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    Satori Ryuutei [Custom Jutsu]

    Satori Ryuutei
    Satori Ryuutei



    Village : Kirigakure
    Rank : Chunin
    Clan : Ryuutei
    Discord Tag : Heart#9818

    Satori Ryuutei  [Custom Jutsu] Empty Satori Ryuutei [Custom Jutsu]

    Post by Satori Ryuutei Thu May 28, 2020 6:56 pm

    Taijutsu:
    Ninjutsu:
    Genjutsu:


    Last edited by Satori Ryuutei on Thu May 28, 2020 10:10 pm; edited 2 times in total
    Satori Ryuutei
    Satori Ryuutei



    Village : Kirigakure
    Rank : Chunin
    Clan : Ryuutei
    Discord Tag : Heart#9818

    Satori Ryuutei  [Custom Jutsu] Empty Re: Satori Ryuutei [Custom Jutsu]

    Post by Satori Ryuutei Thu May 28, 2020 7:44 pm

    Fuuinjutsu:
    Iryojutsu:


    Last edited by Satori Ryuutei on Tue Jun 02, 2020 9:18 am; edited 3 times in total
    Morithar Alaris
    Morithar Alaris



    Village : Iwagakure
    Rank : Jounin
    Clan : No u
    Discord Tag : Malyaska#2258

    Satori Ryuutei  [Custom Jutsu] Empty Re: Satori Ryuutei [Custom Jutsu]

    Post by Morithar Alaris Thu May 28, 2020 9:26 pm

    Name: Predators Focus
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Intelligence, B-Rank Precognition, Available Unique Booster Technique Slot
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user has trained their body relentlessly to the point that their body no longer relies on the mind to properly react to situations. Their muscle memory and senses have been sharpened to such a heavy extent that through just a bit of chakra, their bodies react near-instantaneously to speeds well beyond their normal limitations. This intense physical training provides them a ++ Unique Stat Boost to Perception while active.
    Weaknesses: Takes up the characters Unique Booster Technique slot.



    Name: Foundation Stance: Impact
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the users raw physical power, based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Strength while active by amplifying their actions through momentum.
    Weaknesses: N/A



    Name: Foundation Stance: Grace
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline mobility and movement speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Speed while active by amplifying their actions through bursts of chakra to propel their bodies at greater speeds.
    Weaknesses: N/A



    Name: Foundation Stance: Mobility
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline coordination and combat speed based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Coordination while active by amplifying their actions through erratic shifts of the body causing their movements to become far more difficult to keep track of.
    Weaknesses: N/A



    Name: Foundation Stance: Fortress
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A form of Taijutsu specifically designed to amplify the user's baseline durability based around the concept of one of the "Foundation" stances that Satori has created. This basic form is one that allows the user to add ++ to their Constitution while active by amplifying their body with a passive layer of chakra within their skin, increasing its durability for strikes and blocks.
    Weaknesses: N/A



    Name: Snake Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The basic attack of the "Snake Stance", while the flowing motions of the stance allow the user to dance around targets more effectively, they steadily build up momentum and wait until the perfect oportunity before releasing all their momentum into a single powerful strike aimed at a lethal area with superior raw power, adding ++ to the strikes Strength.
    Weaknesses: N/A



    Name: Cobra Dance
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator, granting them a ++ to their Coordination for the defensive action.
    Weaknesses: N/A



    Name: Enfeebling Bite
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high speed blow desinged to stun and throw the target off, often used as the initial blow to set up for the more deadly bite technique. The blow gains a ++ to its Coordination.
    Weaknesses: N/A



    Name: Lunge
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user launches themselves to the side or forward spring boarding off their limbs using more effort than normal, boosting their Speed by ++. Generally, a technique used for last minute dodges or to help clear distance for attacks.
    Weakness: None.



    Name: Burst Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based strike at the target infusing it with the momentum of their last movement with more effort than normal, boosting their Strength by ++. Generally, a technique used for a sudden increase in physical power.
    Weakness: None.



    Name: Pattern Reading
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user takes a single moment to suddenly focus on everything around them as keenly as possible. Harsh training hammered into the Taijutsu user to never drop their surroundings amplifying their focus so that they gain ++ to Perception. Generally used to counter an opponent at the last second or defend, but can also be used to read their defensive patterns mid-attack.
    Weakness: None.



    Name: Body Block
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user right before the pinnacle of momentum is launched at them locks their muscles up and moves into the attack. This allows them to absorb the force of the attack at its weakest and increase their chances of coming out of the attack suffering only minor wounds instead of serious wounds granting them ++ to Constitution.
    Weakness: None.



    Name: Focal Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based movement or strikes at their target that acts at the very last minute of contact to throw off an opponent reading on them, allowing them to strike with far more effort than normal, boosting their Coordination by ++ for that action. Generally, a technique used for last minute blocks or strike speed increases.
    Weakness: None.

    Name: Snake Fist
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A stance that was created by Mako in the hopes of creating a style that instead of focusing on raw power, like Arhat, instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively, increasing their Speed by one tier.
    Weaknesses: If the user of the technique doesn't have the Taijutsu Skill, then using this technique causes them to suffer a loss of one + to their Strength while it is active.



    Name: Pythons Hold
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: "Snake Fist" Known, and Activated.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the target's body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the targets own fingers and hands. While using this hole the user gains one tier increased to Strength. The combination is designed to shut out the ability to perform handseals or strike using the arms for both the user and target, while choking out the target with tremendous crushing power the hold grants.
    Weaknesses: The use of this ends the "Snake Fist" stance, forcing the user to re-activate the stance should their hold break. Similarly, it opens them up to attacks and requires energy to maintain properly unlike the other attacks of the style.[/spoiler]

    Taijutsu no longer get apped at one rank lower so please adjust the costs accordingly ^_^

    Name: Blind Warrior
    Rank: S
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses such as hearing, touch (ie. Feeling a blow ruffle their clothing and dodging based on that), scent and so forth. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
    Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.

    I'd rather see this as higher than D rank in cost as it basically bridges the gap between the B rank perception capabilities to fight without sight, which classifies it as a hindrance still, and being able to fight without sight at all with no hindrance whatsoever.

    Let's make it B rank cost, which will still get reduced to C rank when you use it since while taijutsu is not apped at a rank lower in terms of cost, it still gets the 1 rank cost reduction when used.

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a - to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Genjutsu may not provide stat debuffs as found here



    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Lower the psych damage to D



    Name: Rolling Fog
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 65m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Seal of Confrontation
    Description: A basic illusion that is designed to mimic the usage of the "Hidden Mist" technique. Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This illusion causes the appearance of mist and fog to roll into the area from a nearby source of water, or to be "expelled" from the user's mouth. Those within this fog suffer a loss of -- to their Perception.
    Weaknesses: Though it cannot be technically "blown away" if the user does not perfectly control the fog in reaction to strong bursts of wind, the illusion can easily be seen through.



    Name: Snake Eyes: Killer Intent
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user makes eye contact with the target, causing them to suffer weakness that can hinder movements and buy the user a moment to counter or defend that they normally wouldn't have, lowering the targets coordination by -- and speed by - while it is active. The target sees the user's eyes as being reptilian and snakelike, similar to a snake staring down its prey. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: N/A



    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the target seeing the user smile wide. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.


    As stated above, Genjutsu may not provide stat debuffs.

    Name: Nightmare
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, B-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon -> Money -> Tiger
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. The user must make contact with the target to suddenly begin enduring horrendous nightmares based on their own subconscious. This could be anything from being afraid of insects, so bugs begin crawling out of the targets orifices. Or, something as brutal as having spikes drilled through their body, and so forth. This causes B-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state comparable to suffering the intense pain, fatigue of a panic attack per post. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of one S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Approved

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon → Money → Tiger → Bird → Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Upkeep needs to be 20.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: Tiger → Snake
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.


    While a neat drawback to give your opponent a better chance to see the genjutsu it still bequeaths a stat buff which genjutsu can't do.

    Also, you can lower the cost to 30.
    Morithar Alaris
    Morithar Alaris



    Village : Iwagakure
    Rank : Jounin
    Clan : No u
    Discord Tag : Malyaska#2258

    Satori Ryuutei  [Custom Jutsu] Empty Re: Satori Ryuutei [Custom Jutsu]

    Post by Morithar Alaris Thu May 28, 2020 9:27 pm

    Name: Stasis Seal
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret, Forbidden
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: Tiger
    Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
    Weaknesses: Extensive chakra cost and high requirements to learn. Cannot be used on living tissue and individuals, etc. Only tissue, organs, corpses, etc.

    Approved


    Name: Diagnosis
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Standard
    Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Rat
    Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
    Weaknesses: User must remain mostly immobile and focused on the target. Without proper medical knowledge, the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.

    Approved

    Name: Focus
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, for a brief moment augmenting their natural reaction time and senses as the world seems to slow around them. This allows an action to gain +1 Tier to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    So while Ijutsu can indeed buff perception it can only do so as a secondary buff, meaning it can only buff your perception in regards to one thing.

    Specify that this buff can only be used on either physical threats or that it can be used to recognize one is in a genjutsu easier.



    Name: Flex
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Rat
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. This allows them to flex, contort, and move with far higher speed than before. This allows an action to gain +1 Tier to Coordination.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.


    As above, coordination is on Ijutsu's list of things that it can buff, but only as a secondary buff. So clarify what type of action it can be used on. Offensive, or defensive.



    Name: Flash
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: The user is able to release a blow with a minor burst of chakra that is infused into the users tendons and ligaments amplifying flexibility and raw movement speed for a brief moment. This allows an action to gain +1 Tier to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Third verse, same as the first. Speed is secondary in Ijutsu buffing world, so let's get this assigned to either running away or toward an enemy.



    Name: Great Wall
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, C-Class Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Bird
    Description: The user is able to infuse their chakra into their skin to increase raw durability. This allows an action to gain ++ to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Same as above, Con is secondary on Ijutsu stat boost land so either physical or chakra based. What I mean by that is that this can only boost your constitution against physical attacks or chakra based ones, but not both.

    Name: Healing Burst
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: Bird → Tiger → Dragon
    Description: The user is able to coat their hands in Yang-nature chakra before applying it in a steady stream and place their hand on a target. From this contact, the energy directly invades the targets body and causes the cells to rapidly regenerate across their entire form. This can heal all moderate and below damage (ie. Deep lacerations, serious bruising, second degree burns and below), but will only stop the bleeding of more serious to fatal wounds until the target begins to move again actively.
    Weaknesses: N/A

    Approved

    Name: Impenetrable Wall
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Great Wall
    Hand Seals: Dragon
    Description: The user is able to infuse their chakra into their skin and surface muscles, amplifying raw physical durability in exchange. This is often also considered "steel skin" due to how durable it can often make a users body. This allows an action to gain +2 Tiers to Constitution.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    The initial cost of S rank jutsu's as a whole was increased to 30 a while back
    Upkeep is 1 rank below the rank of the jutsu though and since this is S rank that would require you to pay 20 per post.



    Name: Evasion
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Flash
    Hand Seals: Bird
    Description: The user is able to release a steady flow of chakra into their tendons, ligaments and muscles spread in a way that enhance burst reactions and mobility instead of power. This greatly amplifies their raw physical movement speed. This allows an action to gain +2 Tiers to Speed.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    First same as above, speed is secondary so assign it to chasing or running
    Initial needs to be 30
    Upkeep needs to be 20.




    Name: Cerebral Maximization
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Cerebral Amplification
    Hand Seals: Rat
    Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Just an upkeep increase here since intelligence IS one of the two stats Ijutsu can buff directly. 1 rank below rank of jutsu which makes this upkeep 20 per post.



    Name: Ability Boost
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Flex
    Hand Seals: Ram
    Description: The user is able to infuse chakra into their bodies before flooding their limbs and joints with the energy to allow for rapid contortion and mobility. They then combine this step by amplifying their nerves and muscles, directly targeting the fibers along their tendons. The end result boosts dexterity tremendously, increasing their Coordination by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Initial = 30
    Upkeep = 20
    Coordination buff = Secondary, so either attacking or defending actions.



    Name: Flow Acceleration
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Focus
    Hand Seals: Snake
    Description: The user is able to release an aimed action with a minor burst of chakra that is infused into their neural network, causing the world to slow around them. This allows them to predict and see through actions around them at tremendous speeds in exchange. This allows an action to gain +2 Tiers to Perception.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Initial = 30
    Upkeep = 20
    Buff = secondary perception in terms of physical actions or seeing through gen.



    Name: Cellular Reconstruction
    Rank: S
    Power: S
    Activation Cost: See Below.
    Upkeep Cost: See Below.
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, Knowledge of "Healing Resuscitation Regeneration" and "Cell Activation" techniques, must have base A-Rank Stamina and Intelligence.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: By combining the concepts of the Cell Activation technique with that of the complex "older brother" of the technique, the user is able to bypass the natural limitations set by the Healing Resuscitation Regeneration Technique. Using first the principal of the Cell Activation on the subject, before then beginning the process of placing a circle made up of the subjects DNA matter around them. This is then used as the blueprint, and the user begins by releasing overwhelming amounts of raw chakra into the target, channeling through the DNA ring. This ring is designed through Fuuinjutsu seals to properly channel the user's chakra, and therefore requires careful preparation.

    This process requires the cost of 25 Chakra per post, for 10 posts straight. It cannot be interrupted and the user cannot break focus or the technique, or it will only temporarily stabilize the subject for half as many posts as the technique was active for. After this time period they return to the state they were in before the healing began, even if it was near-death. Once the technique is complete, the subject is returned to their "perfect original state", all scar tissue, debilitating effects, lost limbs or organs are all returned. Though this cannot regrow brains or eyes, it can mend them. Meaning if an eye is whole but has been rendered blind, this will restore its vision. If the user has suffered brain damage but the brain is still mostly whole, the damage can be mended though memories may be lost or personality traits may change due to the trauma.

    Weaknesses: Cannot regrow complex organs such as eyes or the brain, the patient must post as well if not 24 hours must pass between each of the user's posts.

    Specify this doesn't remove any drawbacks gained via the transplant rules. Such a thing would require at least a restricted I'd imagine.



    Name: Cellular Control
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): Cellular Activation Technique
    Hand Seals: Snake
    Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
    Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body. Does not effect poisons or other non-technique based effects.

    Approved



    Name: Advanced Implant
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: Snake
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.

    Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
    Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
    Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.

    Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure. Cannot increase the success chances or amplify a bloodline implant surgery in any way.

    Approved



    Name: Tenketsu Purge
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target and remove the individuals tenketsu, completely nullifying their ability to utilize chakra. This process is incredibly complex and time consuming to perform. It requires 5 chakra per Tenketsu, with a maximum of 1 Tenketsu being able to be removed per rank of the users Intelligence stat cap per post. (ie. A-Rank Intelligence can remove 5 Tenketsu for 25 chakra per post.) For every 4 Tenketsu removed the target is permanently debuffed by 6% of their total chakra rounded down (or until the Tenketsu are regenerated/replaced). When all 64 are removed, the character loses all of their total chakra, rendering them hospitalized for two weeks irl until their body adapts. Afterward, they retain the other benefits of their stamina, but no longer can utilize chakra in any way.
    Weaknesses: The target must remain immobile for the duration of the surgery, and the technique "Diagnose" or something of similar effect (ie. Byakugan) must be used throughout the entire surgery in order for it to be a success.

    There are 361 Tenketsu, adjust accordingly



    Name: Hayflick Exhaustion
    Rank: S
    Power: S
    Activation Cost: 150
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinijutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Stamina, A-Rank Intelligence, B-Rank Coordination, Knowledge of the "Cell Activation" Technique.
    Parent Technique: Cell Activation
    Hand Seals: Dragon
    Description: The user is able to coat their hands in Yang-nature chakra and places it into a complicated seal on their body, this seal holds an overwhelming amount of raw chakra and requires pinpoint chakra control to properly utilize due to this. As such, this technique is placed on the hand and does not fade until it is successfully placed on a targets skin, but in return must make contact through a blow or touch directly on the targets skin in order to activate. The seal will fade by the end of a thread, if it hasn't been placed on a target then the chakra is returned to the user. [ie. Activation Cost is paid once, it is then "sealed" into their body to be placed when needed. This heavy chakra cost is due to it effectively only being paid once per thread, as well as it having the "duration" of effectively 10 posts and beyond.]

    This specialized chakra is designed to infuse every cell in the target to suddenly begin rapidly splitting, causing wounds on the target to instantly seal and flesh to regrow. However, there is a downside to this as the technique is designed to not heal, but maime. The chakra causes the cells not only to exhaust themselves, reaching their Hayflick limit and rendering them incapable of splitting any further, shutting down further natural healing but also causes the healing and cell multiplications to go well beyond their natural limit.

    As such the effects of this technique has three stages based on how many posts pass since the user touched the target.

    1. The instant the target is touched, all moderate wounds are immediately mended, serious to critical wounds such as lost limbs and organs stop bleeding and begin to heal slowly.
    2. The next post all wounds will be regenerated in entirety, but lost organs and limbs will not return, only heal with what is left of them.
    3. Here the cells begin to go beyond their standard healing process, and cancerous growths begin to appear slowly across the targets skin causing - to Coordination and Perception due to the feeling of the growths hindering the body and mind. Moderate wounds instantly regenerate and wounds beyond that level take two posts to "heal" but cannot regrow.
    4. At four posts the targets growths have spread internally as well as externally, hindering the body and now causing pain. They suffer pain equal to constant moderate injuries, causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All injuries are healed instantly but do not regrow limbs or organs.
    5+. At this point the cancerous growths and cellular splitting has begun to avidly break down the user's body. Growths become as large as baseballs both insides, and outside the body dealing them C-Rank External Damage and B-Rank Internal Damage per post causing C-Rank psychological damage to them per post and making them suffer a - to Strength and Speed, and -- to Coordination and Perception. All non-tumor based injuries are healed instantly but do not regrow limbs or organs.
    10. After the target has been suffering through the healing, regeneration, and tumors for ten posts the targets body has reached its "Hayflick Limit" (thus the name) and natural healing no longer takes place. The body will still naturally stop bleeding, but for 7 IRL days their natural healing abilities no longer exist. Similarly, technique, UA, or ability-based healing or regeneration has its benefits halved during this time period as well.

    Weaknesses: Immense chakra cost, requires seal-to-skin-contact to activate, high difficulty restrictions to learn it, long time period for the effects to ramp up and even while the stronger negatives begin to take effect the target has near-instant to instant regeneration for ten posts.


    Almost every debuff here is secondary
    The coordination and perception debuff in lines 3, 4 and 5.
    The speed debuff in lines 5 and 6. Either rework those with assignments or lose them, tbh given how this tech works and such I think it might be easier/make more sense to lose em.

    To my knowledge (and I could be wrong here) but psychological damage is specifically the realm of nightmare genjutsu, please remove any mention of it.





    Name: Return to Wholeness
    Rank: S
    Power: S
    Activation Cost: 30 (1,000 EXP)
    Upkeep Cost: 5 (100 EXP)
    Range: Self & Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique: Healing Burst
    Hand Seals: Rat → Dragon
    Description: A forbidden technique that channels yang chakra as a medium, dragging out the life force of either the user, or the patient and infusing it with chakra. This draws out a spiritual blueprint of their DNA, and then channels the energy specifically into an entire new burst of stem cells that take whatever form necessary to return their body to that state found in the blueprint. This drain of life-force is explained via the loss of EXP. This is a technique that allows the user to perfectly regenerate and heal an individual's body to it’s pinnacle level once more. Able to remove any sickness, disease, toxin, or damage to the body. Regenerate any lost tissue and restore it to its full pinnacle health, even removing scar tissue both internally and externally, regrowing complex organs such as eyes or the brain, removing cancer, and so forth. The process happens instantly, and if it is maintained then it costs an extra burst of EXP per post to maintain as well.
    Weakness: In order to perform this technique, either the user, or the target, must pay 1,000 EXP. Maintaining this technique costs 100 EXP per post further atop this.

    This is basically just Yin Healing Wound Destruction, going to have to deny this one chief.



    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger → Ram
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Exhaustion of the targets antibodies leaves them drained, causing them to suffer a -- to Constitution for two posts and put this technique on cooldown for that target for five posts. Does not provide immunity to the toxins afterward, only removes the current toxins.

    Con debuff on target needs an assignment, physical attacks or chakra based one.



    Name: Refined Surgery
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
    Parent Technique: Chakra Scalpel
    Hand Seals: Rat
    Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S) while performing implants.
    Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.

    This is essentially just a buff that increases the chances of success for a transplant surgery. Which is specifically stated in the rules are not allowed, found here, bottom post, first bullet.



    Name: Stem Clone
    Rank: S
    Power: -
    Activation Cost: Variable
    Upkeep Cost: -
    Range: 1 km.
    Speed: -
    Element: N/A
    Skill: Iryō Ninjutsu Kinjutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence, B-Rank Coordination and Stamina, Knowledge of the "Shadow Clone" and "Cellular Activation" Techniques.
    Parent Technique: Shadow Clone
    Hand Seals: Bird
    Description: By combining the concepts of the "Shadow Clone" technique with an overwhelming knowledge of the body on a sub-cellular level, and refined chakra control, the user is able to quite literally cause every cell in their body to divide once at the exact same time and instead of forming to repair damage: deviate. This causes the cells to expand outward and form into a perfect duplicate of the user using their chakra and cells as a base, and connecting this solid clone to the user's chakra through the same concepts of the Shadow Clone Technique. Each clone formed will cost 10 chakra to create and take 1 post to form. Due to their nature as split cells will rapidly disperse and die after their chakra is depleted, making the cells unusable for transplants.

    These clones follow the same rules as shadow clones, but instead of forcing the user to evenly distribute their chakra into them, the user can choose how much chakra goes into each clone as they wish. No clone can ever hold more than 50% of the users total chakra, however. The clone has identical stats to the user except they suffer a loss of one rank in constitution, in return, they are treated as completely human and cannot be dispersed until "killed". Once killed they will slowly melt into a semi-clear liquid of stem cells and any chakra left within them is transferred back to the user. Similarly, they can be dispersed by the user at will, causing the same effect.

    If the user wishes to delve into darker variants of this technique, they are able to use a dead body and through contact, use it as a "host" for the cells to spread over. This coats them, turning them into a physically identical variant of the user and uses the dead bodies constitution lowered by one rank instead of the users own, but in return costs no chakra to form in this way. If the clone is "killed" using a corpse as a basis then it turns into the same liquid melting off the dead body instead. Taking over a body with the cells takes one full post of transformation.

    Weaknesses: Though the technique allows the user to cover for the weaknesses of the Shadow Clone technique, its requirements are far greater to learn and it costs far more chakra due to the fact it requires a dead body, or the user's chakra to create them, making them a bad choice for creating multiple clones at once. To use a body for this the user must make skin contact with the corpse. Either method of creation takes one post for a clone to fully form.

    This is basically multi shadow clone technique which is a Konoha exclusive, the ability to choose how much of your chakra is given to each clone is the hallmark of that technique and as such cannot be put onto this one unless your character knows the technique in question.





    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets base Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 30
    D: 20
    C: 15
    B: 7
    A: 5
    S: 0

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    List the chakra draining UA as a requirement.



    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15 (to maintain the ability, effects are instant on-touch)
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: Rat → Tiger
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed. As with many Ijutsu if the user break concentration or is hit with too much force when performing the technique then it is forcibly ended.

    Upkeep needs to be 20



    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed.
    Parent Technique: Chakra Scalpel
    Hand Seals: Ram
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. Driving it through the targets body by using the chakra scalpel to cut directly through organic matter in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel".
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    Upkeep cost, 20.



    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: Rat
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.) as well as increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic performs this technique only buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    Jutsu cannot be used to increase the success of transplants, which is essentially what this does with it's constitution buff. Gonna have to deny this one bud.

    Name: Beasts Hide
    Rank: C
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: Coordination
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: Rat
    Description: A defensive technique taught to young Ryuutei with decent chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force. The armor has the defensive power of a B-Rank and forms over their bodies at speeds equal to their Coordination.
    Weaknesses: N/A



    Name: Beasts Cry
    Rank: C
    Power: D
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 25m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, C-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: Beasts Roar
    Hand Seals: Tiger
    Description: A lesser version of the Clan's S-Rank technique that uses the same premise. The Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is quite fast for its rank raveling at B Speeds and holding D-Rank force expanding in a focused cone-based range up to twenty-five meters, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A

    Name: Feral Recovery
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member that has purchased the "Feral Progression" trait.
    Parent Technique: N/A
    Hand Seals: Bird
    Description: When a Ryuutei has begun to build up superior Bijuu chakra and raw energy, they are able to push their bodies to new heights and perform a makeshift variation of the ability true Jinchuuriki are capable of. Releasing their chakra outward in a massive burst, they are able to amplify their bodies natural recovery capabilities and regenerate moderate wounds that they have sustained such as serious burns, lacerations, chunks taken out of their body as long as the damage is non-critical, etc.
    Weaknesses: Cannot heal damage that the human body cannot naturally regenerate from, ie. lost limbs or organs, healing a hole in the body will leave a nasty scar and possible side-effects from the recovery, etc.


    Name: Beasts Constitution
    Rank: S
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: Self
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Clan Jutsu
    Requirements: Knowledge of "Feral Recovery" and "Cell Activation" techniques, Ryuutei Clan Member with Access to "Feral Progression" Trait, Ijutsu Skill, B-Rank Intelligence, and B-Rank Coordination.
    Parent Technique: Feral Recovery
    Hand Seals: Bird
    Description: Though rare, Ryuutei can become medical ninja. These individuals are able to tap into the natural regenerative powers that all Ryuutei hold, but instead of randomly sending chakra out into their cells in a burst are able to control the chakra and funnel it into the cells individually. Taking the process of the powerful "Cell Activation" technique and enhancing it with the raw chakra and natural regenerative abilities of the clan. This allows the Ryuutei to regenerate the equal to one Fatal wound over one post as long as it is maintained, this includes lost organs, holes in the body, and limbs however these injuries take longer to regrow.
    Weaknesses: Though a lost limb or organ will be "healed" in a post, pushing the damage out of the lethal territory, stopping the bleeding, etc, complete organ and limb regrowth require three posts of consecutive use of this technique. Complex organs such as eyes and brains cannot be regenerated with this technique.



    Name: Beasts Roar
    Rank: S
    Power: A
    Activation Cost: 25
    Upkeep Cost: N/A
    Range: 200m
    Speed: S++ Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: A technique created by the Ryuutei as an introductory "battle cry", the Ryuutei infuses their chakra directly into their lungs and throat. Empowering their vocal cords, before releasing a high-powered scream that blasts outward in a shockwave. This shockwave is near-instant, traveling at S++ Speeds and holding A-Rank force expanding in all directions in a two-hundred meter radius, exploding forward in a wall of chakra and raw force making it incredibly difficult to defend against through normal means.
    Weaknesses: N/A

    I'm going to go ahead and hold off on these until we see how the Ryuutei will need to be edited chief. Sorry for the inconvenience.
    Satori Ryuutei
    Satori Ryuutei



    Village : Kirigakure
    Rank : Chunin
    Clan : Ryuutei
    Discord Tag : Heart#9818

    Satori Ryuutei  [Custom Jutsu] Empty Re: Satori Ryuutei [Custom Jutsu]

    Post by Satori Ryuutei Thu May 28, 2020 10:30 pm

    Updated. Thank you very much for such a quick response!

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    Satori Ryuutei  [Custom Jutsu] Empty Re: Satori Ryuutei [Custom Jutsu]

    Post by Sponsored content


      Current date/time is Sun Apr 28, 2024 8:11 am