- Approved Techniques:
- Name: Water Release: Hydrification Exploding Funeral Technique
Rank: A
Power: A
Activation Cost: 10
Upkeep Cost: N/A
Range: 15 ft. radius (Can be increased)
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrificiantion, Explosive Tag
Hand Seals: Seal of Confrontation
Description: Simply combining at least one explosive tag and the Hozuki ability of Hydrification, this technique allows the user to function as an effective suicide bomb. Traditionally the user either rushes at their target and detonates or allows the target to come into close quarters before detonating tags kept hidden under their clothing. As the user is able to turn their entire body into water they do not sustain damage and are able to re-assemble after detonation. Because explosive tags are required for and consumed as a part of this technique, it requires less chakra. Multiple explosive tags can be included in this technique to increase the range of the blast, with each increasing its radius by another 15 feet.
Weaknesses: As this results in the user exploding, a bit of time must be taken to re-assemble following the blast, which creates a period of vulnerability depending on how fast they can recollect their body. In addition, explosive tags are required to be expended for the use of this technique.Name: Water Balloon Technique
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 100 meters
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Hand Seals: Dog → Horse → Dog → Snake
Description: Using the Hydrification Technique, the user takes moisture from their body and spreads it around their body in a puddle that extends out three meters in every direction from where they are standing. From this puddle large bubbles, individually around the size of baseballs, can be produced. These bubbles can then directed at targets as the user wishes and launched with such speed and force that they can cause great blunt-force trauma and small explosions upon bursting. A bubble bursting creates an explosion with roughly a five-meter radius, being equivalent in power to an explosive tag. Twenty bubbles are created on the post of activation and ten on every following post of upkeep.
Weaknesses: This technique is immediately ended should the user leave contact with the puddle at any point. In addition to this, as the liquid puddle is part of the user's own body, it creates a large area that can be targeted with Raiton techniques to electrocute the user.Name: Sea Opossum Technique
Rank: E
Power: N/A
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Hand Seals: N/A
Description: This technique allows the use to alter the color and consistency of the liquid the user becomes when liquefying their body. The main use of this is to mimic the color and consistency of blood in order to fool opponents into believing that the user has been wounded or killed.
Weaknesses: Only the color and consistency of the liquid is changed. Even though this allows the user to mimic blood the liquid will lack the taste and smell of blood, and in addition to this the lack of ability to mimic bones and organs could potentially give the disguise away.Name: Water Release: Mirror Eyes
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: Suiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Parent Technique:
Hand Seals: Dog → Horse → Rat
Description: By creating a clear layer of liquid over the user’s eyes, the user may create a pair of focusing lenses similar to eyeglasses. This allows for a greater clarity of vision, and through this greater focus the user receives +1 tier of perception, but exclusively for sight related purposes.
Weaknesses: As this technique only affects the user’s sight, no other sense they have benefited from the perception bonus. As a result, this technique is no help against opponents who attack in ways that aren’t visible, such as through genjutsu.Name: Rain Skipping
Rank: D
Power: D
Activation Cost: 3
Range: Touch
Speed: C
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Parent Technique: Water Surface Walking Practice
Hand Seals: N/A
Description: Through the redistribution of liquid, a tiny portion of the user's body is liquified and then expelled from one of their limbs. From the projection of their chakra into this liquid the moment it leaves their body in a similar method to the Water Surface Walking Practice they are able to use this liquid as a solid surface. This only lasts for a split second, but this is enough time for the user to use this temporary platform to jump off off, essentially allowing for another jump in mid-air. As the Hydrification Technique allows liquification of the user's clothing, this can even be done through shoes and gloves without problem.
Weaknesses: The platform only lasts for a single moment before giving out, and as such this technique requires good reflexes to use effectively. This has a maximum height of fifty meters.Name: Bubble Sipping
Rank: D
Power: N/A
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Hand Seals: Dog
Description: Through the liquefaction of the user’s lungs, a Hozuki may allow themselves to breath underwater potentially indefinitely. This works well with their ability to liquefy their entire body, and allows for long term operations under water.
Weaknesses: This technique allows the user to breath underwater, but consequently stops them from breathing when not in water. While above water with this technique the user will begin to suffocate and suffer minus one rank in Intelligence, as the lack of oxygen begins to slow their brain functions. If above not in water for a period of time equal to 2 posts for each rank of constitution the user has, they will fall unconscious due to asphyxiation.Name: Drowning Gelatin Blob Technique
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: 3 meters
Speed: User's Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrification
Parent Technique: Drowning Water Blob Technique
Hand Seals: N/A
Description: Works exactly as the Drowning Water Blob Technique does, with the user using shape manipulation to simply reach out and grab an opponent in a blob of water to drown them. The difference here is that rather than straight water a large portion of collagen is shifted from the user's joints into the arm using this technique to turn it into a thick, mucus-like gelatin substance. In order to break out of this technique once captured it must be overpowered with at least A-Rank strength, otherwise those captured will be unable to escape. The same amount of time is required to drown targets as would with the Drowning Water Blob Technique. Because this is just shape manipulation, just like the parent technique it simply requires the activation cost in order to toggle it on, and needs no upkeep.
Weakness: While the target may be unable to escape, that doesn't mean they will be rooted in place. If their strength is higher than the user's they will be perfectly capable of dragging and throwing the user of this technique around as long as the gelatin-goo is attached to them.Name: Breath of Water Style
Rank: B
Power: B
Activation Cost: N/A
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: Suiton
Skill: Kenjutsu
Classification: Secret
Requirements: Hydrification Technique
Parent Technique: Suiton Chakra Flow, Kendo
Hand Seals: N/A
Description: By manipulating the amount of oxygen in one’s blood through controlling their breathing pattern the user of the Breath of Water style can greatly increase their reflexes, agility, and strength until they all become monstrous. While an evolution of the basic swordsmanship style of Kendo, the Breath of Water style is incredibly adaptable and flexible.
Taking advantage of the Hozuki’s Hydrification, movements in this style are designed to be adaptive to sudden and expected changes in physiology. It is not uncommon to see the partial liquefaction of bones and muscles to allow portions of limbs with no joints to bend at ninety degree angles, or the circulation of liquid in one’s foot to provide forward momentum without moving the legs, or holes in the user’s body to suddenly open up as to allow attacks to pass through. This allows for attacks and movements to be made that would be totally incompatible with the biology of any other human.
This style, due to its focus on fluid but inhuman movements, debuffs the Perception of anyone attempting to track the user by 1 Tier.
The Breath of Water style and all techniques designed to be used under it may be undercast in a similar way to Taijutsu styles and techniques. For example, if the user only wanted a -- debuff to their opponents Perception through this style they may ‘pull their punches’, and as a result only need to pay the equivalent amount of chakra as that boost would normally require.
A great deal of water is generally produced through the use of techniques of this style, although in all cases this is an optional feature and may be turned off if the user would consider it disadvantageous.
Name: Breath of Water First Form: Water Surface Slash
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: Suiton
Skill: Kenjutsu
Classification: Secret
Requirements: Hydrification Technique
Parent Technique: Breath of Water Style
Hand Seals: N/A
Description: Through the use of the Breath of Water Style the swordsman generates enough momentum to create a powerful single concentrated slash. In the process of the slash a great deal of liquid emanates from their blade, trailing off like excess aura. For the purpose of this slash the user’s Strength is boosted by +2 Tiers.- Spoiler:
Name: Breath of Water Second Form: Water Wheel
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Self, 3 Meter Radius
Speed: N/A
Element: Suiton
Skill: Kenjutsu
Classification: Secret
Requirements: Hydrification Technique
Parent Technique: Breath of Water Style
Hand Seals: N/A
Description: Through the use of the Breath of Water Style the swordsman leaps and vertically spins forward in the air while releasing a flowing attack in a circular motion. The liquid that extends down from their blade in this movement, mimicking the appearance of a circular saw, acts as an extension of the swordsman’s blade and as is able to cut with the same ability as it expands and travels outwards. This circular splash of water extends to roughly three meters in radius. The user’s Coordination is boosted by +1 Tier for the purpose of this technique.- Spoiler:
Name: Breath of Water Third Form: Flowing Dance
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: Suiton
Skill: Kenjutsu
Classification: Secret
Requirements: Hydrification Technique
Parent Technique: Breath of Water Style
Hand Seals: N/A
Description: Through the use of the Breath of Water Style the swordsman swings his blade at his opponent in a way that mimics the movement of waves on the surface of water. This boosts the user’s Speed and Coordination by ++ each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking a large number of enemies at once or potentially dodging a variety of projectile attacks.- Spoiler:
Name: Breath of Water Fourth Form: Striking Tide
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: Suiton
Skill: Kenjutsu
Classification: Secret
Requirements: Hydrification Technique
Parent Technique: Breath of Water Style
Hand Seals: N/A
Description: Through the use of the Breath of Water Style the swordsman makes multiple consecutive slashes while twisting their body in a flowing fashion similar to a harsh tide
This boosts the user’s Strength by +1 Tier and Coordination by ++, each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking multiple enemies at once in the same stride.- Spoiler:
Name: Clam Head
Rank: E
Power: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Hozuki Secret
Requirements: Hozuki Clam Contract, C-Rank Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: Clams have no eyes, ears, or noses, and thus they cannot see, hear, or smell. This makes communication with them difficult. This technique, through physical contact with clams, allows a form of communication through minute vibrations. This only works if the clam is already intelligent, and thus typically only on clam summons of the Hozuki Clan. Having this technique is enough to understand the clams without spending any chakra, and thus chakra is only needed to be spent when speaking to the clams rather than when receiving information.Name: Water Clone Replacement Technique
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 3
Range: Self | (Needs Body of Water Half a Liter Minimum)
Speed: A | Two Tiers below User's Speed
Element: Suiton
Skill: Ninjutsu
Classification: Personal Hozuki Exclusive
Requirements: Hydrificiantion
Hand Seals: N/A
Description: Two techniques combined together in a creative fashion - This is nothing more than the Water Clone Technique and the Hiding in Water Technique used together by a member of the Hozuki Clan. The difference is in the execution. No hand seals are needed, one less than the Tiger Seal needed to create a Water Clone. Instead the user simply makes physical contact with any body of water and floods their chakra into it. The user will liquefy their body through the Hydrification Technique, and then stream themselves into the body of water while the water replaces their form to create a Water Clone. To an observer the swap is seamless, as if nothing at all had happened, but those with some form of sensory or most doujutsu will be able to instantly see the difference. The swap happens at A-Rank speed. From this point on the two techniques work as they normally would, with the user effectively using Hiding in Water within the body of water they made contact with and a Water Clone taking their place with one tenth of the user's chakra. The user is able to move around in the water at two tiers below their speed.
The amount of water needed for Hiding in Water is small, with users being able to hide in even a puddle, and this technique takes advantage of that. It is not uncommon for members of the Hozuki Clan to use this technique through the water bottles they often carry around, through simply making skin contact through taking a sip, and then having their clone carry around their body hidden in the bottle as if nothing had happened. When hiding like this, where the user is in a body of water that would be smaller than themselves, their weight is reduced down to what the water they're occupying would normally be.Name: Inner Depths
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: N/A
Element: Suiton
Skill: Ninjutsu
Classification: Secret
Requirements: N/A
Hand Seals: Dog → Monkey → Hare
Description: Through concentrating on their chakra, the user is able to discover further depths of previously unknown energy. This gives the user a unique ++ to their Stamina.
2 posters
Chigetsu Hōzuki Custom Techniques
Chigetsu-
Village : Kirigakure
Rank : Genin
Clan : Hōzuki
Discord Tag : Lithium#2476
- Post n°1
Chigetsu Hōzuki Custom Techniques
Chigetsu-
Village : Kirigakure
Rank : Genin
Clan : Hōzuki
Discord Tag : Lithium#2476
Name: Hydrification: Apricot Temptation
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Up to 10 Meter Radius, 20 Meter Length
Speed: User’s Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Secret
Requirements: Hydrification Technique
Parent Technique: N/A
Hand Seals: Dragon → Dog → Snake → Dog → Hare
Description: The Apricot Temptation Technique creates a mass of light orangey translucent goo. The goo is incredibly sticky and has the consistency of an incredibly thick honey. The goo takes the form of a blob that will have a radius of ten meters. If separated, control may be regained by simply making contact once again as long as the jutsu is maintained.
The blob may be used as a massive limb, with the blob being shifted out along a twenty meter long ‘arm’ of goo, being around the same thickness as the user’s arm. The blob at the end of this arm effectively becomes a massive hand, Half the length is split into fingers, being five meters long roughly each (except the thumb, which is shorter). The arm can be moved around at the user’s coordination, with the arm being able to be controlled like a prehensile limb. This limb has a strength of A-Tier.
Being that the goo is more fat and protein than water, the Apricot Temptation technique doesn't conduct electricity as water does, although Raiton techniques when impacting this technique will burn it and can set it on fire at points of contact through the heat produced.
Weaknesses: Should the arm be severed the user loses control of this limb, and effectively needs to remake contact with the blob-hand in order to regain control. In addition to this the large amount of fat and protein in this blob makes it lose the advantage that Suiton normally has againsts Katon.
Kensai-
Village : Minor Nation
Clan : A-Class Clanless
Discord Tag : kensai#2709
Chigetsu wrote:Name: Hydrification: Apricot Temptation
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Up to 10 Meter Radius, 20 Meter Length
Speed: User’s Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Hozuki Secret
Requirements: Hydrification Technique
Parent Technique: N/A
Hand Seals: Dragon → Dog → Snake → Dog → Hare
Description: The Apricot Temptation Technique creates a mass of light orangey translucent goo. The goo is incredibly sticky and has the consistency of an incredibly thick honey. The goo takes the form of a blob that will have a radius of ten meters. If separated, control may be regained by simply making contact once again as long as the jutsu is maintained.
The blob may be used as a massive limb, with the blob being shifted out along a twenty meter long ‘arm’ of goo, being around the same thickness as the user’s arm. The blob at the end of this arm effectively becomes a massive hand, Half the length is split into fingers, being five meters long roughly each (except the thumb, which is shorter). The arm can be moved around at the user’s coordination, with the arm being able to be controlled like a prehensile limb. This limb has a strength of A-Tier.
Being that the goo is more fat and protein than water, the Apricot Temptation technique doesn't conduct electricity as water does, although Raiton techniques when impacting this technique will burn it and can set it on fire at points of contact through the heat produced.
Weaknesses: Should the arm be severed the user loses control of this limb, and effectively needs to remake contact with the blob-hand in order to regain control. In addition to this the large amount of fat and protein in this blob makes it lose the advantage that Suiton normally has againsts Katon.
Approved!~
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