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    Katsumi's Imaginary Friend

    Akuma Ryūjin
    Akuma Ryūjin



    Village : Konohagakure
    Rank : Chunin
    Clan : Nature Clan
    Discord Tag : Colt (290CP/130NCP)

    Katsumi's Imaginary Friend Empty Katsumi's Imaginary Friend

    Post by Akuma Ryūjin Mon Apr 13, 2020 6:42 pm

    I am submitting for review a Custom Bijuu idea that I workout out with Lithium that will be sealed inside of Katsumi.  Most of the information is exactly the same as regular Bijuu and Jinchuuriki things, but there are a few notable differences.

    The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.

    Unique Abilities:  Much like the other tailed beasts, there are a few things that separate him from everyone else.

    Shapeshifter: Katsumi’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect.  This also makes it impossible for Rei to receive damage from physical attacks. If Rei’s body is separated or part of it is destroyed, cells are destroyed, then it can re-attach parts of its body be re-forming.  Any attacks based on fire will count for 1 rank higher damage (Max of X) as it isn't something that can be absorbed and is capable of burning her unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 rank higher than normal for damage (Max of X). When rendered unconscious Katsumi’s body will deteriorate into a jelly-like consistency. Due to the Bijuu's nature, outside healing techniques do not work on Rei. If damage blows away chunks of Rei’s body or cuts off chunks, etc, the cells will instantly die and turn to transparent liquid.  This is something that can be improved on with training and mastery of the Bijuu and it's chakra:Tailed Beast Mode ->

    Spoiler:

    Katsumi will passively regenerate lost mass at speeds equal to ⅛’th of her mass every post as long as it has eaten something containing chakra within the last two IC threads.  Katsumi is able to seamlessly alter her body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows her to seamlessly alter her physical appearance as she wishes, however the limit to the size that she can extend herself varies based on her mastery and skill over the Bijuu's chakra and their form. Transformations take no chakra or focus to maintain, but the transformation itself takes 10 chakra, one full post to complete and requires moderate focus to perform.

    It should also be noted that currently, she absorbs water passively, unable to control it, which will cause her overall mass to swell.  Her maximum size is 2x normal, and the minimum is half.  She can also consume literally anything without any harmful effects to her body.  She will eventually be able to control her ability to absorb water and choose to or not.

    Rei is considered the Chakra Monster of Gluttony.  Unlike all of his tailed cousins, he is not satisfied with the massive amount of chakra he normally has.  Instead, he absorbs it at a rapid rate, causing elemental-less chakra attacks against him, and skin to skin contact, all but completely ineffective against Katsumi.  She will also absorb 5% (rounded down to the nearest whole number) of a person's chakra with skin to skin contact, and things such as chakra blades are absorbed instantly, adding to Katsumi's total pool, and can temporarily increase it beyond her normal threshold.  Eventually, when she has enough mastery of the Bijuu, she gains access to the following trait of her Bijuu:

    Spoiler:

    I have also included a 'character bio' below for your viewing convenience.

    If you were fighting Rei itself:

    Aside the information above, everything else is extremely similar to normal for a Bijuu.

    Chakra Access
    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery
    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.

    Initial Jinchuuriki Mode
    This is a state in which the Bijuu’s power slowly leaks over the host body, causing her true form to be dominant, being that of a pink-skinned almost alienesque form.  The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu.  This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.

    Version One
    When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host.  V1 provides an A-Rank Defense.
    +1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki

    Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.

    Version Two
    After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red.  The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards.
    An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post.

    While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.

    To master this state, simply spend 350 Experience Points per tail you wish to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond. Again, this doesn't negate the stat reductions, so be careful if your Tail level gets your Intelligence too low.

    Control
    Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.

    Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.

    It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.


    Rei Takeover (Tailed Beast Mode)
    This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen.  Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.

    Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will.  Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.

    Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.

    Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared.

    Bond
    The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3000 Experience points that has been invested into Bijuu powers, with an additional 100 Experience per tail of that Bijuu. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.

    Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.

    Seals
    In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.

    Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.

    Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
    E-Rank: 25
    D-Rank: 50
    C-Rank: 100
    B-Rank: 150
    A-Rank: 300
    S-Rank: 500

    Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
    Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Initial Jinchuuriki Mode: 10
    Version One: 15
    Version Two: 25
    Tailed Beast Mode: 30
    Chakra Mode: 15

    Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.

    Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.

    A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

    Katsumi's Imaginary Friend Empty Re: Katsumi's Imaginary Friend

    Post by Chigetsu Fri May 08, 2020 5:28 pm

    Unique Ability:


    WIth the mention of the seal, it’s worth clarifying if this takes up a point of the seal every post it’s used. If so, it’s worth stating, since this sort of feels like a constantly active sort of thing with many abilities within it.

    “Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells.”
    This sentence implies that Katsumi can survive down to a single cell and should be clarified as to whether or not this is actually true. This is an incredibly powerful ability, especially together with the Reconstitution ability. As the Reconstitution has no range associated with it, then you could leave a single cell somewhere and have it act as a constant spy.

    Reconstitution: As I stated, this needs a range. Additionally I sort of hate measuring things in fractions of the total mass, especially with her total mass not defined here. It would result in things like having to rule on how much of her mass a punch of a certain level of strength would blow away, and other sticky situations like this. If she has it like this then her base mass needs to be stated as a constant throughout this, even if alterable through other means. Also, whether or not these have chakra needs to be stated.

    “Katsumi will passively regenerate lost mass at speeds equal to ⅛’th of her mass every post as long as it has eaten something containing chakra within the last two IC threads.”
    - The “you have to eat something every few threads” drawback sucks and is terrible, although this needs to als be clarified with the normal regen. If she splits into eight parts, do all eight parts regen 1/8th of their mass, eventually resulting in eight full sized Katsumi’s? What happens if she regens all her mass but has split off parts still? Additionally, this should cost some sort of chakra to regenerate mass like this.

    Katsumi is able to seamlessly alter her body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows her to seamlessly alter her physical appearance as she wishes, however the limit to the size that she can extend herself varies based on her mastery and skill over the Bijuu's chakra and their form. Transformations take no chakra or focus to maintain, but the transformation itself takes 10 chakra, one full post to complete and requires moderate focus to perform.
    - This honestly is a bit harsh. The normal transformation technique costs much less chakra and doesn’t need a full post to complete. I’d be fine if this was reduced in cost and the time requirement to just be a handseal-less transformation technique.

    It should also be noted that currently, she absorbs water passively, unable to control it, which will cause her overall mass to swell. Her maximum size is 2x normal, and the minimum is half.
    As I stated before, her base mass needs to be stated as a part of this as a constant for abilities like this to make any sense. Additionally:

    She can also consume literally anything without any harmful effects to her body.
    - This implies an immunity to consumed solid poisons, and potentially other things. If this is just fluff it needs to be removed, otherwise how it interacts with eating poisons or acid or fire or other harmful things needs to be clarified.With her body being what it is as well, it needs to be clarified what it means to “consume” something. Is this in reference to the vore ability?

    She will eventually be able to control her ability to absorb water and choose to or not.
    Needs clarification. She will eventually - When?

    Instead, he absorbs it at a rapid rate, causing elemental-less chakra attacks against him, and skin to skin contact, all but completely ineffective against Katsumi
    Immunity to non-elemental chakra attacks, alongside the immunity to physical attacks. Although at first glance this seems strong, I can’t think of many attacks like this that aren’t just tailed beast bomb. Although I still don’t know how I feel about this.

    She will also absorb 5% (rounded down to the nearest whole number) of a person's chakra with skin to skin contact, and things such as chakra blades are absorbed instantly, adding to Katsumi's total pool, and can temporarily increase it beyond her normal threshold.
    This is pretty strong. 5% can be a massive amount. I would prefer if it was made equivalent to the normal chakra drain UA, of 15.

    Vore ability
    This needs to state that it requires fuuinjutsu, as well as a method to escape it. The standard unsealing process would be fine. Additionally, what happens if someone just tears the place up, destroying as much as they can find? Does the person take damage? Additionally, can this absorb techniques that would normally hurt the user? For example, if Rei tries to enwrap a fire ball that would normally hurt her, would she be able to "eat" it and gain immunity? If so, this is effectively immunity against everything if she's fast enough to react to and eat it. This shouldn't be able to work against things that can hurt her.

    So for just her unique ability, this gets:
    Survival as a single cell, immunity to physical attacks, immunity to raw chakra attacks, the ability to split mass into psuedo clones, mass regeneration, a weird transformation technique water absorption, immunity to consumed poisons (immunity to consumed everything), ability to absorb 5% of a person’s chakra through touch, and the strange vore ability that sends people to a pocket dimension.

    The drawbacks are taking +1 Damage from Katon, and +1 Damage from Raiton, plus a 1 post stun if the user ever gets hit by Raiton, Need to take Fuuinjutsu and Ijutsu, 1,000 EXP

    Compared to other Unique Abilities (For example, the Two-Tails gives +1 damage with Katon) this is very bloated and strong. I’m okay with a unique ability essentially giving a clan power, since that’s what the advanced element Unique Abilities essentially do, and so I would like to see this limited to just the raw Hozuki stuff if possible. The Immunity to Physical Damage, Weakness to Raiton+Stun, etc. The weakness to Katon is superfluous, since the Hozuki don’t get it and this is clearly based on the Hozuki, although could be kept as a balancing factor if you really want some of these abilities that may not be able to be slotted in anywhere else. The rest of the abilities (immunity to raw chakra, split mass into pseudo clones, mass regeneration, weird transformation tech, water absorption, immunity to consumed things, chakra drain, vore ability) should all be spread out throughout the rest of the entity here. For example, the regeneration and mass splitting could be spread to replace the normal entity healing that Bijuu get, which isn’t included in this. The chakra drain could be turned into the Chakra Drain UA, which could just be given to Kat in a character reset rather than putting it in the entity abilities. The vore ability, if clarified, could be slotted in as a replacement for what is lost in Chakra Mode. The rest would have to be slotted in somewhere else, but as of now this is way too much to include under the title of a Unique Ability.

    Version One: Needs to clarify if the costs go away after control like the Int debuffs do.

    Version Two: Need to clarify if these costs go away after control like the Int debuffs do

    Chakra Mode: This is where the other abilities from the Unique Ability could be slotted in. Chakra Absorption, or the Vore Ability, or maybe both. What's traded away here would be fine for the Vore Ability, imo, once clarifications are madde.

    Akuma Ryūjin
    Akuma Ryūjin



    Village : Konohagakure
    Rank : Chunin
    Clan : Nature Clan
    Discord Tag : Colt (290CP/130NCP)

    Katsumi's Imaginary Friend Empty Re: Katsumi's Imaginary Friend

    Post by Akuma Ryūjin Sat May 09, 2020 12:55 pm

    I am submitting for review a Custom Bijuu idea that I workout out with Lithium that will be sealed inside of Katsumi. Most of the information is exactly the same as regular Bijuu and Jinchuuriki things, but there are a few notable differences.

    The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.

    Unique Abilities: Much like the other tailed beasts, there are a few things that separate Rei from everyone else. The Jinchuuriki using these abilities in combat will burn the seal for 1 point per post. She has an S-Rank Seal with 500 points.

    Shapeshifter: The Jinchuuriki’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect. This also makes it impossible for the Jinchuuriki to receive damage from physical attacks. Any attacks based on fire will count for 1 tier higher damage (Max of X) as it isn't something that can be absorbed and is capable of destroying the Jinchuuriki’s unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 tier higher than normal for damage (Max of X). The Jinchuuriki’s default mass is 200 pounds. The Jinchuuriki is immune to poisons, lacking the need to breathe or a circulatory system, but is highly susceptible to acid (+1 Tier Damage, Max X). When rendered unconscious the Jinchuuriki’s body will deteriorate into a jelly-like consistency and puddle together.

    Due to the Bijuu's nature, outside healing techniques such as Iijutsu do not work on the Jinchuuriki. If damage blows away chunks of the Jinchuuriki’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary. Any parts that are beyond 100m from the Jinchuuriki’s core will turn to ash rapidly and be lost, and if the Jinchuuriki’s mass falls below two pounds and continues to be destroyed, they will die. The Jinchuuriki will passively regenerate lost mass at 10 lbs every post to reach the Jinchuuriki’s default mass of 200lbs. The Jinchuuriki is able to seamlessly alter their body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish, however the limit to the size that they can extend themselves varies based on her mastery and skill over the Bijuu's chakra and their form. Combat-Oriented Shapeshifting of any sort costs 1CP to engage, and 1CP to maintain for the duration of the conflict.

    It should also be noted that currently, she absorbs water passively, unable to control it, which will cause her overall mass to swell. Her maximum size is 2x normal, and the minimum is half. She can also consume literally anything without any harmful effects to her body. She will eventually be able to control her ability to absorb water and choose to or not (Unlocked with Initial Jinchuuriki Mode)

    Absorbing people or things falls into one of two categories: Consumption and Storage. Simply put, Rei is a creature that due to its lack of proper organs, can consume virtually anything. This process must be made with physical contact with the Jinchuuriki’s body, and they must also be able to ensnare the target with their body. If the target is unwilling, it then becomes a contest of the victim’s Strength and Coordination against the Jinchuuriki’s Strength and Coordination.

    Consumption: Once consumed, the Jinchuuriki’s body begins the process of digesting the target. Against PCs/NPCs, absorbing is not instant and takes +1 post for every tier of the enemies Constitution past D. While inside, the user can get a free hit that cannot be avoided each round, and using any of the Jinchuuriki’s elemental weaknesses from within will automatically result in the target being ‘vomited’ back out. This is an extremely painful process. (Unlocked at Initial Jinchuuriki Mode to be used on PCs/NPCs)

    Storage: Rei is connected to the Bijuu’s mental dimension, but only on an imperfect level. This has granted the creature the ability to connect to a small pocket-dimension that acts as an extension of its body. This is used for the Jinchuuriki to be able to store people or things within the Mindscape inside the Jinchuuriki’s body, and can only be done with people if they are willing. This also allows Rei to have ‘guests’ to speak to Rei itself, instead of through the Jinchuuriki. No damage can be done to the Mindscape by the guests, and they can leave at any time using the typical Genjutsu release technique either themselves or having someone else do it. (Locked until the Control Fight is about to happen)




    Aside the information above, everything else is extremely similar to normal for a Jinchuuriki.

    Chakra Access
    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery
    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.

    Initial Jinchuuriki Mode
    This is a state in which the Bijuu’s power slowly begins to control the host’s body, causing their true form to be dominant, being that of a pink-skinned almost alienesque form. The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.

    Version One
    When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host. V1 provides an A-Rank Defense. +1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki. Once Control is obtained, CP is no longer drained.

    Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.

    Version Two
    After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red. The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards. An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post. Once Control is obtained, CP is no longer drained.

    While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.

    To master this state, simply spend 350 Experience Points to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond.

    Control
    Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.

    Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.

    It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.

    Rei Takeover (Tailed Beast Mode)
    This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen. Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.

    Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will. Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.

    Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.

    Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared.

    Bond
    The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3000 Experience points that has been invested into Bijuu powers, with an additional 100 Experience per tail of that Bijuu. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.

    Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.

    Seals
    In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.

    Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.

    Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
    E-Rank: 25
    D-Rank: 50
    C-Rank: 100
    B-Rank: 150
    A-Rank: 300
    S-Rank: 500

    Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
    Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Initial Jinchuuriki Mode: 10
    Version One: 15
    Version Two: 25
    Tailed Beast Mode: 30
    Chakra Mode: 15

    Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.

    Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.

    A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.

    Bijuu Info:
    Appearance:
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

    Katsumi's Imaginary Friend Empty Re: Katsumi's Imaginary Friend

    Post by Chigetsu Sun May 17, 2020 3:40 pm

    The Bijuu itself needs to be edited. The Bijuu has straight S-tier Stats...which you can imagine in tailed beast mode...yeah. This is supposed to be like a faux Zero Tails, correct? Zero is generally inferior to Bijuu iirc. The stats should be very similar.


    The Jinchuuriki’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect.

    Still says this.


    This also makes it impossible for the Jinchuuriki to receive damage from physical attacks.

    This is an EXTREMELY powerful ability. To have complete immunity to all physical attacks at ALL TIMES is a very powerful ability. This needs to be locked behind the usage of their version of Chakra Mode, similar to how CM grants an S-rank Shield that is has a specific damage type immunity. However, as I stated before, this is an extremely powerful ability and takes a lot of oomph.


    The Jinchuuriki is immune to poisons, lacking the need to breathe or a circulatory system

    This is again fairly powerful. Immunity to Poison, no need to breathe, and the stated lack of circulatory system suggests the Jinchu is immune to bleed as well, though already heavily suggested.

    The Jinchu gets immunity to all Physical attacks at all times with no cost, immunity to poison, and no need for a respiratory system or circulatory system for what? +1 rank in damage to Fire, Lightning, and Acid? That's far from balanced and this Entity needs to take a hit elsewhere.


    The Jinchuuriki is able to seamlessly alter their body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision.


    This is an extremely powerful ability as well, though it may not seem like it on the surface. To be able to shrink and enlarge at-will like Antman, or bisect yourself and any part of your body  like Osmosis Jones for only 1 CP and no cooldown is insane.

    The size needs dimensions stated. Like a minimum and maximum. This is to prevent shrinking into a nano-sized cell and being undetected, or growing to the size of a Large Base and swallowing it whole. This also needs a higher cost and a cooldown between shifts.


    While inside, the user can get a free hit that cannot be avoided each round, and using any of the Jinchuuriki’s elemental weaknesses from within will automatically result in the target being ‘vomited’ back out. This is an extremely painful process.

    I believe the wording here is askew. Shouldn't it say "the victim can get a free hit that cannot be avoided each round." seeing as the wording suggests the user it the victim in the scenario.  


    Once consumed, the Jinchuuriki’s body begins the process of digesting the target. Against PCs/NPCs, absorbing is not instant and takes +1 post for every tier of the enemies Constitution past D.

    How does this look in terms of damage? Does it even cause damage? Like lets say I have A-tier Con, which would take 4 rounds for me to be digested. If I manage to break out on the 3rd round do I suffer any damage?




    Overall this Entity grants way too much. I mean, it is for the most part just the regular Bijuu Entity. Except it grants some insane abilities under the "Unique Ability" section. Keep in mind that Physical attacks include: Water, Earth, Wind, Blunt, Pierce, and Slash. General Physical Immunity will grant you immunity to all of those damage types up to X-rank. The +1 rank to Fire and Lightning is hardly justifiable. And +1 rank to Acid, which is exclusively a Chemistry thing, is barely support for the cause.
    Akuma Ryūjin
    Akuma Ryūjin



    Village : Konohagakure
    Rank : Chunin
    Clan : Nature Clan
    Discord Tag : Colt (290CP/130NCP)

    Katsumi's Imaginary Friend Empty Re: Katsumi's Imaginary Friend

    Post by Akuma Ryūjin Sun May 17, 2020 4:35 pm

    This was the fix for the worry about her being able to survive as a single cell, already applied:

    Any parts that are beyond 100m from the Jinchuuriki’s core will turn to ash rapidly and be lost, and if the Jinchuuriki’s mass falls below two pounds and continues to be destroyed, they will die.

    Physical immunity is something that a D-Rank Hozuki, starting out, gains from a single +1 Tier damage from Lightning.  A restricted level ability of Immunity to Physical and Poison, while +1 Tier Damage to Lightning, Fire, Acid AND not being able to be healed with Iijutsu seems fair to me, if not a little too much in the way of drawbacks.

    This was already in the app regarding size constraints:

    Her maximum size is 2x normal, and the minimum is half.

    Changed (user) to (victim) as requested

    Modification made to:

    This is an extremely painful process, but managing to break out before the digestion will disorient the enemy, but they will be relatively unharmed (No Damage)

    Changed Bijuu Stats to below one tails level:

    Strength: A
    Constitution: A
    Stamina: S
    Speed: A
    Coordination: S
    Intelligence: S
    Perception: A





    I am submitting for review a Custom Bijuu idea that I workout out with Lithium that will be sealed inside of Katsumi. Most of the information is exactly the same as regular Bijuu and Jinchuuriki things, but there are a few notable differences.

    The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.

    Unique Abilities: Much like the other tailed beasts, there are a few things that separate Rei from everyone else. The Jinchuuriki using these abilities in combat will burn the seal for 1 point per post. She has an S-Rank Seal with 500 points.

    Shapeshifter: The Jinchuuriki’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect. This also makes it impossible for the Jinchuuriki to receive damage from physical attacks. Any attacks based on fire will count for 1 tier higher damage (Max of X) as it isn't something that can be absorbed and is capable of destroying the Jinchuuriki’s unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 tier higher than normal for damage (Max of X). The Jinchuuriki’s default mass is 200 pounds. The Jinchuuriki is immune to poisons, lacking the need to breathe or a circulatory system, but is highly susceptible to acid (+1 Tier Damage, Max X). When rendered unconscious the Jinchuuriki’s body will deteriorate into a jelly-like consistency and puddle together.

    Due to the Bijuu's nature, outside healing techniques such as Iijutsu do not work on the Jinchuuriki. If damage blows away chunks of the Jinchuuriki’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary. Any parts that are beyond 100m from the Jinchuuriki’s core will turn to ash rapidly and be lost, and if the Jinchuuriki’s mass falls below two pounds and continues to be destroyed, they will die. The Jinchuuriki will passively regenerate lost mass at 10 lbs every post to reach the Jinchuuriki’s default mass of 200lbs. The Jinchuuriki is able to seamlessly alter their body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish, however the limit to the size that they can extend themselves varies based on her mastery and skill over the Bijuu's chakra and their form. Combat-Oriented Shapeshifting of any sort costs 1CP to engage, and 1CP to maintain for the duration of the conflict.

    It should also be noted that currently, she absorbs water passively, unable to control it, which will cause her overall mass to swell. Her maximum size is 2x normal, and the minimum is half. She can also consume literally anything without any harmful effects to her body. She will eventually be able to control her ability to absorb water and choose to or not (Unlocked with Initial Jinchuuriki Mode)

    Absorbing people or things falls into one of two categories: Consumption and Storage. Simply put, Rei is a creature that due to its lack of proper organs, can consume virtually anything. This process must be made with physical contact with the Jinchuuriki’s body, and they must also be able to ensnare the target with their body. If the target is unwilling, it then becomes a contest of the victim’s Strength and Coordination against the Jinchuuriki’s Strength and Coordination.

    Consumption: Once consumed, the Jinchuuriki’s body begins the process of digesting the target. Against PCs/NPCs, absorbing is not instant and takes +1 post for every tier of the enemies Constitution past D. While inside, the victim can get a free hit that cannot be avoided each round, and using any of the Jinchuuriki’s elemental weaknesses from within will automatically result in the target being ‘vomited’ back out. This is an extremely painful process, but managing to break out before the digestion will disorient the enemy, but they will be relatively unharmed (No Damage). (Unlocked at Initial Jinchuuriki Mode to be used on PCs/NPCs)

    Storage: Rei is connected to the Bijuu’s mental dimension, but only on an imperfect level. This has granted the creature the ability to connect to a small pocket-dimension that acts as an extension of its body. This is used for the Jinchuuriki to be able to store people or things within the Mindscape inside the Jinchuuriki’s body, and can only be done with people if they are willing. This also allows Rei to have ‘guests’ to speak to Rei itself, instead of through the Jinchuuriki. No damage can be done to the Mindscape by the guests, and they can leave at any time using the typical Genjutsu release technique either themselves or having someone else do it. (Locked until the Control Fight is about to happen)




    Aside the information above, everything else is extremely similar to normal for a Jinchuuriki.

    Chakra Access
    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery
    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post.

    Initial Jinchuuriki Mode
    This is a state in which the Bijuu’s power slowly begins to control the host’s body, causing their true form to be dominant, being that of a pink-skinned almost alienesque form. The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.

    Version One
    When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host. V1 provides an A-Rank Defense. +1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki. Once Control is obtained, CP is no longer drained.

    Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.

    Version Two
    After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red. The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards. An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post. Once Control is obtained, CP is no longer drained.

    While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.

    To master this state, simply spend 350 Experience Points to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond.

    Control
    Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.

    Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.

    It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.

    Rei Takeover (Tailed Beast Mode)
    This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen. Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.

    Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will. Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.

    Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.

    Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared.

    Bond
    The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3000 Experience points that has been invested into Bijuu powers, with an additional 100 Experience per tail of that Bijuu. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.

    Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.

    Seals
    In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.

    Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.

    Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
    E-Rank: 25
    D-Rank: 50
    C-Rank: 100
    B-Rank: 150
    A-Rank: 300
    S-Rank: 500

    Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
    Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Initial Jinchuuriki Mode: 10
    Version One: 15
    Version Two: 25
    Tailed Beast Mode: 30
    Chakra Mode: 15

    Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.

    Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.

    A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.

    Bijuu Info:
    Appearance:
    Akuma Ryūjin
    Akuma Ryūjin



    Village : Konohagakure
    Rank : Chunin
    Clan : Nature Clan
    Discord Tag : Colt (290CP/130NCP)

    Katsumi's Imaginary Friend Empty Re: Katsumi's Imaginary Friend

    Post by Akuma Ryūjin Tue May 26, 2020 6:25 pm

    I am submitting for review a Custom Bijuu idea that I workout out with Lithium that will be sealed inside of Katsumi. Most of the information is exactly the same as regular Bijuu and Jinchuuriki things, but there are a few notable differences.

    The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.

    Unique Abilities: Much like the other tailed beasts, there are a few things that separate Rei from everyone else. The Jinchuuriki using these abilities in combat will burn the seal for 1 point per post. She has an S-Rank Seal with 500 points.

    Shapeshifter: The Jinchuuriki is able to seamlessly alter their body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish, however the limit to the size that they can extend themselves varies based on her mastery and skill over the Bijuu's chakra and their form. Combat-Oriented Shapeshifting of any sort costs 1CP to engage, and 1CP to maintain for the duration of the conflict, and has a one post cool down, meaning she can only change forms once every other post.

    Rei’s Blessing (Unlocked at Bond): The Jinchuuriki’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect. This also makes it impossible for the Jinchuuriki to receive damage from physical attacks. Any attacks based on fire will count for 1 tier higher damage (Max of X) as it isn't something that can be absorbed and is capable of destroying the Jinchuuriki’s unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 tier higher than normal for damage (Max of X). The Jinchuuriki’s default mass is 200 pounds. The Jinchuuriki is immune to poisons, lacking the need to breathe or a circulatory system, but is highly susceptible to acid (+1 Tier Damage, Max X). When rendered unconscious the Jinchuuriki’s body will deteriorate into a jelly-like consistency and puddle together.

    Due to the Bijuu's nature, outside healing techniques such as Iijutsu do not work on the Jinchuuriki. If damage blows away chunks of the Jinchuuriki’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary. Any parts that are beyond 100m from the Jinchuuriki’s core will turn to ash rapidly and be lost, and if the Jinchuuriki’s mass falls below two pounds and continues to be destroyed, they will die. The Jinchuuriki will passively regenerate lost mass at 10 lbs every post to reach the Jinchuuriki’s default mass of 200lbs.

    It should also be noted that by default, the Jinchuuriki absorbs water passively, unable to control it, which will cause their overall mass to swell. The Jinchuuriki’s maximum size is 2x normal, and the minimum is half. They can also consume literally anything without any harmful effects to her body. They will eventually be able to control their ability to absorb water and choose to or not. (Unlocked with Initial Jinchuuriki Mode)

    Absorbing people or things falls into one of two categories: Consumption and Storage. Simply put, Rei is a creature that due to its lack of proper organs, can consume virtually anything. This process must be made with physical contact with the Jinchuuriki’s body, and they must also be able to ensnare the target with their body. If the target is unwilling, it then becomes a contest of the victim’s Strength and Coordination against the Jinchuuriki’s Strength and Coordination.

    Consumption: Once consumed, the Jinchuuriki’s body begins the process of digesting the target. Against PCs/NPCs, absorbing is not instant and takes +1 post for every tier of the enemies Constitution past D. While inside, the victim can get a free hit that cannot be avoided each round, and using any of the Jinchuuriki’s elemental weaknesses from within will automatically result in the target being ‘vomited’ back out. This is an extremely painful process, but managing to break out before the digestion will disorient the enemy, but they will be relatively unharmed (No Damage). (Unlocked at Initial Jinchuuriki Mode to be used on PCs/NPCs)

    Storage: Rei is connected to the Bijuu’s mental dimension, but only on an imperfect level. This has granted the creature the ability to connect to a small pocket-dimension that acts as an extension of its body. This is used for the Jinchuuriki to be able to store people or things within the Mindscape inside the Jinchuuriki’s body, and can only be done with people if they are willing. This also allows Rei to have ‘guests’ to speak to Rei itself, instead of through the Jinchuuriki. No damage can be done to the Mindscape by the guests, and they can leave at any time using the typical Genjutsu release technique either themselves or having someone else do it. (Locked until Version 2 Mastery)




    Aside the information above, everything else is extremely similar to normal for a Jinchuuriki.

    Chakra Access
    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery
    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post, and must reach 50% before it can be tapped into again.

    Initial Jinchuuriki Mode
    This is a state in which the Bijuu’s power slowly begins to control the host’s body, causing their true form to be dominant, being that of a pink-skinned almost alienesque form. The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.

    Version One
    When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host. V1 provides an A-Rank Defense. +1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki. Once Control is obtained, CP is no longer drained.

    Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.

    Version Two
    After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red. The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards. An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post. Once Control is obtained, CP is no longer drained.

    While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.

    To master this state, simply spend 350 Experience Points to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond.

    Control
    Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.

    Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.

    It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.

    Rei Takeover (Tailed Beast Mode)
    This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen. Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.

    Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will. Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.

    Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.

    Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared. (Bond must be unlocked)

    Bond
    The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3100 Experience points that has been invested into Bijuu powers. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.

    Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.

    Seals
    In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.

    Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.

    Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
    E-Rank: 25
    D-Rank: 50
    C-Rank: 100
    B-Rank: 150
    A-Rank: 300
    S-Rank: 500

    Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
    Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Initial Jinchuuriki Mode: 10
    Version One: 15
    Version Two: 25
    Tailed Beast Mode: 30
    Chakra Mode: 15

    Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.

    Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.

    A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.

    Bijuu Info:
    Appearance:
    Morithar Alaris
    Morithar Alaris



    Village : Iwagakure
    Rank : Jounin
    Clan : No u
    Discord Tag : Malyaska#2258

    Katsumi's Imaginary Friend Empty Re: Katsumi's Imaginary Friend

    Post by Morithar Alaris Thu May 28, 2020 12:06 pm

    Katsumi Kurahasa wrote:I am submitting for review a Custom Bijuu idea that I workout out with Lithium that will be sealed inside of Katsumi.  Most of the information is exactly the same as regular Bijuu and Jinchuuriki things, but there are a few notable differences.

    The name of the Bijuu is Nise Reibi (Translates to Fake Zero Tailed Beast) who prefers the name Rei.

    Unique Abilities:  Much like the other tailed beasts, there are a few things that separate Rei from everyone else.  The Jinchuuriki using these abilities in combat will burn the seal for 1 point per post.  She has an S-Rank Seal with 500 points.

    Shapeshifter:  The Jinchuuriki is able to seamlessly alter their body's color, shape, texture, opacity, density, size and physical state (Liquid to Solid Ratio) at will with extreme precision. This allows them to seamlessly alter their physical appearance any way they wish, however the limit to the size that they can extend themselves varies based on her mastery and skill over the Bijuu's chakra and their form. Combat-Oriented Shapeshifting of any sort costs 1CP to engage, and 1CP to maintain for the duration of the conflict, and has a one post cool down, meaning she can only change forms once every other post.

    Rei’s Blessing (Unlocked at Bond): The Jinchuuriki’s body is now a composition of identical cells. Every cell can serve as a brain cell, nerve cell, and muscle cell at the same time, as they are universal stem-cells. Thus, as the thought process is undertaken by different cells at different times, sleep is unnecessary and Eidetic Memory is also a side-effect.  This also makes it impossible for the Jinchuuriki to receive damage from physical attacks. Any attacks based on fire will count for 1 tier higher damage (Max of X) as it isn't something that can be absorbed and is capable of destroying the Jinchuuriki’s unique body. Any techniques based on electricity will stun and overload the individual cells, paralyzing them for one post if they are hit, are counted as 1 tier higher than normal for damage (Max of X). The Jinchuuriki’s default mass is 200 pounds.  The Jinchuuriki is immune to poisons, lacking the need to breathe or a circulatory system, but is highly susceptible to acid (+1 Tier Damage, Max X).  When rendered unconscious the Jinchuuriki’s body will deteriorate into a jelly-like consistency and puddle together.

    Due to the Bijuu's nature, outside healing techniques such as Iijutsu do not work on the Jinchuuriki. If damage blows away chunks of the Jinchuuriki’s body or cuts off chunks, etc, the cells turn to transparent liquid and move towards the primary mass, eating their way through if necessary.  Any parts that are beyond 100m from the Jinchuuriki’s core will turn to ash rapidly and be lost, and if the Jinchuuriki’s mass falls below two pounds and continues to be destroyed, they will die.  The Jinchuuriki will passively regenerate lost mass at 10 lbs every post to reach the Jinchuuriki’s default mass of 200lbs.

    It should also be noted that by default, the Jinchuuriki absorbs water passively, unable to control it, which will cause their overall mass to swell.  The Jinchuuriki’s maximum size is 2x normal, and the minimum is half.  They can also consume literally anything without any harmful effects to her body.  They will eventually be able to control their ability to absorb water and choose to or not.  (Unlocked with Initial Jinchuuriki Mode)

    Absorbing people or things falls into one of two categories: Consumption and Storage.  Simply put, Rei is a creature that due to its lack of proper organs, can consume virtually anything. This process must be made with physical contact with the Jinchuuriki’s body, and they must also be able to ensnare the target with their body. If the target is unwilling, it then becomes a contest of the victim’s Strength and Coordination against the Jinchuuriki’s Strength and Coordination.

    Consumption: Once consumed, the Jinchuuriki’s body begins the process of digesting the target. Against PCs/NPCs, absorbing is not instant and takes +1 post for every tier of the enemies Constitution past D.  While inside, the victim can get a free hit that cannot be avoided each round, and using any of the Jinchuuriki’s elemental weaknesses from within will automatically result in the target being ‘vomited’ back out.  This is an extremely painful process, but managing to break out before the digestion will disorient the enemy, but they will be relatively unharmed (No Damage). (Unlocked at Initial Jinchuuriki Mode to be used on PCs/NPCs)

    Storage:  Rei is connected to the Bijuu’s mental dimension, but only on an imperfect level. This has granted the creature the ability to connect to a small pocket-dimension that acts as an extension of its body. This is used for the Jinchuuriki to be able to store people or things within the Mindscape inside the Jinchuuriki’s body, and can only be done with people if they are willing.  This also allows Rei to have ‘guests’ to speak to Rei itself, instead of through the Jinchuuriki.  No damage can be done to the Mindscape by the guests, and they can leave at any time using the typical Genjutsu release technique either themselves or having someone else do it. (Locked until Version 2 Mastery)




    Aside the information above, everything else is extremely similar to normal for a Jinchuuriki.

    Chakra Access
    The first thing a Jinchuuriki will attempt when trying to gain better control over the beast within is accessing its chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki’s and, because it only counts against the Bijuu when used, it can be very beneficial to the Jinchuuriki. Gaining access to a Bijuu’s chakra usually begins at pleading with the Bijuu to use its power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves, and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki, whose life is linked to theirs, but only for short periods of time. A Jinchuuriki is initially able to access the Bijuu’s Stamina for one post out of a topic. With more usage, the Bijuu begins to trust the Jinchuuriki’s ability to effectively use its chakra and may allow increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. By spending 100 Experience posts, a Jinchuuriki can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed. Be careful, though, because the Bijuu's Stamina can run out, which brings us to:

    Chakra Recovery
    If you somehow manage to actually use up all or most of a Bijuu’s Stamina, the Bijuu will enter into a focused meditation devoted to regaining its reserves. This is a time when the beast’s power will be completely cut off from the host, preventing any sort of ability at all related to the Bijuu. Recovery occurs at a rate of 10% per post, and must reach 50% before it can be tapped into again.

    Initial Jinchuuriki Mode
    This is a state in which the Bijuu’s power slowly begins to control the host’s body, causing their true form to be dominant, being that of a pink-skinned almost alienesque form.  The Jinchuuriki’s eyes will change to black with red irises, and the body will be increased in size slightly. This is a response to extreme stress, when the Jinchuuriki loses control over the emotional state and the Bijuu’s influence is allowed to seep into the subconscious. Animalistic instincts begin to take over. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while draining the Jinchuuriki 15 CP per post. Something unique to note with Bijuu is that their behavior more accurately reflects that of the Bijuu.  This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.

    Version One
    When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either remaining in the Initial Jinchuuriki Mode for 3 posts (or 5 if mastered), or the strain is particularly great, the skin begins to darken to a purple with an almost acidic smell emanating from their body. Version One increases the physical body while draining even more chakra from its host.  V1 provides an A-Rank Defense.  +1 Tier Boost to Strength, Speed, and Coordination at the cost of 20 CP per post from the Jinchuuriki.  Once Control is obtained, CP is no longer drained.

    Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, Jinchuuriki gain access to and Tailed Beast Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the unique cells of the Jinchuuriki’s body. Version One's body can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master this state, the Jinchuuriki must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum.  

    Version Two
    After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Bijuu’s maximum level of Version One for 3 posts (or 5 if mastered), her eyes will begin to glow completely red.  The body is enhanced greatly, as well, but chakra reserves take a heavy hit and the body is left weakened afterwards.  An additional 1 Tier Boost to Strength, Constitution, Speed, Perception and Coordination at the cost of 25CP from the Jinchuuriki per post.  Once Control is obtained, CP is no longer drained.

    While in Version Two, a Jinchuuriki will gain access to the Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.

    To master this state, simply spend 350 Experience Points to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond.

    Control
    Whenever a Jinchuuriki feels that they’ve reached a point in their journey that full manipulation of the Bijuu’s power is needed, they may challenge that Bijuu in combat. This battle will take place in the mind, with the battlefield set as whatever that specific Jinchuuriki’s mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the Jinchuuriki will have access to none of the Bijuu’s power and, in most cases, will be fighting that Bijuu at full strength one-on-one. Those that possess the Sharingan or other Jinchuuriki can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the Bijuu’s chakra and containing it within the host, a task that is left entirely to the Jinchuuriki. Bijuu of higher tails have denser levels of chakra that is both heavier and more toxic than lesser tails, though the disparity in actual amount is small. For every Tail that the Bijuu possesses, the Jinchuuriki will need to complete an extraction. An extraction is done by disabling the Bijuu long enough to remove all or a portion of its chakra, done once per post.

    Once all of the Bijuu’s chakra has been extracted, the Jinchuuriki is now able to use it freely. Initial Jinchuuriki Mode and the Version forms no longer cost the Jinchuuriki chakra, and the Jinchuuriki will now gain access to the Tailed Beast Telepathy technique. However, the primary benefit is that Bijuu abilities will now deteriorate the seal at a slower rate, allowing more usage of demon chakra before the seal is broken.

    It's important to note that the maximum amount of experience a Jinchuuriki can invest in their Bijuu without having gained control is 3000 experience points. After that, they are absolutely required to fight the Bijuu in their minds and achieve control before they can be able to invest any further points and gain more abilities.

    Rei Takeover (Tailed Beast Mode)
    This is what occurs when Rei feels that it needs to take over for a short time to handle a situation that has arisen.  Forcing it’s chakra through the seal, at great loss to its own reserves, Rei takes over the Jinchuuriki’s Body and manipulates it under its own will. This is incredibly difficult to master, however, and takes great time and practice for their bodies to synchronize and be able to transfer freely. Once in any of the following stages, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.

    Initial (0 Exp): Rei forcibly takes control, gaining access to its original stats and manipulating the Jinchuuriki’s body according to its own will.  Using this level requires the Jinchuuriki to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 60 CP per post is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the previous forms, Rei will berate them and begin to start an argument that will give the Jinchuuriki a monumental headache, usually in such a manner that other people can hear.

    Partial (250 Exp): Now a considerable amount of the Bijuu is beginning to synchronize with the Jinchuuriki’s body as the Jinchuuriki becomes more accustomed to properly siphoning that power. Using the Partial costs 45 CP per post, however, and the Jinchuuriki must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the Jinchuuriki has reached the Partial level and gained Control over the Bijuu's chakra may their synchronization be transmitted through this transformation. Advanced is set at 35 CP per post.

    Master (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the Bijuu. The costs are 25 CP per post. There isn't much to say about this level other than the Jinchuuriki will now be a force of nature and something to be feared. (Bond must be unlocked)

    Bond
    The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3100 Experience points that has been invested into Bijuu powers. This is a running total based on how far the Jinchuuriki progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; the Bijuu no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate its vast power in as little as accessing its chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.

    Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any Jinchuuriki to achieve Bond before achieving Control.

    Seals
    In order to become a Jinchuuriki in the first place, a character must have a Fuuinjutsu technique that is capable of sealing a Bijuu applied to the body and used in the presence of the Bijuu. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the Bijuu being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host body, and is also what binds the Jinchuuriki's life to the Bijuu's. Obviously, this causes the Bijuu to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the Jinchuuriki's life.

    Breaking the seal is a long process that involves forcing demonic chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain Tailed Beasts are inherently linked to the Jinchuuriki's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the Jinchuuriki is wounded or near death and that will falters, the Bijuu will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki Forms. Of course, at any point, the host can mentally undo the seal and release the Bijuu that way. This will still kill the host, however.

    Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the Jinchuuriki is killed and the Bijuu is released. The point values are as follows:
    E-Rank: 25
    D-Rank: 50
    C-Rank: 100
    B-Rank: 150
    A-Rank: 300
    S-Rank: 500

    Using any Tailed Beast abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the Jinchuuriki take great care in accessing any demonic power. The points lost for each post that an ability is used are listed below:
    Unique Ability: 1 [Elemental Ninjutsu Rank Reductions UAs Do Not Damage Seals If the User Has the Element Prior to Gaining the Bijuu]
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Initial Jinchuuriki Mode: 10
    Version One: 15
    Version Two: 25
    Tailed Beast Mode: 30
    Chakra Mode: 15

    Gaining Control over the Bijuu's chakra will allow the Jinchuuriki to utilize it in a more secure manner, though because the Bijuu does not wish to work alongside the Jinchuuriki, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.

    Once a Bond is formed, the Bijuu will no longer use its chakra to deteriorate the seal. For those not quite so progressed with their Tailed Beast, however, there is a way to reinforce the seal. Seals that contain Tailed Beasts can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.

    A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.

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