Age: 27
Gender: Male
Rank: A-Class | Tsuchikage
Village: N/A
Bloodline: Kōton | Yōton
Experience: 3750/6000
~Spendable: 400
Ryo: 140k
Skills: Ninjutsu (Kōton Affinity) | Kenjutsu | Kyujutsu | Fuuinjutsu
Elements: Doton | Katon | Kōton | Yōton
Jutsu: Here
Stats:
Strength: D
Constitution: D
Stamina: C +
Speed: D
Coordination: D
Intelligence: A
Perception: A (Eagle Vision)
Clan Abilities:
Steel Release: Impervious Armour Stage 3 - This is the final stage of Steel Release andvallows the user to completely coat 100% of their body in Kōton, this is considered the pinnacle of the bloodline's power. This level sets the user's skin at S Rank quality making it one of the greatest defensive techniques in shinobi history. The Armour at this stage applies a two tier debuff to the opponent's strength for the purpose of diminishing physical blows to the user's body. Impervious Armour's third stage can be considered an "absolute defense" in its ability to protect the user from harm. The full potential of Kōton is released and the user may generate traditional weapons such as katana, warhammers, shuriken, kunai, shields, staffs and generic shinobi weaponry. Unlike the Steel coating of the user's body, these weapons are counted as A Rank. Impervious Armour at this stage costs 15 Stamina points per post. Those who have mastered Impervious Armour Stage 3 are often well respected within the Tetsudashi Clan and are considered eligible to learn its most powerful techniques.
Lava Release - A combined formation of fire and earth nature to shift the environment. An advanced element that others might had obtained, but never got the chance to exploit it. This advanced element combines the two chakra natures to create volcanic materials such as lava or rubber in different properties and usage. The bloodline can take on other forms such as quicklime, ash, volcanic rock, and flame-like matter.
- Lava - The basic form of this release as the user is able to harness the magma and volcanic rock within the earth itself. Aside from the magma and other volcanic properties. The user can eventually create a small volcano at kage-level, and with it immense drain of chakra as well. Most participants choose this at the beginning of their training for it can used both offensively and defensively. The Lava form is also arguably the safest compared to the other two.
- Rubber - A form that serves as mainly a defensive type while holding some utility possibilities. Particularly strong against Lightning attacks as the rubber reduces the attack power from the electrical current. At the same time it is also harmless and easier to manipulate. Allowing it to be used in many situations for combat and outside of combat. In other words it is really up to the user’s creative mind on how to use it.
- Quicklime - The most potent and the most dangerous form this release can ever have. On many occasions practitioners have literally died from the heavy toxic fumes emitting from the quicklime. So while it has a high kill rate the user is just as much in danger of the fumes as their targets. Consider quicklime as a double edged sword for it can be deadly, yet at the higher risk of the user’s own life as well.
Unique Abilities:
Red Steel: Masaru's unique bloodlines mingling on the atomic level allowing his Steel Release to adopt properties of his Lava release, this results in the metal he produces being Black and possessing a faint red hue like veins running along it. This is cosmetic only.
Molten Warrior: Masaru has shown to be a natural talent with his father's element, as such Yōton techniques cost 1 Rank less to cast. However due to his knack with Yōton he did not train much with Katon as such they cost 1 Rank Higher to cast.
Entrepreneur: Masaru has an understanding of the business world and how it works. allowing him to construct 2 additional store above his normal limit, as well as see an additional 10% return in investments of all his Stores, however the cost of building each store is increased by 50%.
Half-Seals: Masaru has the ability to weave hand seals with only one hand, known as half-seals. This results in a one tier loss of Coordination for that hand regarding hand seals.
Chakra Absorption: Masaru possesses the ability to drain chakra from people, and absorb it for himself. This UA allows him to app techniques that can drain chakra, although those techniques leave him more open to receiving damage from chakra as well. Without using techniques, he can choose to drain 5 chakra from someone by making physical contact with them using his forearms or hands, although he has to consciously do so. This is able to be used through gloves, clothes and his steel skin, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if he sustains contact the entire post. This however, doing so opens him up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of Masaru's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra.
Items:
- Devorakos:
- Name: Devorakos (Blood Bringer)
Item Rank: A
Material Rank: B+ (Steel equivalent)
Units Used: 1 unit Chakra Draining Metal
Description: Devorakos is a specially crafted black dual-edged shortsword, folded over 1000 times to create perfect sharp durable edges that can slice through bone with ease. The chakra draining metal within draining 5 chakra with any contact with the blade, even Masaru himself, This is Not Absorption. The sheath is capable of cancelling out the drain while the sword is sheathed.
Requirement: N/A
Yield: Unique
- Treasured Tools of the Sage of the Six Paths:
- Name: Kōkinjō
Item Rank: S
Material Rank: A++
Materials Used: Unknown
Description: Kōkinjō is a thick length of rope is at 3 meters and is very durable. By saying the verbal command "Bind and Draw Out" it is able to draw out the soul of anyone the rope has come into contact with, allowing it to then be severed by the Shichiseiken. The command is not mandatory. The Kōkinjō will still draw out the soul of its wielder. The item generates an aura that can take the form of additional ropes, giving it a greater range.
This usually is used catching most opponent's off guard. Once attached the person has 2 meters of their souls length to maneuver about. But it will remain attached to Kokinjo for 3 posts.
Length: 3 meters
Extended: 6 meters
Drain's 20 CP.
Name: Shichiseiken
Item Rank: S
Material Rank: A++
Materials Used: Unknown
Description: The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. By saying the verbal command "curse", it can be used to sever the soul of those struck by the Kōkinjō, allowing the soul to be sucked into the Benihisago. Completing these conditions "curses" the victim; if they use a certain ranked jutsu (Chosen by user, and tells the rank to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago. When an enemy gets his soul cut, Strength, Coordination, Constitution and Speed debuffs by -- for each round; in turn it can stack up to three times and last until the end of the topic.
Drains 20 CP.
Name: Benihisago
Item Rank: S
Material Rank: A++
Materials Used: Unknown
Description: The Benihisago is a giant brown-coloured gourd with a red cloth around it. It is able to take a person's soul hostage by saying the verbal command "record". After the soul has been drawn out by the Kōkinjō and then severed from their body by the Shichiseiken, it is absorbed into the gourd. Completing these conditions "curses" the victim; if they use a certain technique rank (Chosen by user and tells it to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago.
They will eventually be drawn in if they cannot release their soul from Benihisago within the topic (Meaning they cannot leave the topic until their soul is returned to them). The vacuum covers a 50 meter range in one direction. With a pull power of A-rank, and draws in at B-rank speed. A person captured by the Benihisago are not killed. And they can be released at any time by the users discretion. But they are forever trapped until that happens or the gourd breaks. They can also be released by capturing the gourd and releasing the souls one by one.
Drains 20 CP.
Stores:
- The Jade Dragon:
Location: Iwagakure (Hòu Zhuān Square)
Type: Tea Shop
Description:~Exterior~The Jade Dragon is a large, exquisite building within Hòu Zhuān Square in Iwagakure. Two separate, broad stone steps lead up to a neatly tiled patio in front of the tea shop, in the middle of this patio is a large Circular fountain with a statue of a Jade Dragon in the center. The elevated position of the terrace provides a panoramic view over the square. Wide, stone steps stand before the wooden, double front door at the center of the building. At both sides of the door is a large, round decorative window and located above the door is a black sign decorated with carefully applied golden letters to form the name of the shop. The sign is flanked by two slim, elegant Jade dragons. A large copper flowerpot sporting a neatly trimmed green bush stands at each corner of the shop. The building sports eighteen windows, nine on each side of the door, all facing the street. Each window is made of wood of a rich deep brown color, and each has yellow shutters. The windows are on hinges, allowing them to fully swing open to let in the mountain air of Iwagakure and to let the sweet, inviting aroma of tea spread to passersby.~Interior~The dining area fills the majority of the available space within the building, a hostess podium stands near the doorway where two hostesses are positioned at any given time. They wear a teal green dress with gold trim that reaches past their knees, their job is to welcome the incoming customers and provide them with a table, menu while they await a waiter. The room is filled with aesthetic dark green square and round tables with matching chairs. The tables vary in size from small for 1 or 2 guest to large enough to accommodate 6 people. In the middle of the shop floor lies a large, dark green, rectangular carpet edged with a gold border and depicting two dragons. The lighting is mostly provided by natural sunlight flowing in through the windows during the day, but rectangular wood and cloth lanterns in the same gold-green colors to match the rest of the room are also hung from the ceiling to illuminate the shop at night. Right above the entrance is a framed piece of calligraphy displaying a proverb: "It is better to go for three days without food than one day without tea". Numerous paintings are hung on each of the room's walls, each artistry different than the other. Potted plants are placed at strategic locations spread over the shop, to create a more natural, green environment. Decorative kettles and tea pots are also part of the decor. In the far back from the entrance is the entrance to the back room, separated from the main area by green drapes which can be drawn back to provide an easier access to the kitchen. White fabric dividers are hung above the counter to limit the customer's view of the kitchen. There are several waiters and waitresses that work in the Jade Dragon. It is their job to serve the customers, provide refills and clear tables once customers have left. Their attire consists of gold pants and a dark green robe, tied around the waist with a gold belt; the green robe has a lighter green Jade Dragon patch on the sleeves. Each staff member must always have their hair up and off their shoulders as well as wear a dark green hat with a gold rim.
Amount Invested: 500k
30% Return of Investment: 150k per Month
Upkeep: 5,000 Ryo
Unique NPC:
- Amaya:
Name:Amaya Tatsudashi
~Nickname: Overwatch
Clan: N/A
Rank: C
Age: 13
Gender: Female
Relation: Adopted Daugher
Skill: Sensory | *Skill Trade*
Stationed: Administration Building
~Responsibility: Tsuchikage's Secretary
Exp Total: 2150
Strength: E
Constitution: E
Stamina: C -450
Speed: D -150
Coordination: D -150
Intelligence: C -450
Perception: B -950
4 Techniques:- Sensing Technique:
- Name: Sensing Technique
Rank: A
Cost: 0.5/Post
Range: Varies by Natural Perception:
E-Tier: 5m
D-Tier: 25m
C-Tier: 50m
B-Tier: 125m
A-Tier: 250m
S-Tier: 500m
Speed: Instant
Element: None
Classification: Sensory Ninjutsu
Handseals:
Base: None
Focused: Touch
Requirements: Sensory Skill
Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.
The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.
Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.
- Chakra Suppression:
- Name: Chakra Suppression
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Sensory
Classification: Open
Requirements: None
Parent Technique: Sensing Technique
Hand Seals: N/A
Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.
- Genjutsu Kai:
- Name: Genjutsu Kai
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: The user must know that they are in Genjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time
- Body Flicker:
- Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase.
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
- Flare Gun Technique:
- Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.
It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.
Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.
- Hansuke:
Name: Hansuke Sato
~Title: The First Sword of the Earth
Clan: N/A
Rank: B
Age: 60
Gender: Male
Relation: Former Sensei/Respected Elder
Skill: Kenjutsu | Iryōjutsu | *Skill Trade*
Stationed: Administration Building
~Responsiblity: Amaya's Bodyguard
Strength: D -150
Constitution: D -150
Stamina: B -950
Speed: D -150
Coordination: B -950
Intelligence: B -950
Perception: D -150- Chakra Scalpel:
- Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Iijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
- Delicate Illness Extraction Technique:
- Name: Delicate Illness Extraction Technique
Rank: B
Power: B
Activation Cost: 5
Range: 0.5m
Speed: N/A
Element: Yoton
Skill: Ijutsu
Classification: Open
Requirements: B-Tier Intelligence
Parent Technique: Chakra Scalpel
Hand Seals: None
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. The process is then repeated until most of the toxin is removed from the patient's body. The process itself is extremely painful and requires the subject be restrained in order for the process to work. As such, it is considered a rather crude method to deal with pathogens and toxins, and only used in emergency. This technique only draws out most of the poison, not all of it, so the subject can potentially still be in danger, albeit not immediate. To fully treat the subject, an antidote is needed.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Weaknesses: This technique does not perform any of the actual cutting or healing required for its correct use, which may require that the user collaborate this technique with others, such as Chakra Scalpel and Mystical Palm. While not very costly, this technique takes refined control over one's chakra, and is only usable by higher level Medical-Nin, as illustrated by the B-Tier Intelligence requirement.
- Mystical Palm Technique:
- Name: Mystical Palm Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Open
Requirements: N/A
Parent Technique: -
Hand Seals: Ox → Tiger
Description: The Mystical Palm Technique is a Medical Ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries.
In most cases it will take three posts to fully heal a single fatal wound. This number can be alleviated by having more Ijutsu users using this technique present, each Ijutsu user taking a post off.
Weaknesses: When healing a wound the effects take place immediately, slowing bleeding and producing new cells. Failure to complete the full healing process will have the wound open up again. The amount of time how this happens is dependent on how long you treated the wound (Healing for two posts and leaving will take two posts for the wound to open again.)
- Chakra Flow:
- Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
- Shadow Clone Technique:
- Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
- Transparent Escape Technique:
- Name: Transparent Escape Technique
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Horse | Tiger | Ox | Snake | Monkey | Ram
Description: After completing the hand signs the user applies chakra to their outer layer of skin allowing light particles continue around the user's body giving them some degree of transparency. The overall effectiveness is based on the user's base Coordination stat and every onlooker's base Perception stat.
When using this technique if the user receives a +2 tiers to Coordination only in regards to this technique's effective invisibility. The user loses this +2 tier to Coordination if they move any faster than ++ Coordination or Speed (2 m/s.) If the user's Coordination is higher than the victim(s) Perception the sum of those numbers represents how much the victim(s) loses for their Perception stat regarding anything of the user.
For instance, Player A uses Transparent Escape with A-tier Coor. Player B has B-tier Perception. This means, when moving ++ or below Player B will have E-tier Perception when it comes to noticing Player A. If Player A decides to use the full range of their allowed motion, Player B will instead have C-tier Perception.
If at any time the victim(s) Perception hits zero the user is considered completely invisible to them.
Weaknesses: This technique severely limits the user's overall Speed and Coordination to 2 tiers below their base. Going above this by any means (boosters or by force) breaks the technique. This is a high concentration technique, thus going below 30 CP, using another technique, or receiving damage will break the technique. This technique is indiscriminate meaning it affects everybody regardless
- Physical: 1
- Technique: 0
- Destiny: 2
Limit Break Points
Renown: 7500
- Code:
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Last edited by Masaru on Thu May 14, 2020 3:23 am; edited 7 times in total