Binding
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0 - 5 m.
Classification: Open
Trigger: General
Category: Perceptional
Countdown: N/A
Requirements: N/A
Hand Seals: Tiger
Description: The user creates an aura of chakra around them which, when a target steps into range, creates an intense feeling of sluggishness. This is represented by completely locking the victim's body in place resulting in full paralysis.
Weaknesses: Once the victim realizes they're in this particular Genjutsu they regain control over their arms, which allows them to form hand signs to cast Genjutsu Release, although at a debuff of -1 tier. Only two targets can be caught in this Genjutsu; anymore targets stepping in the range of the Genjutsu will be unaffected.