- E-Ranked Ninjutsu:
Name: Body Replacement Technique Rank: E Activation Cost: 1 Upkeep Cost: 1 Range: Touch Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: N/A Parent Technique: N/A Hand Seals: Tiger → Boar → Ox → Dog Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait. Name: Cloak of Invisibility Rank: E Activation Cost: 1 Range: Touch Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: A piece of cloth large enough to cover their body Parent Technique: N/A Hand Seals: N/A Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed. Weaknesses: Not incredibly effective against opponents with higher Perception. Name: Clone Technique Rank: E Activation Cost: 1 Upkeep Cost: 1 Range: Self Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: N/A Parent Technique: N/A Hand Seals: Ram → Snake → Tiger Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group. Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc. Name: Rope Escape Technique Rank: E Activation Cost: 1 Range: Touch Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: N/A Parent Technique: N/A Hand Seals: N/A Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings. Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings. Name: Transformation Technique Rank: E Activation Cost: 1 Upkeep Cost: 1 Range: Self Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: N/A Parent Technique: N/A Hand Seals: Dog → Boar → Ram Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D. Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.) Name: Unsealing Technique Rank: E Activation Cost: 1 Range: Contact Speed: - Element: N/A Skill: General Skill Classification: Open/Academy Technique Requirements: - Parent Technique: - Hand Seals: N/A Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag. Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap. ame: One Thousand Years of Death Rank: E Activation Cost: 0.5 Range: Self Speed: N/A Element: N/A Skill: Taijutsu Classification: Open Requirements: N/A Parent Technique: N/A Hand Seals: N/A Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
- D-ranked Ninjutsu:
Name: Lightning Release: Lightning Signal Fire Rank: D Power: D Activation Cost: 3 Upkeep Cost: - Range: 0-50m Speed: C Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Dragon Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare. The discharge doesn't occur until it's traveled the maximum distance of 50 meters into the air. Since this is merely for directing people to one's position, this technique doesn't work well in combat, and only does D damage. Weaknesses: Doesn't really have means of combat. Name: Body Flicker Technique Rank: D Power: C Activation Cost: 5 Upkeep Cost: - Range: 50m Speed: - Element: - Skill: Ninjutsu Classification: Open Requirements: - Parent Technique: - Hand Seals: Half Tiger Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique. Name: Haze Clone Technique Rank: D Activation Cost: 3 Upkeep Cost: - Range: 0m-10m Speed: - Element: - Skill: Ninjutsu Classification: General Skill Requirements: - Parent Technique: Clone Technique Hand Seals: Dog → Tiger Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction. Weaknesses: - Name: Temporary Paralysis Technique Rank: D | A Activation Cost: 3 | 20 Range: Touch Speed: B (A-rank version only) Element: N/A Skill: Ninjutsu Classification: Open Requirements: Base S-tier Coordination (A-rank version only) Parent Technique: - Hand Seals: Tiger Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. In order to use this technique the user must place their middle and index finger against the spine, eyes, or head of their opponent. Users with incredible control over their chakra (base S-tier Coordination) can execute this technique through their eyes by having eye contact with their opponent.
This restrains the target for one round. Weaknesses: N/A Name: Hiding in Mist Technique Rank: D Cost: 3 Range: 125 m. Speed: C (only applicable when expelled) Element: Water Skill: Ninjutsu Classification: Village Specific (Kiri) Requirement: N/A Parent Technique: N/A Handseals: Seal of Confrontation Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth. Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts. Name: Silent Killing Rank: D Activation Cost: - Upkeep Cost: 1 Range: 30 m. Speed: - Element: - Skill: - Classification: Village Exclusive Requirements: - Parent Technique: - Hand Seals: - Description: This technique allows the user to move silently without producing any sound as well as increase their attentiveness to their surroundings allowing the user to track foe by diminutive measures, such as breathing (unlocked at B-tier Perception.) This allows the user to soundlessly approach their victim through smoke or mist without any warning before delivering a final blow. Weaknesses: This technique allows the user to track their sound alone. Noise obstructions loud enough make the user unable to focus on pinpointing the enemy's location. Although the user moves silently they are still vulnerable to Doujutsu, sensory, and other means of tracking. The user's speed is capped at one tier below their base Speed when using this technique.
- C-Ranked Ninjutsu:
Name: Lightning Release: Lightning Rod Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: Melee Speed: N/A Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Snake -> Rabbit -> Horse Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body transferring the electricity to the body of the opponent. This can also be used without physical contact, in which case the user's body is electrified, electrocuting anything that comes in contact with them. Weaknesses: Requires physical contact. Name: Lightning Release: Young Lightning Rank: C Power: C Activation Cost: 5 Upkeep Cost: 3 Range: Melee Speed: N/A Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Snake -> Rabbit -> Rat Description: The user charges a single hand with electricity. Upon striking an opponent, they release the chakra in a sudden burst shocking them on top of the physical impact. Weaknesses: N/A Name: Lightning Release: Thunderbolt Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: 0-20m, 0-40m with water Speed: C Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Tiger → Snake → Tiger Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously within a range of 20 meters. It is possible to increase the power using this technique in combination with a water source, in which case it's range increases to 40 meters. Weaknesses: Requires the user to be unencumbered with both hands, given that's where the chakra is focused and then released. They also have to remain stationary. Name: Lightning Release: Thunderclap Arrow Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: Refer to Projectile Information Speed: Refer to Projectile Information Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Snake -> Rabbit -> Dog Description: The user moulds, then shapes lightning-natured chakra into the form of an arrow. They can then throw the arrow as a projectile-based attack, or combine it with a Water Release technique to electrocute a target. Upon impact, the attack explodes into a field of electricity, spanning five meters in diameter. When used with a Water Release technique, the arrow disperses into an electric field regardless of having impacted something first. This field of electricity spans ten meters in diameter. Weaknesses: N/A Name: Lightning Release: Snake Thunder Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: 0-30m Speed: C Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Dragon -> Clap hands → Monkey Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses. Weaknesses: N/A Name: Telegram Flash Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: 0-25m Speed: C Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Rabbit → Rat → Horse Description: The user slams their hand onto the ground and cause lightning to arc out and spread from their hand to underneath the opponent, shocking them. This can be used when someone is giving chakra with the Chakra Transfer technique, in which case the technique's Power is boosted by 1 tier. In the case of not actually shocking the opponent by directing the lightning chakra under them, it tears apart the ground beneath them, possibly ruining their footing while they're attempting to avoid the technique. Weaknesses: Requires contact with the ground. Name: Lightning Release: Spider Web Rank: C Power: C Activation Cost: 5 Upkeep Cost: 3 Range: 0-15m Speed: N/A Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Dog → Dragon → Rat Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electrocutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime. Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work. Name: Lightning Release: Lightning Ball Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: 0-50m Speed: User's Coordination -1 tier. Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: D-Rank Coordination Parent Technique: N/A Hand Seals: Bird → Snake → Monkey Description: The user creates spheres of electrical energy and launches them at the enemy. When they makes contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers. Weaknesses: N/A Name: Lightning Release: Lightning Strike Rank: C Power: C Activation Cost: 5 Upkeep Cost: - Range: 0-60m Speed: User's Coordination -1 tier. Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Tiger → Snake → Dog Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles. This technique can split off up to six times, for a total of six targets. The technique's path of movement or its individual bolts can be changed but at the user's Coordination -2 tiers. Weaknesses: N/A Name: Water Release: Water Bullet Technique Rank: C Cost: 5 Upkeep: 1 Range: 50 m. Speed: B Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Tiger > Ox > Tiger > Rat Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A Name: Water Release: Gunshot Rank: C Cost: 5 Range: 80 m. Speed: B Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Tiger Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The technique can gain an additional + to its Speed when used aerially. Drawbacks: N/A Name: Water Prison Technique Rank: C Power: B Cost: 5 Upkeep: 1 Range: Touch Speed: A Element: Water Skill: Ninjutsu Classification: Village Specific (Kiri) Requirement: N/A Parent Technique: N/A Handseals: Snake > Ox > Arm extension Description: Raising from the water source the user creates a sphere of water which engulfs the target. The water constantly pulls inwards towards the core protecting it from outer threats, meaning those caught partially in the technique will be drawn inside. The pressure prevents any movement meaning those trapped are doomed to drown or be detained. Despite its name the user may also cast it upon themselves as a form of defense. It is said to be as strong as steel. Drawbacks: The user must maintain contact with the sphere otherwise it loses structure. Name: Hiding in Water Technique Rank: C Cost: 5 Upkeep: 1 Range: Self Speed: Two Tiers below user Speed Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: - Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe. Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged. Name: Water Clone Technique Rank: C Cost: - Range: 25 m. Speed: - Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Tiger Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user (such ranged spawning would require the clone to be spawned from a pre-existing source of water) Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone. Name: Water Release: Waterfall Basin Technique Rank: C Cost: 5 Upkeep: 1 Range: - Speed: - Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Boar > Dog > Ram Description: The technique is done by creating water through the earth and manipulating the current to form a waterfall. The scale of the waterfall is determined by the user and must be sustained by the user's chakra. The user must be within 50 meters of the waterfall to continue to feel it chakra. This technique requires very little focus allowing the user to perform other tasks without having to focus on feeding this one chakra. Drawbacks: Must be created over soil. Concrete and other sealed surfaces will not allow the technique to function. Name: Water Release: Starch Syrup Capturing Field Rank: C Cost: 5 Upkeep: 1 Range: 30 m. Speed: C Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Ram > Tiger Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds. Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects. Name: Water Release: Wild Bubble Wave Rank: C Cost: 5 Range: 50 m. Speed: C Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Tiger Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This make traveling over said surface almost impossible without losing traction. Drawbacks: N/A Name: Water Release: Water Whip Rank: C Cost: 5 Upkeep: 1 Range: 10 m. Speed: - Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Rat > Dog > Ox Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. It can also be used like an ordinary whip to cause physical damage to an opponent. Drawbacks: Opponents may also discharge lightning release through your whip damaging you as the user. Name: Focused Amplification Rank: C Activation Cost: 5 Range: N/A Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: Ninjutsu Skill Parent Technique: N/A Hand Seals: Hand seals for original jutsu plus the Snake seal at the end Description: The user can utilize this technique to make a technique more powerful than it ordinarily would be. This is represented by the power of the technique increasing by one rank. All aspects of the technique are empowered equally, including speed and range. The range of the technique is increased by 50% and the Speed by +1 advantage. Weaknesses: Can only be used with Ninjutsu, and techniques that boost or debuff stats can't have this technique applied to them. The user may only have one element applicable for this technique, or all non-elemental ninjutsu if they lack an element (this element is claimed upon learning the technique and cannot be changed.) This technique only applies to technique up to B-rank. Name: Genjutsu Kai Rank: C Power: Varies Activation Cost: Varies Upkeep Cost: N/A Range: Self/Contact Speed: Instant Element: N/A Skill: Ninjutsu Classification: Open Requirements: The user must know that they are in Genjutsu Parent Technique: N/A Hand Seals: Tiger Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity). Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time Name: Ninja Art: Shuriken Giant Body Technique Rank: C Power: C Activation Cost: 5 Range: 15m Speed: Instant Element: None Skill: Ninjutsu Classification: Open Requirements: None Parent Technique: None Hand Seals: Tiger->Rabbit->Dog Description: This technique is used to instantly increase the size of a projectile by up to ten times, greatly increasing the damage potential and the overall force of the object. Typically, this technique is used with Fuuma Shuriken, as their already large size easily increases the jutsu's potential. Interestingly, while the size and weight of the weapon multiplies, the momentum does not slow, moving with the same force and speed as initially thrown, but with much greater destructive capability. Weaknesses: If the projectile isn't moving, this technique won't do much good, unless the user is capable of lifting the increased weight. The indicated range is the limit on how far a projectile can be from the user to activate this technique, while the actual distance that can be traveled by the projectile is determined by the stats of the user.
- B-Ranked Ninjutsu:
Name: Transparent Escape Technique Rank: B Activation Cost: 10 Upkeep Cost: 5 Range: Self Speed: N/A Element: N/A Skill: Ninjutsu Classification: Open Requirements: N/A Parent Technique: N/A Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.
When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.
For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.
If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.
Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless. Name: Needle Cloak Rank: B Power: A Activation Cost: 13 Upkeep Cost: N/A Range: 0-5m Speed: Coordination Element: N/A Skill: Ninjutsu Classification: Open Requirements: Ninjutsu Skill Parent Technique: Lion's Mane Hand Seals: Boar Description: The user performs the required handseal before amplifying their chakra infused into their hair even further before forming it into multiple layers. This hair boosts the natural durability and strength of the "Lion's Mane" technique to A-Rank and holds the same speed as the hair normally has when forming. It can be used to wrap around the user, or around anyone within a five-meter radius with one use. Weaknesses: The technique "Lion's Mane" must be active to perform this technique. This technique has no upkeep cost and thus if it is used for more than 1 post the activation cost must be paid again. Name: Needle Hell Rank: B Power: C Activation Cost: 13 Upkeep Cost: N/A Range: 50m Speed: B Element: N/A Skill: Ninjutsu Classification: Open Requirements: Ninjutsu Skill Parent Technique: Lion's Mane Hand Seals: Ox Description: The user performs the required handseal before amplifying their chakra and infusing it into their hair before releasing it in a sudden barrage of razor-sharp needles at high speeds designed to bombard the target and tear through defenses traveling up to fifty meters at B-Rank speeds with C-Rank power. Weaknesses: N/A Name: Lions Mane Rank: B Power: B Activation Cost: 10 Upkeep Cost: 5 Range: 0-25m Speed: Coordination Element: N/A Skill: Ninjutsu Classification: Open Requirements: Ninjutsu Skill, Long Hair Parent Technique: N/A Hand Seals: Tiger -> Monkey -> Bird Description: The user performs the required handseals before their chakra flows out into their hair and amplifies its durability as well as allows the user to control it. They are able to convert it into limbs that hold B-Rank strength and durability moving at speeds equal to the user's base Coordination, capable of extending up to twenty-five feet and growing out the users hair or shrinking it as needed. Weaknesses: N/A Name: Perfect Copy Rank: B Power: -- Upkeep Cost: 1 Range: Self Speed: -- Element: N/A Skill: Ninjutsu Classification: N/A Requirements: B-Rank Stamina, knowledge of the copied person’s voice/appearance (common sense stuff) Parent Technique: Transformation Technique Hand Seals: Clap Hands (hold for 5 seconds) Description: A unique technique that allows the user to augment their body’s appearance and voice, hence its name since it could be used well when applied to imitating someone else. Like the technique it was inspired by, the Transformation Technique, it can be used with very little upkeep, although it functions differently. Instead of just requiring minimal chakra at the start and nearly the same amount going onward, this technique utilizes a large amount of chakra at the beginning, requiring users to have potent and refined control over their reserves, in turn for allowing it to be maintained even when the user is struck or distracted from what’s essentially a subconscious upkeep. Weaknesses: Requires excessive buildup. Works only in cases where there's a straight path between the user and their target. Also pretty obvious to a target that can react. Name: Shadow Clone Technique Rank: B Power: - Activation Cost: - Upkeep Cost: - Range: 1 km. Speed: - Element: - Skill: Ninjutsu Classification: General Technique Requirements: - Parent Technique: - Hand Seals: Clone seal or Tiger Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create. Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules. Name: Lightning Release: False Darkness Rank: B Power: B Activation Cost: 10 Upkeep Cost: - Range: 0-40m Speed: B+ Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning. Weaknesses: N/A Name: Lightning Release: Lightning Rat Violent Quake Rank: B Power: B Activation Cost: 10 Upkeep Cost: - Range: 0-80m Speed: B++ Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Monkey → Ox → Boar → Tiger → Rat → Dog Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity, that can each be controlled individually with the efficiency of the user's Coordination -2 tiers. Weaknesses: N/A Name: Lightning Release: Thunder Binding Rank: B Power: C Activation Cost: 10 Upkeep Cost: 5 Range: 0-10m Speed: N/A Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Ox → Horse → Dragon Description: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the technique can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls. At least C-Rank Power is required for an attack to destroy the barrier. Weaknesses: An outside party can get rid of the technique by firing an attack. Requires conductors as tall as the person being binded, but they can't be larger than ten feet.
Name: Lightning Release: Wave of Inspiration Rank: B Power: B Activation Cost: 10 Upkeep Cost: - Range: 0-25m Speed: User's Coordination -1 tier Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Rabbit → Dog → Boar → Ram → Rat Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes. When conducted through a material it also increases the power of the technique by +1 rank. Weaknesses: N/A Name: Lightning Release: Thunderclap Drill Rank: B Power: B Activation Cost: 10 Upkeep Cost: - Range: Melee Speed: N/A Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: N/A Description: The user compresses lightning chakra down to embrace their forearm. Using this lightning chakra, they temporarily enhance their physical output, boosting it by 1 tier and + advantages. On top of boosting the user's Strength temporarily, the attack electricutes a target when they're struck, hitting them with C Power ontop of whatever damage inflicted upon them by the user. Weaknesses: N/A Name: Lightning Release: Rock Avalanche Rank: B Power: B Activation Cost: 10 Upkeep Cost: - Range: 0-10m Speed: - Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Snake → Upside down Tiger → Hands clapped together Description: The user causes a rockslide by sending a wave of electric energy into a cliff. However, this technique is extremely location-based and needs to be done uphill of a mountain for it to be effective. When it is employed, however, the technique tears apart the structure, causing large rocks that span, at most, two meters in diameter to drop down upon whatever they're directed to, striking while electrified containing their charge with B Power. Weaknesses: As the description says, its use is limited to cliffs, or structures similar to one. Name: Lightning Release: Four Pillar Bind Rank: B Power: B Activation Cost: 10 Upkeep Cost: 5 Range: 50m Speed: B Element: Raiton Skill: Ninjutsu Classification: Open Requirements: None Parent Technique: None Hand Seals: Ram → Boar → Dog → Bird → Hare Description: Four stone pillars are summoned in a perfect square around the target. Once formed, these pillars discharge a powerful electrical current. Weaknesses: Because this technique focuses on stunning, the damage it deals is relatively minimal. While still subject to stunning, B-Tier and higher Con will be dealt no damage, while lower levels are hurt as though this were a C-Rank technique. The stun effect lasts as long as the upkeep is paid and the victim remains in the range. Pillars can be shattered with A-Tier Strength. Name: Water Release: Water Mirror Technique Rank: B Cost: 10 Range: Self Speed: - Element: Water Skill: Ninjutsu Classification: Village Specific (Kiri) Requirements: N/A Parent Technique: N/A Handseals: N/A Description: The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. The reflections emerge and materializes from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water. Drawbacks: The user can only create one mirror at a time. The mirror must face the technique it is reflecting directly and can only face one direction (in front of the user). Name: Water Release: Water Formation Wall Rank: B Cost: 10 Upkeep: 5 Range: 15 m. Speed: B Element: Water Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Handseals: Tiger > Snake > Rat > Snake > Tiger Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already preexisting source. Drawbacks: N/A Name: Water Release: Water Fang Bullet Rank: B Cost: 10 Range: 20 m. Speed: B Element: Water Skill: Ninjutsu Classification: N/A Requirements: Preexisting Water Parent Techique: N/A Handseals: Tiger Description: This is a technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water acting almost like a steel drill. During fights on water the user can take advantage of its characteristic ability to attack from anywhere in a 360 degrees radius. The user can create three per usage. Drawbacks: Must require a body of water in order to use this technique Name: Water Release: Water Dragon Bullet Technique Rank: B Cost: 10 Upkeep: 5 Range: 0 - 100 m. Speed: One tier below the user's Coordination Element: Water Skill: Ninjutsu Classification: N/A Requirements: Preexisting Water Parent Technique: N/A Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control. Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to severe the body will effectively end the technique. Name: Water Release: Exploding Water Colliding Wave Rank: B Cost: 10 Range: 250 m. Speed: B Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Snake Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Drawbacks: N/A Name: Thousand Flying Water Needles of Death Rank: B Cost: 10 Range: 10 m. Speed: B Element: Water Skill: Ninjutsu Requirements: N/A Classification: N/A Parent Technique: N/A Handseals: Tiger Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique mutilating whatever is left within. Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals. Name:Water Release: Marine Battle Formation Technique Rank: B Power: B Activation Cost: 10 Upkeep Cost: 5 Range: 35 m. Speed: User's Coordination Element: Suiton Skill: Ninjutsu Classification: Open Requirements: Preexisting Water Parent Technique: N/A Hand Seals:Boar → Dog → Horse → Tiger Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction. Weaknesses: N/A
- A-ranked ninjutsu:
Name: Lightning Release: Electromagnetic Murder Rank: A Power: A Activation Cost: 20 Upkeep Cost: - Range: 0 - 30 m. Speed: A Element: Lightning Skill: Ninjutsu Classification: N/A Requirements: N/A Parent Technique: N/A Hand Seals: Boar → Ram → Snake Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Weaknesses: N/A Name: Lightning Release: Sixteen Pillar Bind Rank: A Power: A Activation Cost: 20 Upkeep Cost: 5 Range: 50m Speed: A Element: Raiton Skill: Ninjutsu Classification: Open Requirements: None Parent Technique: Lightning Release: Four Pillar Bind Hand Seals: Rat → Monkey → Horse Description: A more powerful variant of the parent technique, this jutsu forms sixteen stone pillars that encase the target in an oven-like structure. Once formed, the pillars discharge a powerful electrical current to damage the target and anything else caught within. Weaknesses: The pillars can be shattered by S-Tier Strength, thereby disabling the technique. The Activation Cost of this technique increases to 25 if there are no preexisting pillars created by the parent technique. Name: Lightning Release: Lightning Shadow Clone Rank: A Power: A Activation Cost: 20 Upkeep Cost: - Range: 1km Speed: N/A Element: Lightning Skill: Ninjutsu Classification: General Requirements: Shadow Clone Parent Technique: Shadow Clone Hand Seals: Clone seal or Tiger Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency. Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina. Name: Body Pathway Derangement Rank: A Power: A Activation Cost: 20 Range: Touch Speed: Instant Element: Raiton Skill: Ijutsu Classification: Open Requirements: B-Tier Intelligence Parent Technique: None Hand Seals: None Description: An extremely high-level technique, used as a medical Ninjutsu. The human body is controlled with electrical signals from the brain, but a person who has those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become almost impossible. Weaknesses: The victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat, however, is not an easy one and takes a high amount of concentration and at least A-Tier Intelligence. When using this method, the technique will only be effective for one post. Name: Water Release: Rising Water Slicer Rank: A Cost: 15 Range: 200 m. Speed: A++ Element: Water Skill: Ninjutsu Classification: Village Specific (Kiri) Requirements: N/A Parent Technique: N/A Handseals: Tiger Description: The user releases a linear wave of water that travels at high speeds to attack the target. It is strong enough to slice clean through stone. Drawbacks: Travels in a linear path leaving room for evasion. Name: Water Release: Water-Heavens Convergence Rank: A Activation Cost: 10 Upkeep Cost: 5 Range: 100 m. Speed: One tier below the user's base Coordination Element: Water Skill: Ninjutsu Classification: Village Exclusive (Kiri) Requirements: Preexisting Water Parent Technique: N/A Hand Seals: Tiger, Dog, Monkey, Snake, Boar, Tiger Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas. Weaknesses: Just as the technique states it must require a source of water in order to be used. Rocky areas, or dry environments with very little moisture will make this technique unusable. Because freeform manipulation is only attached to the user's base Coordination, techniques, unique abilities, or items that increase the user's coordination do not affect one's freeform manipulation speed. Techniques, unique abilities, or items that wish to boost one's freeform manipulation capabilities most specify that they are doing so and are thus evaluated on that basis. Name: Water Release: Great Exploding Water Colliding Wave Rank: A Cost: 15 Range: 500 m. Speed: A Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: Water Release: Exploding Water Colliding Wave Handseals: Ram Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves. Drawbacks: N/A Name: Water Release: Water Severing Wave Rank: A Cost: 15 Upkeep: 10 Range: 100 m. Speed: A Element: Water Skill: Ninjutsu Classification: N/A Requirement: N/A Parent Technique: N/A Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease. Drawbacks: N/A Name: Shuriken Shadow Clone Rank: A Power: Varies Activation Cost: A Upkeep Cost: --- Range: User's Throwing Distance Speed: User's Throwing Speed Element: --- Skill: Ninjutsu Classification: --- Requirements: --- Parent Technique: Shadow Clone Hand Seals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger Description: The user creates many shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form near instanteously, completely evading them is quite difficult
For every tier of Stamina above E-Rank that the user has, the amount of multiples created from one shuriken increases by 3. Example: Yukino throws three shuriken and has B-Rank Stamina, so instead of three, now there are thirty, because each shuriken gets nine copies, while retaining the original three. Weaknesses: N/A Name: Saiko Denshin (Psycho Mind Transmission) Rank: A Activation Cost: 20 Upkeep Cost: 5 Range: Touch Speed: N/A Element: N/A Skill: N/A Classification: Open Requirements: C-Tier Intelligence Hand Seals: None Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. The base speed for this process is a day per post, but that increases with higher levels of Intelligence: B-Tier: a week per post A-Tier: a month per post S-Tier: six months per post Using this technique in conjunction with a Mind Reading Amplification Machine multiplies the amount of memories that can be extracted by three. Weaknesses: Contact with the target's head must be maintained. Name: Multi-Shadow Clone Technique Rank: A Power: - Activation Cost: - Upkeep Cost: - Range: 1 km. Speed: - Element: - Skill: Ninjutsu Classification: Village Exclusive Requirements: - Parent Technique: Shadow Clone Jutsu Hand Seals: Clone seal or Tiger Description: This technique is just like the Shadow Clone Technique, however a more refined version meaning less chakra is required to keep each clone functional. Instead of a few clones, it creates a few hundred clones to even thousands. Each clone must have at least .1 chakra in order to be functional and must be created next to the user, though more could always be added to serve a greater purpose. Weaknesses: When casting the Multi-Shadow Clone technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Name: Eye Mind Reading Rank: A Activation Cost: 15 Range: Self Speed: N/A Element: N/A Skill: N/A Classification: Open Requirements: A-Tier Intelligence Parent Technique: Psycho Mind Transmission Hand Seals: None Description: This technique functions by using one's own mind as an infiltration point into the mind of a target, meaning that this technique requires the use of and is effectively a counter to Psycho Mind Transmission. When a target is reading the user's mind, the user will subtly weave a special set of seals via eye movement and then close the eyes. One of the user's eyes will then be projected into the mental plane where the mind reading takes place, unnoticeable by any that aren't using this technique. This will put up a block on the target's mind reading, preventing certain memories from being accessed, while also reading the target's own mind without him even knowing. The rate of this is the same as though the Psycho Mind Transmission were being used. Weaknesses: If the target activates this technique in addition to Psycho Mind Transmission, he can effectively counter this, becoming aware of this technique's use and secretly guiding the user through his memories while sifting through the block in the user's mind without the user knowing. Because of this, Eye Mind Reading can be a risky technique to use. Name: Assimilate All Creation Technique Rank: A Activation Cost: 20 Upkeep Cost: 10 Range: Self Speed: 5 Seconds Element: Yoton Skill: Ninjutsu Classification: Open Requirements: None Parent Technique: None Hand Seals: Dragon -> Snake -> Rabbit -> Boar -> Horse Description: By making skin contact with an object, the user is able to take on the properties of the targeted object, thereby becoming completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. He is able to manipulate any substance similar to what was absorbed, allowing him to mold it into different forms to create various techniques of his own based on that substance. Should the need arise, they are able to generate more of the emulated substance from their bodies. Weaknesses: Gaining the strengths of a material will also subject the user to its weaknesses; this includes natural, creative weaknesses such as water to sand, or basic elemental natures, such as lightning to earth or fire to metal. Energy based materials cannot be assimilated via this technique.
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