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5 posters

    The Masaru Mystery

    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty The Masaru Mystery

    Post by Masaru Sat Apr 04, 2020 3:59 am

    Approved Techs

    Overdrawn ~ Known:

    One Thousand Blades:

    Molten Steel:

    Binding Shackles ~ Known:

    Guren:

    Rain of Terror:

    Arc Sparrow:

    Archer's Draw:

    Hontodan:

    Phantom Arrow:

    Preserve:


    Last edited by Masaru on Sat May 16, 2020 1:11 pm; edited 4 times in total
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Sat Apr 04, 2020 4:16 am

    Name: Molten Steel
    Rank: A
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 50 meter Radius
    Speed: Users Coordination
    Element: Yōton & Kōton
    Skill: Ninjutsu
    Classification: Unique Bloodline Ability
    Requirements: Lava release | Steel release
    Parent Technique: N/A
    Hand Seals: Dragon (Hold)
    Description: {750exp to Unlock} A Technique developed by Masaru that incorporates both of his bloodlines to create a new form of metal. In a similar process to how the Tetsudashi form their Steel, Masaru begins that process however by mixing in his Lava element during the creation he is capable of keeping the steel in a liquid-like yet solid state. This Molten Steel's speed is based off of the user's coordination, contact with the molten steel even in liquid form deals A-Rank Burn damage and will kill if injested. The user is capable of forming temporary constructs such as a domes, spikes, walls, whips, etc. and is only limited by the user's imagination
    Weaknesses: Requires the user to have both bloodlines fully unlocked
    Requires the user to hold the dragon handseal and maintain concentration preventing the use of other techniques without the use of clones, etc.
    Constructs created from molten steel can not hold their shape return to a liquefied state at the beginning of the next post after it's creation.
    Due to the nature of it's creation Ice techniques act as 1 rank higher against it as they are able to rapidly cool the metal into a solidified state that can be easily shattered afterwards causing the user to have to recast this Technique.
    Like normal Steel Release Molten Steel is weak to Magnet release

    Name: Binding Shackles
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25 Meters
    Speed: A
    Element: Kōton (Steel)
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Impervious Armor stage 2
    Parent Technique: N/A
    Hand Seals: Ox, Horse, Tiger, Dog
    Description: forming the needed handseal the user is capable of creating (up to 4) 1 meter long shackles that can sprout out of the ground anywhere within 25 Meters of them. These shackles latch onto whatever appendage is closest, arms or legs limiting the movement of the target in addition to draining 15 chakra per post from the target which is used to maintain the shackles. The user may shorten the length of the shackles however they cannot extend past 1 meter long.
    Weaknesses: These chains can be broken with A-Tier Strength within 3 posts, B-Tier or lower strength is unable to break them. Alternatively a Technique that is stronger than this Technique can destroy the shackles, however the shackles must be the target.

    Name: One Thousand Blades Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50 Meters
    Speed: -
    Element: Kōton (Steel)
    Skill: Ninjutsu
    Classification: Secret
    Requirements: impervious armor stage 3
    Parent Technique: -
    Hand Seals: Dragon, Ox, Horse
    Description: the user creates several hundreds of swords (one-handed swords: katanas, shortsword, etc.) that scatter the battlefield around them, the blades forming out of the ground all around the radius of the technique. Allowing the user to have an unlimited supply of swords to wield against their opponent. Like most Tetsudashi steel these blades will fade at the end of the thread this is cast and does not cost to maintain after creation.
    *Note: If used in conjunction with Mecha Terra Infirma, this Technique costs 5 less chakra to cast
    Weaknesses: Anyone can grab a blade and use it, even the enemy.
    Kara
    Kara



    Village : Sunagakure
    Rank : Civilian
    Clan : N/A
    Discord Tag : Beckon#9188

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Kara Sat Apr 04, 2020 12:17 pm

    Masaru wrote:
    Name: One Thousand Blades Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 50 Meters
    Speed: -
    Element: Kōton (Steel)
    Skill: Ninjutsu
    Classification: Secret
    Requirements: impervious armor stage 3
    Parent Technique: -
    Hand Seals: Dragon, Ox, Horse
    Description: the user creates several hundreds of swords (one-handed swords: katanas, shortsword, etc.) that scatter the battlefield around them, the blades forming out of the ground all around the radius of the technique. Allowing the user to have an unlimited supply of swords to wield against their opponent. Like most Tetsudashi steel these blades will fade at the end of the thread this is cast and does not cost to maintain after creation.
    *Note: If used in conjunction with Mecha Terra Infirma, this Technique costs 5 less chakra to cast
    Weaknesses: Anyone can grab a blade and use it, even the enemy.

    Approved~


    Masaru wrote:Name: Molten Steel
    Rank: A
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 50 meter Radius
    Speed: Users Coordination
    Element: Yōton & Kōton
    Skill: Ninjutsu
    Classification: Unique Bloodline Ability
    Requirements: Lava release | Steel release
    Parent Technique: N/A
    Hand Seals: Dragon (Hold)
    Description: {750exp to Unlock} A Technique developed by Masaru that incorporates both of his bloodlines to create a new form of metal. In a similar process to how the Tetsudashi form their Steel, Masaru begins that process however by mixing in his Lava element during the creation he is capable of keeping the steel in a liquid-like yet solid state. This Molten Steel's speed is based off of the user's coordination, contact with the molten steel even in liquid form deals A-Rank Burn damage and will kill if injested. The user is capable of forming temporary constructs such as a domes, spikes, walls, whips, etc. and is only limited by the user's imagination
    Weaknesses: Requires the user to have both bloodlines fully unlocked
    Requires the user to hold the dragon handseal and maintain concentration preventing the use of other techniques without the use of clones, etc.
    Constructs created from molten steel can not hold their shape return to a liquefied state at the beginning of the next post after it's creation.
    Due to the nature of it's creation Ice techniques act as 1 rank higher against it as they are able to rapidly cool the metal into a solidified state that can be easily shattered afterwards causing the user to have to recast this Technique.
    Like normal Steel Release Molten Steel is weak to Magnet release

    Name: Binding Shackles
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 25 Meters
    Speed: A
    Element: Kōton (Steel)
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Impervious Armor stage 2
    Parent Technique: N/A
    Hand Seals: Ox, Horse, Tiger, Dog
    Description: forming the needed handseal the user is capable of creating (up to 4) 1 meter long shackles that can sprout out of the ground anywhere within 25 Meters of them. These shackles latch onto whatever appendage is closest, arms or legs limiting the movement of the target in addition to draining 15 chakra per post from the target which is used to maintain the shackles. The user may shorten the length of the shackles however they cannot extend past 1 meter long.
    Weaknesses: These chains can be broken with A-Tier Strength within 3 posts, B-Tier or lower strength is unable to break them. Alternatively a Technique that is stronger than this Technique can destroy the shackles, however the shackles must be the target.

    Molten Steel

    *Please add 2 more hand seals
    *Remove the EXP unlock cost, the technique is fine without it.
    *Please change the description of the techniques speed to be one Rank less than the user's base coordination stat. This will keep it in line with other freeform manipulation techs.

    Binding Shackles
    *Please add an Upkeep cost to this.
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Mon Apr 06, 2020 8:27 am

    Name: Molten Steel
    Rank: A
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 50 meter Radius
    Speed: 1 Rank Lower Than Users Coordination
    Element: Yōton & Kōton
    Skill: Ninjutsu
    Classification: Unique Bloodline Ability
    Requirements: Lava release | Steel release
    Parent Technique: N/A
    Hand Seals: Tiger, Ox, Dragon (Hold)
    Description: A Technique developed by Masaru that incorporates both of his bloodlines to create a new form of metal. In a similar process to how the Tetsudashi form their Steel, Masaru begins that process however by mixing in his Lava element during the creation he is capable of keeping the steel in a liquid-like yet solid state. This Molten Steel's speed is based off of the user's coordination, contact with the molten steel even in liquid form deals A-Rank Burn damage and will kill if injested. The user is capable of forming temporary constructs such as a domes, spikes, walls, whips, etc. and is only limited by the user's imagination
    Weaknesses: Requires the user to have both bloodlines fully unlocked
    Requires the user to hold the dragon handseal and maintain concentration preventing the use of other techniques without the use of clones, etc.
    Constructs created from molten steel can not hold their shape return to a liquefied state at the beginning of the next post after it's creation.
    Due to the nature of it's creation Ice techniques act as 1 rank higher against it as they are able to rapidly cool the metal into a solidified state that can be easily shattered afterwards causing the user to have to recast this Technique.
    Like normal Steel Release Molten Steel is weak to Magnet release

    Name: Binding Shackles
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 15
    Range: 25 Meters
    Speed: A
    Element: Kōton (Steel)
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Impervious Armor stage 2
    Parent Technique: N/A
    Hand Seals: Ox, Horse, Tiger, Dog
    Description: forming the needed handseal the user is capable of creating (up to 4) 1 meter long shackles that can sprout out of the ground anywhere within 25 Meters of them. These shackles latch onto whatever appendage is closest, arms or legs limiting the movement of the target in addition to draining 15 chakra per post from the target which is transferred to Masaru, though more often than not the drained chakra is used to maintain the shackles. The user may shorten the length of the shackles however they cannot extend past 1 meter long.
    Weaknesses: These chains can be broken with A-Tier Strength within 3 posts, B-Tier or lower strength is unable to break them. Alternatively a Technique that is stronger than this Technique can destroy the shackles, however the shackles must be the target.
    Kara
    Kara



    Village : Sunagakure
    Rank : Civilian
    Clan : N/A
    Discord Tag : Beckon#9188

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Kara Mon Apr 06, 2020 3:44 pm

    Masaru wrote:Name: Molten Steel
    Rank: A
    Power: S
    Activation Cost: 25
    Upkeep Cost: 15
    Range: 50 meter Radius
    Speed: 1 Rank Lower Than Users Coordination
    Element: Yōton & Kōton
    Skill: Ninjutsu
    Classification: Unique Bloodline Ability
    Requirements: Lava release | Steel release
    Parent Technique: N/A
    Hand Seals: Tiger, Ox, Dragon (Hold)
    Description: A Technique developed by Masaru that incorporates both of his bloodlines to create a new form of metal. In a similar process to how the Tetsudashi form their Steel, Masaru begins that process however by mixing in his Lava element during the creation he is capable of keeping the steel in a liquid-like yet solid state. This Molten Steel's speed is based off of the user's coordination, contact with the molten steel even in liquid form deals A-Rank Burn damage and will kill if injested. The user is capable of forming temporary constructs such as a domes, spikes, walls, whips, etc. and is only limited by the user's imagination
    Weaknesses: Requires the user to have both bloodlines fully unlocked
    Requires the user to hold the dragon handseal and maintain concentration preventing the use of other techniques without the use of clones, etc.
    Constructs created from molten steel can not hold their shape return to a liquefied state at the beginning of the next post after it's creation.
    Due to the nature of it's creation Ice techniques act as 1 rank higher against it as they are able to rapidly cool the metal into a solidified state that can be easily shattered afterwards causing the user to have to recast this Technique.
    Like normal Steel Release Molten Steel is weak to Magnet release

    Name: Binding Shackles
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 15
    Range: 25 Meters
    Speed: A
    Element: Kōton (Steel)
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Impervious Armor stage 2
    Parent Technique: N/A
    Hand Seals: Ox, Horse, Tiger, Dog
    Description: forming the needed handseal the user is capable of creating (up to 4) 1 meter long shackles that can sprout out of the ground anywhere within 25 Meters of them. These shackles latch onto whatever appendage is closest, arms or legs limiting the movement of the target in addition to draining 15 chakra per post from the target which is transferred to Masaru, though more often than not the drained chakra is used to maintain the shackles. The user may shorten the length of the shackles however they cannot extend past 1 meter long.
    Weaknesses: These chains can be broken with A-Tier Strength within 3 posts, B-Tier or lower strength is unable to break them. Alternatively a Technique that is stronger than this Technique can destroy the shackles, however the shackles must be the target.

    Approved~
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Wed Apr 15, 2020 7:59 am

    Name: Overdrawn
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals:-
    Description: Flowing chakra into their bow the user is capable of enhancing their bow beyond it's limits. The chakra increases the strength (draw power) of the bowstring allowing it to act as though it was 1 grade higher in quality, this in turn increases the velocity (speed) of the arrow as well as how far it travels.
    Weaknesses: User must possess the appropriate strength for the increased draw power.

    Name: Snap Shot
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: B-Tier Coordination, Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Through the use of charka the user is able to stimulate their muscles in such a way that the are able to make multiple shots with their bow, allowing for quick firing in close quarters. (B-Tier=2shots/s, A-Tier=4shots/s, S-Tier=6shots/s, X-Tier=8shots/s)
    Weaknesses: Though being able to fire multiple shots comes in handy, it sacrifices the strength of the shot as if it had been shot from a bow with a draw power of 1 rank lower.

    Name: Arc Sparrow
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: similar to how other weapon users imbue chakra into their weapons through chakra flow, the user imbues chakra into their arrow as they notch it, upon loosing the arrow the chakra activates surrounding the arrow in a visible aura of chakra that extends to twice the size of the arrow. This chakra causes the arrow to act as though it was 1 grade higher in terms of hardness, in addition to allowing it to pierce through weak obstacles in it's path. (Trees, mountains, walls or lower grade than arrow, people) until it reaches it's max distance following projectile rules.
    Weaknesses: -

    Name: True Sight
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Designed to help Archer's in Combat protect their most valuable possession, their eyes. The user focuses chakra into their eyes coating them in a small film of chakra that protects their eye sight from debuffs from Jutsu of A-Rank and Lower or flash bombs, as well as allows them to see through visual illusions of A-Rank or lower.
    Weaknesses: only protects eyes, other senses may still be susceptible to genjutsu as this has no effect on genjutsu or techniques that do not target the user's eyes.

    Name: Guren
    Rank: S
    Power: S
    Activation Cost: 20
    Upkeep Cost: 15
    Range: Self
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Guren also known as the Ancient art is a sword style that has been past down the generations of the Tetsudashi, however only the leader and those he chooses may learn the technique. Guren emphasizes the cultivation of the body and the mind through sword training, focusing upon the sword pattern to the point it becomes second nature requiring no thought to act. This grants the user a +2 tier boost to their coordination for the duration of the technique.
    Weaknesses: -
    Kara
    Kara



    Village : Sunagakure
    Rank : Civilian
    Clan : N/A
    Discord Tag : Beckon#9188

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Kara Fri Apr 17, 2020 10:45 pm

    Overdrawn
    *This should apply chakra to the entire bow (otherwise realistically it would just snap the bow, because of how bows work)

    Snap Shot

    *This can already be done without the need for a jutsu.

    Arc Sparrow
    ”in addition to allowing it to pierce through weak obstacles in it's path. (Trees, mountains, walls or lower grade than arrow, people) until it reaches it's max distance following projectile rules.”
    *Please remove this portion.

    True Sight
    *This needs to work as a Perception buff, not nullifying debuffs and genjutsu.

    Guren
    *Please change the Activation Cost to 0 and the upkeep to 20 (Stances don’t require activation costs)
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Sat Apr 18, 2020 1:45 am

    Name: Overdrawn
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals:-
    Description: Flowing chakra into their bow the user is capable of enhancing their bow beyond it's limits. The chakra increases the strength (draw power) of the bow allowing it to act as though it was 1 grade higher in quality, this in turn increases the velocity (speed) of the arrow as well as how far it travels.
    Weaknesses: User must possess the appropriate strength for the increased draw power.

    Name: Arc Sparrow
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)


    Earth: Turns the arrow into a deep black. Reduces perception against the arrow by -1 Rank.

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.) increases speed of arrow by +1 Rank

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by +1 Rank.

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used with elemental chakra the arrow is almost always destroyed.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Name: Guren
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Guren also known as the Ancient art is a sword style that has been past down the generations of the Tetsudashi, however only the leader and those he chooses may learn the technique. Guren emphasizes the cultivation of the body and the mind through sword training, focusing upon the sword pattern to the point it becomes second nature requiring no thought to act. This grants the user a +2 tier boost to their coordination for the duration of the technique.
    Weaknesses: -
    Kara
    Kara



    Village : Sunagakure
    Rank : Civilian
    Clan : N/A
    Discord Tag : Beckon#9188

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Kara Sat Apr 18, 2020 5:11 am

    Masaru wrote:Name: Overdrawn
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals:-
    Description: Flowing chakra into their bow the user is capable of enhancing their bow beyond it's limits. The chakra increases the strength (draw power) of the bow allowing it to act as though it was 1 grade higher in quality, this in turn increases the velocity (speed) of the arrow as well as how far it travels.
    Weaknesses: User must possess the appropriate strength for the increased draw power.

    Name: Guren
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: -
    Skill: Kenjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Guren also known as the Ancient art is a sword style that has been past down the generations of the Tetsudashi, however only the leader and those he chooses may learn the technique. Guren emphasizes the cultivation of the body and the mind through sword training, focusing upon the sword pattern to the point it becomes second nature requiring no thought to act. This grants the user a +2 tier boost to their coordination for the duration of the technique.
    Weaknesses: -

    Overdrawn and Guren are Approved~

    Arc Sparrow
    *I really like the idea behind this. As it's written the additional abilities are too strong. I think it would work well if Arc Sparrow (without the elemental abilities) was the Parent Technique and the other ones were each their own jutsu. The numbers are going to have to be reworked a bit to make sure they're within the buff/debuff guidelines.
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Sun Apr 26, 2020 6:12 am

    Name: Arc Sparrow
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows damage output by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow replaces the +1 tier to damage from the original technique.)

    Earth: Turns the arrow into a deep black. Reduces perception against the arrow by -1 Rank.

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.) increases speed of arrow by (++)

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by (++)

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used the arrow is always destroyed, lessening the users ammunition.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Name: Archer's Draw
    Rank: A
    Power: C/S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Focusing Chakra into their arms, the user is capable of increasing their strength dependant on the amount of chakra they use. Where a C-Rank amount of chakra (5/3) would grant the user a +1 rank to their strength, paying the S-Rank cost (25/20) would result in granting them a +2 ranks to their strength.
    Weaknesses: if the users strength is raised above the rank of the bow, the bow snaps as soon as they draw the string.


    Name: Rain of Terror
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 60 meter radius
    Speed: A+
    Element: -
    Skill: Nin-Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: The user will draw the string of their empty bow back as if notching an arrow, a arrow of pure chakra will form notched in the bow. This arrow must be shot in an arc or directly into the sky, once it reaches 120 meters in height the arrow will explode into 1000 senbon like needles that then rain down upon the 60 meter radius area beneath the explosion. While the speed of the arrow is determined by the bow, the downpour of senbons move at A+ Speed.
    Weaknesses: the arrow has to reach 120 meter in height or else it will operate as a normal arrow. Anyone within the radius is endanger, whether friend or foe.
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Chigetsu Thu Apr 30, 2020 2:25 am

    Masaru wrote:Name: Arc Sparrow
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows damage output by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow replaces the +1 tier to damage from the original technique.)

    Earth: Turns the arrow into a deep black. Reduces perception against the arrow by -1 Rank.

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.) increases speed of arrow by (++)

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by (++)

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used the arrow is always destroyed, lessening the users ammunition.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Name: Archer's Draw
    Rank: A
    Power: C/S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Focusing Chakra into their arms, the user is capable of increasing their strength dependant on the amount of chakra they use. Where a C-Rank amount of chakra (5/3) would grant the user a +1 rank to their strength, paying the S-Rank cost (25/20) would result in granting them a +2 ranks to their strength.
    Weaknesses: if the users strength is raised above the rank of the bow, the bow snaps as soon as they draw the string.


    Name: Rain of Terror
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 60 meter radius
    Speed: A+
    Element: -
    Skill: Nin-Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: The user will draw the string of their empty bow back as if notching an arrow, a arrow of pure chakra will form notched in the bow. This arrow must be shot in an arc or directly into the sky, once it reaches 120 meters in height the arrow will explode into 1000 senbon like needles that then rain down upon the 60 meter radius area beneath the explosion. While the speed of the arrow is determined by the bow, the downpour of senbons move at A+ Speed.
    Weaknesses: the arrow has to reach 120 meter in height or else it will operate as a normal arrow. Anyone within the radius is endanger, whether friend or foe.

    Arc Sparrow: If you want a chakra flow equivalent for kyujutsu, just copy it exactly. As this is now with different abilities than what normal chakra flow is it would have to be split into its individual parts to be modded.

    Archer's Draw: S-Rank cost is 30, not 25

    Rain of Terror: Approved
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Fri May 08, 2020 3:31 pm

    Name: Arc Sparrow
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows damage output by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow replaces the +1 tier to damage from the original technique.)

    Earth: Turns the arrow into a deep black. Reduces the Constitution of the target against the arrow by -1 Rank.

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.) increases speed of arrow by (++)

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by (++)

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used the arrow is always destroyed, lessening the users ammunition.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Name: Archer's Draw
    Rank: A
    Power: C/S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Focusing Chakra into their arms, the user is capable of increasing their strength dependant on the amount of chakra they use. Where a C-Rank amount of chakra (5/3) would grant the user a +1 rank to their strength, paying the S-Rank cost (30/20) would result in granting them a +2 ranks to their strength.
    Weaknesses: if the users strength is raised above the rank of the bow, the bow snaps as soon as they draw the string.

    Name: Hontodan
    Rank: A
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret - Stance
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Hontodan also known as the True Shot Style is a unique archery stance that believes true aim and skill will see the mark hit every time. Through the use of this stance the user receives a +2 tier Boost to Coordination.
    Weaknesses: User must remain station to gain benefit from this stance, if the user moves the boost ends and the user must wait 1 post before re-entering the stance.

    Name: Phantom Arrow
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: Snake
    Description: Can embue 3 Arrows with chakra for the purpose of making them more translucent and harder to see, lowering the perception of anyone vs the arrows by 2 Tiers. Range/speed of arrow is determined by the quality of the arrow and the bow it is shot from.
    Weaknesses: must be repaid to shoot more than the 3 original arrows

    Name: Tamotsu (Preserve)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Dog, Horse, Snake, Dragon
    Description: This Technique was designed for the purpose of preserving the bodies of fallen shinobi for research, after forming the needed hand seals the user is able to seal away the body or organ of the dead. This puts the 1 hour timelimit on viable organs in Stasis until the body/organ is unseal and then the timelimit resumes.
    Weaknesses: can only seal dead bodies or organs that have been removed that are still viable
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Luna Yamamoto Tue May 12, 2020 9:35 am

    Masaru wrote:Name: Arc Sparrow
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows damage output by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow replaces the +1 tier to damage from the original technique.)

    Earth: Turns the arrow into a deep black. Reduces the Constitution of the target against the arrow by -1 Rank.

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.) increases speed of arrow by (++)

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by (++)

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used the arrow is always destroyed, lessening the users ammunition.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Earth cannot lower the target's Constitution. Seeing as this is heavily influenced off the generic Chakra Flow technique I suggest using that as inspiration.

    Lightning you must remove the Speed increase. I don't see Lightning release increasing the Speed of a projectile as much as Wind does. But that aside, the debuff and damage that chakra flow grants already maxes the potential of this technique.

    Since the Water technique is a bomb-like effect, please give the dimensions of the blast radius.


    Name: Archer's Draw
    Rank: A
    Power: C/S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Focusing Chakra into their arms, the user is capable of increasing their strength dependant on the amount of chakra they use. Where a C-Rank amount of chakra (5/3) would grant the user a +1 rank to their strength, paying the S-Rank cost (30/20) would result in granting them a +2 ranks to their strength.
    Weaknesses: if the users strength is raised above the rank of the bow, the bow snaps as soon as they draw the string.

    An A-rank technique cannot achieve S-rank power without a suitable weakness. This mean the highest this technique's power can go in its current state is A-rank. The current weakness is insufficient and is simply the result of overdrawing.


    Name: Hontodan
    Rank: A
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret - Stance
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Hontodan also known as the True Shot Style is a unique archery stance that believes true aim and skill will see the mark hit every time. Through the use of this stance the user receives a +2 tier Boost to Coordination.
    Weaknesses: User must remain station to gain benefit from this stance, if the user moves the boost ends and the user must wait 1 post before re-entering the stance.

    The weakness is not a suitable drawback. If this technique had an activation cost I could see it being passable, but as of now there is no real flaw in ending the technique and reactivating it.


    Name: Phantom Arrow
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: Snake
    Description: Can embue 3 Arrows with chakra for the purpose of making them more translucent and harder to see, lowering the perception of anyone vs the arrows by 2 Tiers. Range/speed of arrow is determined by the quality of the arrow and the bow it is shot from.
    Weaknesses: must be repaid to shoot more than the 3 original arrows

    A-rank technique cannot have S-rank power without a suitable Weakness, thus limiting the Perception debuff to -1 tier and -1 advantage.

    This must be per arrow, not a set of 3

    Specify this only affects the victims' ability to track the arrow visually and is not a general Perception debuff.

    Specify the victim(s) only suffer the Perception debuff when observing the arrow.

    As an A-rank technique this requires 3 - 8 hand signs. Given its current form, I'd suggest 5 hand signs.


    Name: Tamotsu (Preserve)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Dog, Horse, Snake, Dragon
    Description: This Technique was designed for the purpose of preserving the bodies of fallen shinobi for research, after forming the needed hand seals the user is able to seal away the body or organ of the dead. This puts the 1 hour timelimit on viable organs in Stasis until the body/organ is unseal and then the timelimit resumes.
    Weaknesses: can only seal dead bodies or organs that have been removed that are still viable

    Organs on Gladius for safe for one week OOCly after they've been removed. Please use this time reference instead of IC hours.
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Wed May 13, 2020 7:17 am

    Name: Arc Sparrow
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows damage output by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also possesses the +1 tier to damage from the Non-Elemental boost)

    Earth: Turns the arrow into a deep black. Increases the strength of the arrow by an additional +1 (+2 to arrow Durability/strength)

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by (++)

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes in a 5 meter radius from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used the arrow is always destroyed, lessening the users ammunition.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Name: Archer's Draw
    Rank: C/S
    Power: C/S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Focusing Chakra into their arms, the user is capable of increasing their strength dependant on the amount of chakra they use. Where a C-Rank amount of chakra (5/3) would grant the user a +1 rank to their strength, paying the S-Rank cost (30/20) would result in granting them a +2 ranks to their strength.
    Weaknesses: if the users strength is raised above the rank of the bow, the bow snaps as soon as they draw the string.

    Name: Hontodan
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret - Stance
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Hontodan also known as the True Shot Style is a unique archery stance that believes true aim and skill will see the mark hit every time. Through the use of this stance the user receives a +2 tier Boost to Coordination.
    Weaknesses: -

    Name: Phantom Arrow
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: Snake
    Description: Can embue an Arrow with chakra for the purpose of making them more translucent and harder to see, lowering the perception of the target lowering their ability to track the arrow by 1 Tier only when they are trying to observe the arrow. Range/speed of arrow is determined by the quality of the arrow and the bow it is shot from.
    Weaknesses: activation must be paid for each arrow effected by this technique.

    Name: Tamotsu (Preserve)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Dog, Horse, Snake, Dragon
    Description: This Technique was designed for the purpose of preserving the bodies of fallen shinobi for research, after forming the needed hand seals the user is able to seal away the body or organ of the dead. This puts the ooc 1 week timelimit on viable organs in Stasis until the body/organ is unseal and then the timelimit resumes at where it left off.
    Weaknesses: can only seal dead bodies or organs that have been removed that are still viable
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Chigetsu Fri May 15, 2020 7:09 pm

    Masaru wrote:Name: Arc Sparrow
    Rank: A
    Power: A
    Activation Cost: 15
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: All
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Based off the essence of Chakra Flow, allowing an Archer to flow chakra through an arrow. Put simply like regular Chakra flow Non-Elemental chakra increases the Arrows damage output by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also possesses the +1 tier to damage from the Non-Elemental boost)

    Earth: Turns the arrow into a deep black. Increases the strength of the arrow by an additional +1 (+2 to arrow Durability/strength)

    Fire: Ignites the tip of the arrow in fire. B-rank Fire damage and spreading fire on contact, capable of igniting flammable materials.

    Lightning: Creates sparks at the tip of the arrow. C-rank Lightning damage and numbness in the impacted area. (-1 rank to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind piercing potential and a wider chakra extension; deeper penetration, wider wound, etc. Increases speed of arrow by (++)

    Water: Encases the tip of the arrow in high pressure water, upon impact the high pressure water explodes in a 5 meter radius from the tip at B-Rank Strength. (Effective to water version of Concussion Bomb)

    Weaknesses: when used the arrow is always destroyed, lessening the users ammunition.

    User must pay activation cost for each arrow they enbue with chakra, which can become costly.

    Name: Archer's Draw
    Rank: C/S
    Power: C/S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Focusing Chakra into their arms, the user is capable of increasing their strength dependant on the amount of chakra they use. Where a C-Rank amount of chakra (5/3) would grant the user a +1 rank to their strength, paying the S-Rank cost (30/20) would result in granting them a +2 ranks to their strength.
    Weaknesses: if the users strength is raised above the rank of the bow, the bow snaps as soon as they draw the string.

    Name: Hontodan
    Rank: S
    Power: S
    Activation Cost: -
    Upkeep Cost: 20
    Range: Self
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret - Stance
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: -
    Description: Hontodan also known as the True Shot Style is a unique archery stance that believes true aim and skill will see the mark hit every time. Through the use of this stance the user receives a +2 tier Boost to Coordination.
    Weaknesses: -

    Name: Phantom Arrow
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Kyujutsu
    Classification: Secret
    Requirements: Kyujutsu Skill
    Parent Technique: -
    Hand Seals: Snake
    Description: Can embue an Arrow with chakra for the purpose of making them more translucent and harder to see, lowering the perception of the target lowering their ability to track the arrow by 1 Tier only when they are trying to observe the arrow. Range/speed of arrow is determined by the quality of the arrow and the bow it is shot from.
    Weaknesses: activation must be paid for each arrow effected by this technique.

    Name: Tamotsu (Preserve)
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Dog, Horse, Snake, Dragon
    Description: This Technique was designed for the purpose of preserving the bodies of fallen shinobi for research, after forming the needed hand seals the user is able to seal away the body or organ of the dead. This puts the ooc 1 week timelimit on viable organs in Stasis until the body/organ is unseal and then the timelimit resumes at where it left off.
    Weaknesses: can only seal dead bodies or organs that have been removed that are still viable

    Approved
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Sat May 16, 2020 12:07 pm

    Name: Astral Projection
    Rank: S
    Power: C
    Activation Cost: 50
    Upkeep Cost: 5
    Range: See Discription
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: See Discription
    Parent Technique: -
    Hand Seals: User must take a meditation position and hold the Dragon Seal
    Description: Designed as a way for scouts and other forces outside of the country to relay information quickly back to the village headquarters, once the handseal is held the users body becomes totally stiff and immobile. In exchange for the total loss of their body, the user gains the control of his spirit. The spirit has no physical form, meaning it cannot attack or be attacked. After the spirit form is taken, the user may appear anywhere they have already been, though unable to change the environment physically, they still have the ability to speak. Because of the nature of the technique, it does not have a limited range, but there is a time frame. The spirit form may only be away from the body for a maximum of 15 posts. After this time, the spirit is forced back into the body. Anyone can hear the spirit, and easily see the spirit cause it looks multicolored however physical objects and jutsu simply pass through it. The users other senses are still connected to their body only the voice and sight are with the spirit.
    (OoC: how it works, the user will make a post in the country they are in stating they are activating the jutsu as well as stating where they are connecting (if it's a village they must have already been there before IC). The user then posts in the country they are connecting to as the incorporeal spirit. Anyone may invade the topic where the users body is and attack/kill them. The users non-visual perception Vs. the attackers Coordination determines if the user senses the attack and can end the jutsu and defend their body.)
    Weaknesses: The User must have been to the location IC.
    Cannot Perform any Technique or interact with the physical world.
    While jutsu is active the users body can be captured or killed.

    Name: Miasma
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: D
    Element: Yōton
    Skill: Ninjutsu
    Classification: Secret | Tatsuda Exclusive
    Requirements: Quicklime
    Parent Technique: -
    Hand Seals: Bird, Dog, Rat, Tiger
    Description: The user performs the tiger seal and exhales a volatile cloud of volcanic vapor from their mouths. This vapor covers a 50 meter radius either around the user, spreading outward at D-Rank speed until it covers the full Radius. The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled.
    Weakness: This is toxic to all, including the user, Without proper protection.

    Name: Contract Negation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Chakra Ink Perk
    Parent Technique: -
    Hand Seals: -
    Description: Contract Negation is a body seal applied through physical contact between the user and their target. Upon establishing physical contact with the flesh of the target, a seal will be written upon them. Depending on who the user makes contact with, this technique has two different methods of use. If the user makes contact with a summoned creature, then the technique will overwrite the Kuchiyose technique and negate it, forcefully dispelling the summoned creature. If the user touches the summoner, then the link between the summoner and contract will be broken, forcefully dispelling all summons currently summoned while also imposing a 3-post cooldown before they are able to summon again.
    Weaknesses: -


    Last edited by Masaru on Mon May 18, 2020 3:49 pm; edited 4 times in total
    Luna Yamamoto
    Luna Yamamoto
    Admin



    Village : Konohagakure
    Rank : Jounin
    Clan : Clanless

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Luna Yamamoto Mon May 18, 2020 12:53 pm

    Masaru wrote:Name: Astral Projection
    Rank: S
    Power: C
    Activation Cost: 50
    Upkeep Cost: 5
    Range: See Discription
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: (Iwa Anbu Exclusive)
    Requirements: See Discription
    Parent Technique: -
    Hand Seals: User must take a meditation position and hold the Dragon Seal
    Description: Designed as a way for scouts and other forces outside of the country to relay information quickly back to the village headquarters, once the handseal is held the users body becomes totally stiff and immobile. In exchange for the total loss of their body, the user gains the control of his spirit. The spirit has no physical form, meaning it cannot attack or be attacked. After the spirit form is taken, the user may appear anywhere they have already been, though unable to change the environment physically, they still have the ability to speak. Because of the nature of the technique, it does not have a limited range, but there is a time frame. The spirit form may only be away from the body for a maximum of 15 posts. After this time, the spirit is forced back into the body. Anyone can hear the spirit, and easily see the spirit cause it looks multicolored however physical objects and jutsu simply pass through it. The users other senses are still connected to their body only the voice and sight are with the spirit.
    (OoC: how it works, the user will make a post in the country they are in stating they are activating the jutsu as well as stating where they are connecting (if it's a village they must have already been there before IC). The user then posts in the country they are connecting to as the incorporeal spirit. Anyone may invade the topic where the users body is and attack/kill them. The users non-visual perception Vs. the attackers Coordination determines if the user senses the attack and can end the jutsu and defend their body.)
    Weaknesses: The User must have been to the location IC.
    Cannot Perform any Technique or interact with the physical world.
    While jutsu is active the users body can be captured or killed.

    This technique is based off the canon technique, Magic Lantern Body Technique (or literally Astral Projection Technique,) This cannot be claimed by yourself under Iwa's Exclusive. Not to mention this technique is Restricted on its own.


    Name: Miasma
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: D
    Element: Yōton
    Skill: Ninjutsu
    Classification: Secret | Tatsuda Exclusive
    Requirements: Quicklime
    Parent Technique: -
    Hand Seals: Bird, Dog, Rat, Tiger
    Description: The user performs the tiger seal and exhales a volatile cloud of volcanic vapor from their mouths. This vapor covers a 50 meter radius either around the user, spreading outward at D-Rank speed until it covers the full Radius. The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled. Prolonged exposure(3 posts) without breathing protection will lead to death.
    Weakness: This is toxic to all, including the user, Without proper protection.

    "The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled."

    I'm assuming this is just describing a 'crop dusting' mechanic? Just for clarification.

    "Prolonged exposure(3 posts) without breathing protection will lead to death."

    This wording needs to be removed. Damage and suffocation when dealing with these kinds of technique depend on the victim(s) stats more than a set post limit.


    Name: Contract Negation
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Contract Negation is a body seal applied through physical contact between the user and their target. Upon establishing physical contact with their target, a seal will be written upon their flesh through clothing, or armour. Depending on who the user makes contact with, this technique has two different methods of use. If the user makes contact with a summoned creature, then the technique will overwrite the Kuchiyose technique and negate it, forcefully dispelling the summoned creature. If the user touches the summoner, then the link between the summoner and contract will be broken, forcefully dispelling all summons currently summoned while also imposing a 3-post cooldown before they are able to summon again.
    Weaknesses: -

    A Fuuinjutsu seal must be applied directly to subject in order to yield the desired effects. In this case, since the Fuuinjutsu is impacting the subject directly (whether its the Summon or the Summoner's own chakra) this needs to be applied to their flesh.

    As a general heads up, this technique must still abide by the Fuuinjutsu rules as well. This means if you do not have A-tier Intelligence and B-tier Stamina (chakra ink perk) you must prepare this seal ahead of time on a tag and apply it that way.

    Lastly, feel free to reduce the CP to 30 CP instead of 35 CP.
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Mon May 18, 2020 2:41 pm

    Hana Kaguya wrote:This technique is based off the canon technique, Magic Lantern Body Technique (or literally Astral Projection Technique,) This cannot be claimed by yourself under Iwa's Exclusive. Not to mention this technique is Restricted on its own.

    While I understand I can't claim this for myself, I will make it open. However, it is not listed as a restricted under either name, and imo I don't feel it is powerful enough to be considered a restricted in comparison to the other restricted techs that are on the list.

    "The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled."

    I'm assuming this is just describing a 'crop dusting' mechanic? Just for clarification.

    "Prolonged exposure(3 posts) without breathing protection will lead to death."

    This wording needs to be removed. Damage and suffocation when dealing with these kinds of technique depend on the victim(s) stats more than a set post limit.

    yes it's crop dusting and the last part has been removed

    A Fuuinjutsu seal must be applied directly to subject in order to yield the desired effects. In this case, since the Fuuinjutsu is impacting the subject directly (whether its the Summon or the Summoner's own chakra) this needs to be applied to their flesh.

    As a general heads up, this technique must still abide by the Fuuinjutsu rules as well. This means if you do not have A-tier Intelligence and B-tier Stamina (chakra ink perk) you must prepare this seal ahead of time on a tag and apply it that way.

    Lastly, feel free to reduce the CP to 30 CP instead of 35 CP.
    made the note that it requires the chakra ink perk
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Thu May 21, 2020 11:20 am

    So putting Astral projection on the back burner until I get an answer on how to make it one of Masaru's 2 restricted techs.

    Moving on with others

    Name: Miasma
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: D
    Element: Yōton
    Skill: Ninjutsu
    Classification: Secret | Tatsuda Exclusive
    Requirements: Quicklime
    Parent Technique: -
    Hand Seals: Bird, Dog, Rat, Tiger
    Description: The user performs the tiger seal and exhales a volatile cloud of volcanic vapor from their mouths. This vapor covers a 50 meter radius either around the user, spreading outward at D-Rank speed until it covers the full Radius. The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled.
    Weakness: This is toxic to all, including the user, Without proper protection.

    Name: Contract Negation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Chakra Ink Perk
    Parent Technique: -
    Hand Seals: -
    Description: Contract Negation is a body seal applied through physical contact between the user and their target. Upon establishing physical contact with the flesh of the target, a seal will be written upon them. Depending on who the user makes contact with, this technique has two different methods of use. If the user makes contact with a summoned creature, then the technique will overwrite the Kuchiyose technique and negate it, forcefully dispelling the summoned creature. If the user touches the summoner, then the link between the summoner and contract will be broken, forcefully dispelling all summons currently summoned while also imposing a 3-post cooldown before they are able to summon again.
    Weaknesses: -

    Name: Hiding in Shadow Technique (影操りの術 - Kageayatsuri no Jutsu)
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: a Shadow
    Parent Technique: -
    Hand Seals: Rat, Dog, Snake, Horse, Rat, Snake
    Description: The user, flowing chakra into a shadow they come into contact with, is capable of using the basic tenants of the transformation technique, is capable of sinking their body physically into a shadow they make contact with that's the size of their torso or larger at 1/2 a meter per second. While 'submerged' the user is able to move at their base movement speed as normal through connecting shadow and can mimic the movements and motions of any shadow they are within, allowing them to hide in the moving shadows of others without revealing themselves.
    Weaknesses: This jutsu can be seen through by a ninja with a perception of A or higher as well as sudden impact with bright lights to the user, like those from flash bombs cause this jutsu to end and the user exposed.

    Name: Begone
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 30 meters
    Speed: B+
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: clapping hands together
    Description: This is a sudden release of unrefined chakra designed as a way for the user to get some space when surrounded by enemies. Focusing their chakra as they clap their hands, the user is capable of releasing a dome of chakra from all points of their body. This burst moves outward 30 meters in all directions at B+ speed, with the user insidethe epicenter, before dissipating. Anyone or anything outside that epicenter will feel like a solid brick wall was just pushing against them at B+ speeds up to it's maximum range, after which they will begin to lose momentum due to there no longer being anything pushing them.
    Weaknesses: projectiles thrown at A-Rank Strength or higher can pierce through the chakra. Those who possess S-Rank strength can resist the push back, nullifying it.

    Name: Heaven Piercer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range:  150 Meters
    Speed: A++
    Element: -
    Skill: Ninjutsu
    Classification:
    Requirements:
    Parent Technique:
    Hand Seals: Requires a Full post of holding the dragon handseals to prepare
    Description: Heaven Piercer takes on the form of a massive, glowing blue lance that coats the entirety of the users arm, spanning 3-meters around the users arm at the base that gradually thins into a point, reaching a total length of 5-meters long. The process of it's creation is slow, however once formed Heaven Piercer can be shot at an opponent that is upto 150 meters away at A++ speed and is capable of ignoring the first interaction against a technique of equal rank or lower and continue unhindered.

    Weaknesses: it's preparation is slow leaving the user open during it's post preparation, in which the technique can be cancelled by causing them to lose their focus, at which point the chakra used to create it is lost and the technique must be reactivated and its cost paid once more.
    Kara
    Kara



    Village : Sunagakure
    Rank : Civilian
    Clan : N/A
    Discord Tag : Beckon#9188

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Kara Thu May 21, 2020 4:21 pm

    Masaru wrote:So putting Astral projection on the back burner until I get an answer on how to make it one of Masaru's 2 restricted techs.

    Moving on with others

    Name: Miasma
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: D
    Element: Yōton
    Skill: Ninjutsu
    Classification: Secret | Tatsuda Exclusive
    Requirements: Quicklime
    Parent Technique: -
    Hand Seals: Bird, Dog, Rat, Tiger
    Description: The user performs the tiger seal and exhales a volatile cloud of volcanic vapor from their mouths. This vapor covers a 50 meter radius either around the user, spreading outward at D-Rank speed until it covers the full Radius. The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled.
    Weakness: This is toxic to all, including the user, Without proper protection.

    Name: Contract Negation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Chakra Ink Perk
    Parent Technique: -
    Hand Seals: -
    Description: Contract Negation is a body seal applied through physical contact between the user and their target. Upon establishing physical contact with the flesh of the target, a seal will be written upon them. Depending on who the user makes contact with, this technique has two different methods of use. If the user makes contact with a summoned creature, then the technique will overwrite the Kuchiyose technique and negate it, forcefully dispelling the summoned creature. If the user touches the summoner, then the link between the summoner and contract will be broken, forcefully dispelling all summons currently summoned while also imposing a 3-post cooldown before they are able to summon again.
    Weaknesses: -

    Name: Hiding in Shadow Technique (影操りの術 - Kageayatsuri no Jutsu)
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: 10
    Range: Self
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: Open
    Requirements: a Shadow
    Parent Technique: -
    Hand Seals: Rat, Dog, Snake, Horse, Rat, Snake
    Description: The user, flowing chakra into a shadow they come into contact with, is capable of using the basic tenants of the transformation technique, is capable of sinking their body physically into a shadow they make contact with that's the size of their torso or larger at 1/2 a meter per second. While 'submerged' the user is able to move at their base movement speed as normal through connecting shadow and can mimic the movements and motions of any shadow they are within, allowing them to hide in the moving shadows of others without revealing themselves.
    Weaknesses: This jutsu can be seen through by a ninja with a perception of A or higher as well as sudden impact with bright lights to the user, like those from flash bombs cause this jutsu to end and the user exposed.

    Name: Begone
    Rank: B
    Power: C
    Activation Cost: 10
    Upkeep Cost: -
    Range: 30 meters
    Speed: B+
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: clapping hands together
    Description: This is a sudden release of unrefined chakra designed as a way for the user to get some space when surrounded by enemies. Focusing their chakra as they clap their hands, the user is capable of releasing a dome of chakra from all points of their body. This burst moves outward 30 meters in all directions at B+ speed, with the user insidethe epicenter, before dissipating. Anyone or anything outside that epicenter will feel like a solid brick wall was just pushing against them at B+ speeds up to it's maximum range, after which they will begin to lose momentum due to there no longer being anything pushing them.
    Weaknesses: projectiles thrown at A-Rank Strength or higher can pierce through the chakra. Those who possess S-Rank strength can resist the push back, nullifying it.

    Name: Heaven Piercer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range:  150 Meters
    Speed: A++
    Element: -
    Skill: Ninjutsu
    Classification:
    Requirements:
    Parent Technique:
    Hand Seals: Requires a Full post of holding the dragon handseals to prepare
    Description: Heaven Piercer takes on the form of a massive, glowing blue lance that coats the entirety of the users arm, spanning 3-meters around the users arm at the base that gradually thins into a point, reaching a total length of 5-meters long. The process of it's creation is slow, however once formed Heaven Piercer can be shot at an opponent that is upto 150 meters away at A++ speed and is capable of ignoring the first interaction against a technique of equal rank or lower and continue unhindered.

    Weaknesses: it's preparation is slow leaving the user open during it's post preparation, in which the technique can be cancelled by causing them to lose their focus, at which point the chakra used to create it is lost and the technique must be reactivated and its cost paid once more.

    Miasma
    *I believe there’s a line missing in the description. “This vapor covers a 50 meter radius either around the user. . .” The second part of that sentence I can’t find.

    Hiding in Shadows Technique
    *As this is a canon technique - it has already been approved previously and added to the Technique Library under Non Elemental

    Begone
    *I like the thematic of the clapping hands however this needs more handseals in order to be balanced. The clapping hands can be included of course, but this should follow the required handseals table.
    *At C-Rank power I feel that the speed (B+) is much too fast, you could consider raising the power of the technique or lowering the speed.
    *For the effects of this to only be nullified by S-Rank strength I feel that C-Rank power is too low. You could lower the strength requirement to successfully fight against it, or raise it’s power to B-Rank.

    Contract Negation, Heaven Piercer - Approved~
    Masaru
    Masaru



    Village : Iwagakure
    Rank : Kage
    Clan : Tetsudashi Tatsuda
    Discord Tag : @Raphael#7563

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Masaru Mon May 25, 2020 4:10 pm

    Name: Miasma
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: D
    Element: Yōton
    Skill: Ninjutsu
    Classification: Secret | Tatsuda Exclusive
    Requirements: Quicklime
    Parent Technique: -
    Hand Seals: Bird, Dog, Rat, Tiger
    Description: The user performs the tiger seal and exhales a volatile cloud of volcanic vapor from their mouths. This vapor covers a 50 meter radius around the user, spreading outward at D-Rank speed until it covers the full Radius. The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled.
    Weakness: This is toxic to all, including the user, Without proper protection.

    Name: Begone
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: -
    Range: 30 meters
    Speed: B+
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon, Tiger, Snake, clapping hands
    Description: This is a sudden release of unrefined chakra designed as a way for the user to get some space when surrounded by enemies. Focusing their chakra as they clap their hands, the user is capable of releasing a dome of chakra from all points of their body. This burst moves outward 30 meters in all directions at B+ speed, with the user insidethe epicenter, before dissipating. Anyone or anything outside that epicenter will feel like a solid brick wall was just pushing against them at B+ speeds up to it's maximum range, after which they will begin to lose momentum due to there no longer being anything pushing them.
    Weaknesses: projectiles thrown at A-Rank Strength or higher can pierce through the chakra. Those who possess S-Rank strength can resist the push back, nullifying it.
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Chigetsu Tue May 26, 2020 8:38 pm

    Masaru wrote:Name: Miasma
    Rank: A
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50 meter Radius
    Speed: D
    Element: Yōton
    Skill: Ninjutsu
    Classification: Secret | Tatsuda Exclusive
    Requirements: Quicklime
    Parent Technique: -
    Hand Seals: Bird, Dog, Rat, Tiger
    Description: The user performs the tiger seal and exhales a volatile cloud of volcanic vapor from their mouths. This vapor covers a 50 meter radius around the user, spreading outward at D-Rank speed until it covers the full Radius. The vapor moves with the user though at it's speed rather than the user, meaning while the vapor will move to keep the user in it's center, if the user is moving at a higher speed they can actually get ahead of the vapor cloud, the vapor itself being toxic when inhaled.
    Weakness: This is toxic to all, including the user, Without proper protection.

    Name: Begone
    Rank: B
    Power: B
    Activation Cost: 15
    Upkeep Cost: -
    Range: 30 meters
    Speed: B+
    Element: -
    Skill: Ninjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon, Tiger, Snake, clapping hands
    Description: This is a sudden release of unrefined chakra designed as a way for the user to get some space when surrounded by enemies. Focusing their chakra as they clap their hands, the user is capable of releasing a dome of chakra from all points of their body. This burst moves outward 30 meters in all directions at B+ speed, with the user insidethe epicenter, before dissipating. Anyone or anything outside that epicenter will feel like a solid brick wall was just pushing against them at B+ speeds up to it's maximum range, after which they will begin to lose momentum due to there no longer being anything pushing them.
    Weaknesses: projectiles thrown at A-Rank Strength or higher can pierce through the chakra. Those who possess S-Rank strength can resist the push back, nullifying it.

    Miasma: Approved
    Begone: This is basically the Hyuga Rotation, so I can't approve something so similar to a clan technique.
    Akihiro
    Akihiro



    Village : Unaffiliated
    Rank : Missing Nin
    Clan : Uchiha

    The Masaru Mystery Empty Re: The Masaru Mystery

    Post by Akihiro Sun May 31, 2020 7:30 pm

    Masaru wrote:Name: Heaven Piercer
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 150 Meters
    Speed: A++
    Element: -
    Skill: Ninjutsu
    Classification:
    Requirements:
    Parent Technique:
    Hand Seals: Requires a Full post of holding the dragon handseals to prepare
    Description: Heaven Piercer takes on the form of a massive, glowing blue lance that coats the entirety of the users arm, spanning 3-meters around the users arm at the base that gradually thins into a point, reaching a total length of 5-meters long. The process of it's creation is slow, however once formed Heaven Piercer can be shot at an opponent that is upto 150 meters away at A++ speed and is capable of ignoring the first interaction against a technique of equal rank or lower and continue unhindered.

    Weaknesses: it's preparation is slow leaving the user open during it's post preparation, in which the technique can be cancelled by causing them to lose their focus, at which point the chakra used to create it is lost and the technique must be reactivated and its cost paid once more.

    This technique is pulled back and denied.
    Holding the dragon seal for a post is a very poor drawback for a technique that can basically ignore any defense.
    In order to stop this technique, one needs to spend over an S-ranked amount of chakra. Because they'd need to raise one barrier which the jutsu ignores, and then get a second interception of S-rank power.

    In addition, non-elemental chakra should be much more limited in its ability scope.

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    The Masaru Mystery Empty Re: The Masaru Mystery

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