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    Mōtimā K

    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Mōtimā K Empty Mōtimā K

    Post by Mort Sat Mar 28, 2020 8:53 am




    Mōtimā Midori-Okō Kurama
    The Mighty Shinobi of Epicness







    Basic Info
    Name: Mōtimā Midori-Okō Kurama
    Nicknames: Mort; Illusionheir
    Age: 17
    Gender: Male
    Village: Kumogakure
    Lifestyle: Comfortable
    Class: D
    Rank: Genin
    Renown: 0
    Underworld Trust: E
    Title: N/A
    Clan: Kurama
    Bloodline:
    Kurama
    Skills:
    ➤Illusion Techniques (Genjutsu)
    ➤Sword Techniques (Kenjutsu)
    Elements:
    ➤Air (Fūton)

    Stats
    Strength: D
    Constitution: D
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: C
    Perception: D

    Unique Abilities
    One in a Million
    ➤As one of the few born with full access to the clan's bloodline right from the start, Mōti gains 700 xp that must be paid back before any other xp can be gained as his Id makes it harder for him to learn the basics.
    One Handed Wonder
    ➤As Mōti often preferred to practice the blade, he spent time perfecting a way to make one-handed seals at the cost of 1 tier drop in coordination when making 1 hand seals.
    Thrill of the Fight
    ➤Mōti's love for seeking stronger fights often draws out a part of his Id, often unnerving those around him. When in this state, all opponents within 5 meters or 1 person within 10 meters takes a -1 tier to speed as his Id partially manifests to intimidate them. however doing so eats away at his mind forcing him to take a -1 to Intelligence as it takes its toll. Costs 5 CP to toggleIntelligence; 5 CP toggle
    Tactical 'Teleport'
    ➤As Mōti and the Kurama Clan had to evade the Jashin 'cultists' during their brief stint as a homeless clan, he got really good at eveding notice. Mōti is able to perform the Body Flicker technique without handseals if he chooses at the cost of a -1 tier drop in perception if the jutsu is used this way.
    Chakra Drain
    ➤A trick Mōti discovered when practicing Chakra Flow, this UA allows him to create and learn techniques that can drain chakra at the cost of dropping some of his defenses. Without using techs, he can choose to drain 5 CP from someone by making physical contact with them using his hands or forehead, although he has to consciously do so. This can be used through gloves and clothes, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 CP per person per post) or 15 CP per person if he sustains contact the entire post. However, doing so drops his defenses (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This includes elemental jutsu, attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non-tech absorption in a thread is capped at half of Mōti's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra either.
    Gift of Id
    ➤While not the most helpful of beings, one of the few times his Id took over he woke up with a C grade sword of iron and a bill of purchase. For the next 5 missions, 1/2 of his ryo is taken as interest and given back to the clan to try and refill their coffers.
    Passive Influence
    ➤As heir to the Kurama clan's Kekkei Genkei, he still doesn't have complete control over his own genjutsu, though thankfully he's practiced enough that what little he doesn't have control over (when his Id isn't interfering at least) is practically harmless. Small genjutsu effects occur all around Mōti within a 10m radius, such as nonexistant wind blowing, sakura petals forming when he swings his sword, or a persons eyes lighting on fire when they're 'all fired up'. These effects cost no CP, don't cause any obstructions or damage, and can be easily broken out of with a thought, no Genjutsu Kai required. Mōti however doesn't have that luxury and is stuck with having to see these illusions.

    Kurama Bloodline Abilities

    Level 1 - Base Bloodline
    ➤Intelligence/Perception is treated +1 tier higher when a Genjutsu's passive notice is involved (Both when trapping a user or while trapped)
    Can learn Genjutsu techniques 1 rank Early
    Kekkei Genkei Umare
    ➤Can make and learn CON damaging Genjutsu techniques
    ➤Can swap INT damage for CON damage on Genjutsu techniques
    ➤Enemies trapped in the Bloodline User's Genjutsu must pay 1 rank higher in CP to escape


    Appearance
    MŌTI, THE MIGHTY WARRIOR
    Mōtimā K Hakuouki_saito_hajime_default_cosplay_set_1446562212_40ce834d
    NOVA, MŌTIMĀ'S ID
    Mōtimā K 2XdCrX7

    Mōti is a plain looking male with a simple face, one would be hard pressed to realize he was the current holder of the Kurama bloodline. Standing at 6'0", his weight just under 179 lbs, and a body thin enough one could easily mistake him for a large toothpick, the only thing making it clear he's anything but is his short messy hair. In older photos of him his hair clearly shows natural curling, but as a ninja-in-training he's had to keep it short. Whenever his Id comes out his naturally green eyes turn purple and small wisps of air-based chakra flow from them.

    Nova, Mōti's Id on the other hand often takes the form of what he believes is a female Tengu. While she doesn't have the signature nose or red skin, she does have black wings that sprout behind her back. She has black hair and pale skin, sometimes becoming almost snowlike in color when she's trying to take control. She wears a traditional noble dress and walks on tengu-geta. In the rare event she takes over a physical clone she swaps to normal geta. she often carries a katana and a fan, though has been seen on rare occasions to have other weapons when she manifests.

    History

    As one of the few people with complete access to the Kurama's Clan's complete bloodline, Mōti's dealt with and seen a lot of shit. When he was very young, the Kurama Clan had just settled down in Kumogakure, having fled from the Land of Fire due to a higher up wanting to use them as a political piece that would have removed the clan permanently. For the first few years him and the clan were basically homeless. While he doesn't recall those years very well, his Id certainly does. Thankfully he and the Clan had gotten proper shelter once the Raikage granted them official permission to stay in Kumo.

    It was during this sheltered time that he started to read the history of the Kurama. From land to land they traveled, staying in one place for a few generations before moving again, often not by choice. As he studied, he was drawn to their very brief time in the land of iron and the odd fighting style of the samurai, who's attacks could interrupt hand signs from their bladed attacks. While absurd, it captivated the boy's mind, so he trained whenever he could to try and replicate it...to some success. Even so, due to the clan's history of often frail ninja as well as his growing Id forcing him to practice maintaining his sense of self that he'd be behind in his studies. It wouldn't be until he was 17 when he'd finally become a genin with his goal set: Find the greatest sword wielder in the world, train under them, and then surpass them. He knew it would take a long time, but so long as he held his developing Id in check, he'd be able to come out on top.

    Personality

    Mōti is a fairly upbeat kid, often smiling or having a laugh. While he does have pride in what he does, he doesn't mind if someone passes him. After all, that just means he has a new person to surpass once more. He has a great love for swords, often to the point of obsession. He also has a small dislike for Genjutsu itself despite his natural affinity for it as he never enjoyed deception. Despite this mental hurdle he does recognize that his own abilities are an odd exception to that and has no qualms using his own.

    While much of how he acts is genuine, its often to mask his Id, which takes a twisted approach to his personality. where Mōti takes joy in fighting, Id sees a fight as a means to survive, baring its fangs to unnerve others. A friend to Mōti is just a tool for Id, and so on and so forth. Id is the basic instincts of Mōti, but as Id is its own person, it can recognize friend from foe. But just like Mōti practiced keeping Id out, Id has practiced acting like Mōti.

    Other Info
    Plot Tracker/Other Links: Link
    Character Updates: Link
    Roleplay Sample:
    Sample

    Mort looked out into the open sky as he sipped the last of his morning tea. He was going to miss these simple days as a civilian. Sure being a civi wasn't all that bad, but with his skills and desires what was the point??? There was a great big world out there to be seen! People to meed! People to FIGHT! Donning his totally manly kimono on last time he'd pick up his sword and walk outside.

    He'd make his way to a boulder he'd been practicing on for the past year, once painted to look like a tree it now only held small dents in its hard surface, the paint mostly gone now save for a small knot on the tree he could never seem to hit. 'Today,' He thought, today, I will not only hit that knot, but I'll cut this boulder.'

    He'd take his position. Left foot forward, right foot slightly behind. Hand on hilt as he stared directly at the last remaining bit of paint. Take aim, and swing.

    The sound of metal hitting stone.

    "...Next time."

    He'd look upon his work. he cut the rock, the sedimentary insides smooth like silk. And yet...

    He missed. He missed by 5 inches.

    Mort would sheath his sword. he may have defeated the rock, but if that were a moving target? Doubtful. Already he could hear Nova mocking him as she sat on the roof her control staring to grow again for the time being, but he'd shove those thoughts aside and shock her back into his brain with a little chakra; he was still proud of himself. After all, that was just the first rock in his stepping stones to the top.




    Last edited by Data_Sora on Thu Apr 09, 2020 9:56 am; edited 3 times in total
    Mort
    Mort



    Village : Kumogakure
    Rank : Chunin
    Clan : Kurama
    Discord Tag : Data_Sora#0001

    Mōtimā K Empty Re: Mōtimā K

    Post by Mort Sat Mar 28, 2020 9:01 am

    Link to Original App (Wayback Machine)

    Note: Small aesthetic changes were made as I didn't know the original app would be locked when it was approved the 1st time.
    Kensai
    Kensai



    Village : Minor Nation
    Clan : A-Class Clanless
    Discord Tag : kensai#2709

    Mōtimā K Empty Re: Mōtimā K

    Post by Kensai Sat Mar 28, 2020 12:55 pm

    Data_Sora wrote:

    Basic Info
    Name: Mōtimā Midori-Okō Kurama
    Nicknames: Mort; Illusionheir
    Age: 17
    Gender: Male
    Village: Kumogakure
    Lifestyle: Comfortable
    Class: D
    Rank: Genin
    Renown: 0
    Underworld Trust: E
    Title: N/A
    Clan: Kurama
    Bloodline:
    Kurama
    Skills:
    ➤Illusion Techniques (Genjutsu)
    ➤Sword Techniques (Kenjutsu)
    Elements:
    ➤Air (Fūton)


    Stats
    Strength: D
    Constitution: D
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: C
    Perception: D


    Unique Abilities
    One in a Million
    ➤As one of the few born with full access to the clan's bloodline right from the start, Mōti gains 700 xp that must be paid back before any other xp can be gained as his Id makes it harder for him to learn the basics.
    One Handed Wonder
    ➤As Mōti often preferred to practice the blade, he spent time perfecting a way to make one-handed seals at the cost of 1 tier drop in coordination when making 1 hand seals.
    Thrill of the Fight
    ➤Mōti's love for seeking stronger fights often draws out a part of his Id, often unnerving those around him. When in this state, all opponents within 5 meters or 1 person within 10 meters takes a -1 tier to speed as his Id partially manifests to intimidate them. however doing so eats away at his mind forcing him to take a -1 to Intelligence as it takes its toll. Costs 5 CP to toggleIntelligence; 5 CP toggle
    Tactical 'Teleport'
    ➤As Mōti and the Kurama Clan had to evade the Jashin 'cultists' during their brief stint as a homeless clan, he got really good at eveding notice. Mōti is able to perform the Body Flicker technique without handseals if he chooses at the cost of a -1 tier drop in coordination if the jutsu is used this way.
    Chakra Drain
    ➤A trick Mōti discovered when practicing Chakra Flow, this UA allows him to create and learn techniques that can drain chakra at the cost of dropping some of his defenses. Without using techs, he can choose to drain 5 CP from someone by making physical contact with them using his hands or forehead, although he has to consciously do so. This can be used through gloves and clothes, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 CP per person per post) or 15 CP per person if he sustains contact the entire post. However, doing so drops his defenses (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This includes elemental jutsu, attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non-tech absorption in a thread is capped at half of Mōti's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra either.
    Gift of Id
    ➤While not the most helpful of beings, one of the few times his Id took over he woke up with a C grade sword of iron and a bill of purchase. For the next 5 missions, 1/2 of his ryo is taken as interest and given back to the clan to try and refill their coffers.
    Passive Influence
    ➤As heir to the Kurama clan's Kekkei Genkei, he still doesn't have complete control over his own genjutsu, though thankfully he's practiced enough that what little he doesn't have control over (when his Id isn't interfering at least) is practically harmless. Small genjutsu effects occur all around Mōti within a 10m radius, such as nonexistant wind blowing, sakura petals forming when he swings his sword, or a persons eyes lighting on fire when they're 'all fired up'. These effects cost no CP, don't cause any obstructions or damage, and can be easily broken out of with a thought, no Genjutsu Kai required. Mōti however doesn't have that luxury and is stuck with having to see these illusions.


    Kurama Bloodline Abilities

    Level 1 - Base Bloodline
    ➤Intelligence/Perception is treated +1 tier higher when a Genjutsu's passive notice is involved (Both when trapping a user or while trapped)
    Can learn Genjutsu techniques 1 rank Early
    Kekkei Genkei Umare
    ➤Can make and learn CON damaging Genjutsu techniques
    ➤Can swap INT damage for CON damage on Genjutsu techniques
    ➤Enemies trapped in the Bloodline User's Genjutsu must pay 1 rank higher in CP to escape


    Appearance
    MŌTI, THE MIGHTY WARRIOR:
    NOVA, MŌTIMĀ'S ID:

    Mōti is a plain looking male with a simple face, one would be hard pressed to realize he was the current holder of the Kurama bloodline. Standing at 6'0", his weight just under 179 lbs, and a body thin enough one could easily mistake him for a large toothpick, the only thing making it clear he's anything but is his short messy hair. In older photos of him his hair clearly shows natural curling, but as a ninja-in-training he's had to keep it short. Whenever his Id comes out his naturally green eyes turn purple and small wisps of air-based chakra flow from them.

    Nova, Mōti's Id on the other hand often takes the form of what he believes is a female Tengu. While she doesn't have the signature nose or red skin, she does have black wings that sprout behind her back. She has black hair and pale skin, sometimes becoming almost snowlike in color when she's trying to take control. She wears a traditional noble dress and walks on tengu-geta. In the rare event she takes over a physical clone she swaps to normal geta. she often carries a katana and a fan, though has been seen on rare occasions to have other weapons when she manifests.


    History

    As one of the few people with complete access to the Kurama's Clan's complete bloodline, Mōti's dealt with and seen a lot of shit. When he was very young, the Kurama Clan had just settled down in Kumogakure, having fled from the Land of Fire due to a higher up wanting to use them as a political piece that would have removed the clan permanently. For the first few years him and the clan were basically homeless. While he doesn't recall those years very well, his Id certainly does. Thankfully he and the Clan had gotten proper shelter once the Raikage granted them official permission to stay in Kumo.

    It was during this sheltered time that he started to read the history of the Kurama. From land to land they traveled, staying in one place for a few generations before moving again, often not by choice. As he studied, he was drawn to their very brief time in the land of iron and the odd fighting style of the samurai, who's attacks could interrupt hand signs from their bladed attacks. While absurd, it captivated the boy's mind, so he trained whenever he could to try and replicate it...to some success. Even so, due to the clan's history of often frail ninja as well as his growing Id forcing him to practice maintaining his sense of self that he'd be behind in his studies. It wouldn't be until he was 17 when he'd finally become a genin with his goal set: Find the greatest sword wielder in the world, train under them, and then surpass them. He knew it would take a long time, but so long as he held his developing Id in check, he'd be able to come out on top.


    Personality

    Mōti is a fairly upbeat kid, often smiling or having a laugh. While he does have pride in what he does, he doesn't mind if someone passes him. After all, that just means he has a new person to surpass once more. He has a great love for swords, often to the point of obsession. He also has a small dislike for Genjutsu itself despite his natural affinity for it as he never enjoyed deception. Despite this mental hurdle he does recognize that his own abilities are an odd exception to that and has no qualms using his own.

    While much of how he acts is genuine, its often to mask his Id, which takes a twisted approach to his personality. where Mōti takes joy in fighting, Id sees a fight as a means to survive, baring its fangs to unnerve others. A friend to Mōti is just a tool for Id, and so on and so forth. Id is the basic instincts of Mōti, but as Id is its own person, it can recognize friend from foe. But just like Mōti practiced keeping Id out, Id has practiced acting like Mōti.


    Other Info
    Plot Tracker/Other Links: Link
    Character Updates: Link
    Roleplay Sample:
    Spoiler:

    Mōtimā K 5Az0H3F

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