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    Tohsaka's Tech Lab

    Akeno
    Akeno



    Village : Iwagakure
    Rank : Jounin
    Clan : Tatsuda
    Discord Tag : ScareQrow

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    Post by Akeno Sat Mar 28, 2020 1:18 pm

    Approved Customs 1:


    Last edited by RinUchiha on Sat Mar 28, 2020 1:25 pm; edited 1 time in total
    Akeno
    Akeno



    Village : Iwagakure
    Rank : Jounin
    Clan : Tatsuda
    Discord Tag : ScareQrow

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    Post by Akeno Sat Mar 28, 2020 1:21 pm

    Approved Customs 2:


    Last edited by RinUchiha on Sat Mar 28, 2020 1:24 pm; edited 1 time in total
    Akeno
    Akeno



    Village : Iwagakure
    Rank : Jounin
    Clan : Tatsuda
    Discord Tag : ScareQrow

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    Post by Akeno Sat Mar 28, 2020 1:24 pm

    Approved Customs 3:

    Pending Custom:
    Chigetsu
    Chigetsu



    Village : Kirigakure
    Rank : Genin
    Clan : Hōzuki
    Discord Tag : Lithium#2476

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    Post by Chigetsu Sat Mar 28, 2020 1:42 pm

    Name: Hidden Art; Chakra Veil
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: S
    Element: ---
    Skill: Ninjutsu/Fuuinjutsu
    Classification: Personal (Rin Uchiha)
    Requirements: Jinchuriki | Missing a Limb (Arm/Leg) | Sealing Cloth
    Parent Technique: Mastered V1
    Hand Seals: ---
    Description:
    A painful process to be sure as the Jinchuriki condensed heavy amounts of bijuu chakra. Associated to one limb is a "limb" of bijuu's chakra as it releases a thin red smoke. It takes on a dark crimson look as the limb is ever changing. Only taking on shapes upon the Jinchuriki's will. Capable of assuming the forms of weapons, arms, legs, or even half of a V2 Jinchuriki if mastered enough. All of this varies on how far the Jinchuriki has grown accustomed to this new technique. The corrosive touch is enough to inflict burns upon touch. This can be used with any form of the Jinchuriki, except for the Transformation of course. Note; the Activation and Upkeep costs are in effect when the restraints are removed. The Jinchuriki has the ability to activate the seals in the cloth, which is morphed into the Veil, to seal the Veil into that of a humanoid limb of their choosing.

    Initial (0 XP); The basis of this form is that it is a wild force. Only vaguely does it resemble an actual limb. Otherwise this is just a tendril of bijuu chakra that can stretch out up to 10 meters away from the user with Power equivalent to B. It also inflicts nasty burns of C rank equivalent while lowering the target(s) Constitution by 1 minus that can be healed after 1 round.

    Competent (250 XP); By competent the Jinchuriki can assume limbs and even become nimble enough to form fingers. Albeit this is still difficult to control and so performing delicate actions is still impossible. The Veil can now enlarge into 5 meter square of whatever shape the user desires. This can range from a limb or vaguely a shape of a weapon.

    Expert (250 XP); In this stage the Veil begins to truly become part of the Jinchuriki. Able to weave handseals, become more delicate with how much force is behind it, and also having a stronger impact than before. The power of this Veil's damage increases to A rank, and the corrosive burn also increases to B rank while inflicting a 2 minus to the target(s) Constitution.

    Mastered (500 XP); At this stage, the Veil becomes part of the Jinchuriki’s body as they make this bijuu’s gift as their own. The Veil can now be manipulated into a variety of forms such as weaponry, limbs, or if the Jinchuriki wishes. They can allow the bijuu chakra encroach on their body to half which allows the Jinchuriki to gain the cutting immunity over half of their body while also capable of extending the arm up to 20 meters, and also capable of enlarging to cover a 10 meter square of any shape if desired. Mind that the cutting immunity applies to the body, not the Veil itself. The burn this veil does upon touch is now A rank, but then force behind it is equivalent to S rank. Debuff remains unchanged however, but on the bright side the Jinchuriki no longer receives burns after using the Veil. Additionally, the Veil no longer burns the Jinchuriki’s seal. Last, but not least the cost for activating and maintaining the Veil is decreased by a rank. Meaning that it should be 20 activate, and 10 upkeep at this stage.
    Weaknesses:
    The Veil is a monstrous asset to the Jinchuriki once it is mastered, but no matter how well the Jinchuriki trains to make the Veil as their own. Fuuinjutsu can affect this Veil by simply placing the Five Elements Seal on it or something else that forces it to deactivate.

    Initial; At this stage, each time the Jinchuriki activates the Veil. They automatically trigger their Initial mode and it will continue to progress from there until either the Jinchuriki is unconscious or until the Veil is suppressed. Naturally this toxic chakra reduces the user's Constitution by 1 tier when in use and leaves C rank burns after it deactivates.

    Competent; Still triggers the Initial Mode upon activation, but aside from the better control the user's Constitution only reduces to 2 disadvantages. However, the Jinchuriki suffers B rank burns after the Veil is deactivated.

    Expert; No longer does it trigger the Initial Mode upon activation, but the damage to the seal is still present. The seal degrades at a rate of 5 per round when in use. The user's Constitution is lowered by 1 disadvantage now, but they sustain A rank burns after the Veil is deactivated.

    Mastered; In addition to reaching this state through XP, the Jinchuriki must win the Control fight with their Bijuu. Doing so allows the Jinchuriki access to this state of the Veil.

    Approved
    Akeno
    Akeno



    Village : Iwagakure
    Rank : Jounin
    Clan : Tatsuda
    Discord Tag : ScareQrow

    Tohsaka's Tech Lab Empty Re: Tohsaka's Tech Lab

    Post by Akeno Sat Apr 04, 2020 6:33 pm

    Name: Fuuma Style
    Rank: A
    Power: A
    Activation Cost: ---
    Upkeep Cost: 10
    Range: 0-30 meters
    Speed: User’s Coordination
    Element: ---
    Skill: Bukijutsu
    Classification: Open (Sunagakure)
    Requirements: 1 Fuuma Shuriken, 100ft. Steel Wire, B tier Coordination (w/o Bukijutsu) / C-tier Coordination (w/Bukijutsu)
    Parent Technique: Manipulated Shuriken
    Hand Seals: N/A
    Description:
    The Fuuma Style is a useful and complex fighting style that utilizes the detachable fuuma shuriken attached to a wire. The fighting style involves complex manipulation by attaching the wires to the fingers of one hand. Allowing the practitioner to detach up to all blades of the fuuma shuriken and can manipulate each blade as long as their Coordination allows it. Additionally, the user can set up traps within reason or bind targets with the wires. Either way, the target(s) suffer while in range of this fighting style because it hinders the visual ability to focus. At the same time, the blades can be used in melee as they can be manipulated around the opponents and essentially becomes deadly at close range.

    Within range, debuffs the target(s)’ Perception by 1 tier, and boosts the user’s Coordination by 1 advantage.
    Weaknesses:
    Because this is a fighting style depending on a weapon, if the shuriken was to break somehow then of course there is no way to use the Fuuma Style. However, the benefit of this type of weapon is that there are usually four or five detachable blades, so if one was to break then the user will still have the rest. Additionally, enclosed space such as buildings or just areas that doesn’t allow much manipulation hinders the effectiveness of this technique by 1 rank. Which means that the debuff to Perception is lowered to just 1 disadvantage.

    However, the quickest way to ruin this fighting style is simply cutting the wire. Without the wire these blades cannot be manipulated.

    Name: Twin Fuuma Style
    Rank: S
    Power: S
    Activation Cost: ---
    Upkeep Cost: 20
    Range: 0-50m
    Speed: User’s Coordination
    Element: ---
    Skill: Bukijutsu
    Classification: Open (Sunagakure)
    Requirements: 2 Fuuma Shurikens, 300ft. Wires, A-tier Coordination (w/o Bukijutsu) / B-tier Coordination (w/Bukijutsu)
    Parent Technique: Fuuma Style
    Hand Seals: ---
    Description:
    The advanced version of the Fuuma Style that occupies two hands instead of one. It is incredibly difficult to wield under normal circumstances, but to the gifted it is rightfully named as the Wind Demon. Allowing the wielder to have a large array of methods to attack, counter, or defend as the situation demands it. It allows a longer range than its predecessor and is more aggressive as well. Like the Fuuma Style, this fighting style is deadly at close range and heavily versatile at that. Techniques that can be used as Fuuma Style can also be used on this fighting style.

    Within range, debuffs the target(s)’ Perception by 1 tier and boosts the user’s Coordination by ++.
    Weaknesses:
    Holds the same weakness as Fuuma Style, but if all the blades on one hand is destroyed or cut loose. Then the user will be forced to use Fuuma Style instead. Additionally, the user has be extra careful because there are multiple blades in more than one hand cutting the other wires is a common mistake.

    Name: Fuuma Style; Demon Chakra Flow
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-30m
    Speed: User’s Coordination
    Element: Fuuton
    Skill: Bukijutsu/Ninjutsu
    Classification: Open (Sunagakure)
    Requirements: Fuuma Style | Chakra Flow
    Parent Technique: Fuuma Style
    Hand Seals: ---
    Description:
    Through the wires, the user coats each of the blades in high density of fuuton chakra. The wires consequently increase their durability by 1 rank and cutting power of C rank. Each of the blades move at increased speed with intense cutting capabilities. The blades take on the shape like an individual claw of some large beast as they slice with A rank worth and gain a ++ to their speed as well. As well, the fuuma shuriken gains a +1 rank in durability. In short, the blades of the Fuuma Style travel faster, durable, and sharper than they normally can do.
    Weaknesses:
    A Katon technique of B rank power that comes into contact with these wires/blades can cause a chain reaction of explosions leading back to the user in which case the user will take A rank burns at point-blank.

    Name: Fuuma Style; Demon Wind Barrier
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-30m
    Speed: User’s Coordination
    Element: Fuuton
    Skill: Bukijutsu/Ninjutsu/Fuuinjutsu
    Classification: Personal (Rin Tohsaka)
    Requirements: Fuuma Style | Wind Barrier Formation | Chakra Draining Seal
    Parent Technique: Fuuma Style
    Hand Seals: ---
    Description:
    By positioning each of the blades to form a corner, and assuming that each blade is engraved beforehand. The user can produce a strong barrier in any shape of one side. So long as the blades can make the ends, they can produce a shape of it in strong fuuton wall of fuuinjutsu to ward off any attacks of A rank or lower. Naturally, Katon is an exception of this, however this barrier holds a unique trait of being able to not just ward off attacks, but to absorb half externalized chakra used against it to the user. The deployment of this barrier is rather quick and efficient as well.
    Weaknesses:
    Despite the barrier, the blades themselves hold a strong weakness. If any of the blades holding the barrier up is destroyed, then the whole barrier comes down regardless if the barrier could withstand the attack or not. Additionally, Katon of B rank power can knock down this barrier. Naturally, the user has to engrave the fuuinjutsu into the individual blades first before they can be used for this technique. Meaning that they cannot be made in combat, so preparations ahead of time is a must.

    Name: Twin Fuuma Style; Heaven’s Ward
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0-50m (Deployment) | 50-150m (Blast)
    Speed: S
    Element: Fuuton
    Skill: Bukijutsu/Ninjutsu/Fuuinjutsu
    Classification: Personal (Rin Tohsaka)
    Requirements: Twin Fuuma Style | Demon Wind Barrier
    Parent Technique: Twin Fuuma Style
    Hand Seals: (Blast) Dragon > Bird > Tiger > Ox
    Description:
    Using up to all of the blades, the user can form a 50 meter diameter dome of fuuton the shield themselves and the area around them from whatever monstrous force makes the user resort to this. The dome can be made smaller if necessary and will require less blades to be used in the process. This fuuton barrier is designed to ward off even the strongest attacks thrown against it, and consequently the barrier absorbs the damage it took just before it shatters to release a devastating blast of wind spreading outward up to 150m diameter. Pushing everything away, uprooting trees, causing devastating damage to the area, and essentially battering whoever is foolish enough to withstand the force.

    Damage wise is actually depending entirely on how much damage the barrier took before it is broken or lowered. This barrier is capable of warding off up to 1 S rank damage, but as long as the blades are intact then the user can cause the barrier to regenerate and stockpile on the collected energy per post. If this barrier absorbs 3 S rank damage then the damage this barrier unleashes will upgrade to X rank and will simply obliterate everything within a 150m radius. Anything inside of the barrier however is safe from the blast and the area usually remains undisturbed that was warded off.

    As a failsafe, the user has the ability to turn off the blast effect before the barrier is broken or lowered. However, it has to be within the user’s ability to react, so if an attack is coming at the barrier of S rank speed or higher than the user’s Coordination. Then depending on the circumstances the user may not be able to turn it off.
    Weaknesses:
    Shares the same weakness as the Demon Wind Barrier, but it’ll take an S rank Katon to knock down the barrier. However, the barrier will reflect that damage in its blast as the result. Regardless, unless the Fuuma Shuriken are naturally S rank in quality/durability, the blades will shatter once this barrier is either broken or lowered. Meaning that unless the user has multiple fuuma shurikens laying around, this technique is usually limited to once per thread.
    Kara
    Kara



    Village : Sunagakure
    Rank : Civilian
    Clan : N/A
    Discord Tag : Beckon#9188

    Tohsaka's Tech Lab Empty Re: Tohsaka's Tech Lab

    Post by Kara Sun Apr 05, 2020 11:03 pm

    RinUchiha wrote:Name: Fuuma Style
    Rank: A
    Power: A
    Activation Cost: ---
    Upkeep Cost: 10
    Range: 0-30 meters
    Speed: User’s Coordination
    Element: ---
    Skill: Bukijutsu
    Classification: Open (Sunagakure)
    Requirements: 1 Fuuma Shuriken, 100ft. Steel Wire, B tier Coordination (w/o Bukijutsu) / C-tier Coordination (w/Bukijutsu)
    Parent Technique: Manipulated Shuriken
    Hand Seals: N/A
    Description:
    The Fuuma Style is a useful and complex fighting style that utilizes the detachable fuuma shuriken attached to a wire. The fighting style involves complex manipulation by attaching the wires to the fingers of one hand. Allowing the practitioner to detach up to all blades of the fuuma shuriken and can manipulate each blade as long as their Coordination allows it. Additionally, the user can set up traps within reason or bind targets with the wires. Either way, the target(s) suffer while in range of this fighting style because it hinders the visual ability to focus. At the same time, the blades can be used in melee as they can be manipulated around the opponents and essentially becomes deadly at close range.

    Within range, debuffs the target(s)’ Perception by 1 tier, and boosts the user’s Coordination by 1 advantage.
    Weaknesses:
    Because this is a fighting style depending on a weapon, if the shuriken was to break somehow then of course there is no way to use the Fuuma Style. However, the benefit of this type of weapon is that there are usually four or five detachable blades, so if one was to break then the user will still have the rest. Additionally, enclosed space such as buildings or just areas that doesn’t allow much manipulation hinders the effectiveness of this technique by 1 rank. Which means that the debuff to Perception is lowered to just 1 disadvantage.

    However, the quickest way to ruin this fighting style is simply cutting the wire. Without the wire these blades cannot be manipulated.

    Name: Twin Fuuma Style
    Rank: S
    Power: S
    Activation Cost: ---
    Upkeep Cost: 20
    Range: 0-50m
    Speed: User’s Coordination
    Element: ---
    Skill: Bukijutsu
    Classification: Open (Sunagakure)
    Requirements: 2 Fuuma Shurikens, 300ft. Wires, A-tier Coordination (w/o Bukijutsu) / B-tier Coordination (w/Bukijutsu)
    Parent Technique: Fuuma Style
    Hand Seals: ---
    Description:
    The advanced version of the Fuuma Style that occupies two hands instead of one. It is incredibly difficult to wield under normal circumstances, but to the gifted it is rightfully named as the Wind Demon. Allowing the wielder to have a large array of methods to attack, counter, or defend as the situation demands it. It allows a longer range than its predecessor and is more aggressive as well. Like the Fuuma Style, this fighting style is deadly at close range and heavily versatile at that. Techniques that can be used as Fuuma Style can also be used on this fighting style.

    Within range, debuffs the target(s)’ Perception by 1 tier and boosts the user’s Coordination by ++.
    Weaknesses:
    Holds the same weakness as Fuuma Style, but if all the blades on one hand is destroyed or cut loose. Then the user will be forced to use Fuuma Style instead. Additionally, the user has be extra careful because there are multiple blades in more than one hand cutting the other wires is a common mistake.

    Name: Fuuma Style; Demon Chakra Flow
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-30m
    Speed: User’s Coordination
    Element: Fuuton
    Skill: Bukijutsu/Ninjutsu
    Classification: Open (Sunagakure)
    Requirements: Fuuma Style | Chakra Flow
    Parent Technique: Fuuma Style
    Hand Seals: ---
    Description:
    Through the wires, the user coats each of the blades in high density of fuuton chakra. The wires consequently increase their durability by 1 rank and cutting power of C rank. Each of the blades move at increased speed with intense cutting capabilities. The blades take on the shape like an individual claw of some large beast as they slice with A rank worth and gain a ++ to their speed as well. As well, the fuuma shuriken gains a +1 rank in durability. In short, the blades of the Fuuma Style travel faster, durable, and sharper than they normally can do.
    Weaknesses:
    A Katon technique of B rank power that comes into contact with these wires/blades can cause a chain reaction of explosions leading back to the user in which case the user will take A rank burns at point-blank.
    Approved~

    RinUchiha wrote:Name: Fuuma Style; Demon Wind Barrier
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 0-30m
    Speed: User’s Coordination
    Element: Fuuton
    Skill: Bukijutsu/Ninjutsu/Fuuinjutsu
    Classification: Personal (Rin Tohsaka)
    Requirements: Fuuma Style | Wind Barrier Formation | Chakra Draining Seal
    Parent Technique: Fuuma Style
    Hand Seals: ---
    Description:
    By positioning each of the blades to form a corner, and assuming that each blade is engraved beforehand. The user can produce a strong barrier in any shape of one side. So long as the blades can make the ends, they can produce a shape of it in strong fuuton wall of fuuinjutsu to ward off any attacks of A rank or lower. Naturally, Katon is an exception of this, however this barrier holds a unique trait of being able to not just ward off attacks, but to absorb half externalized chakra used against it to the user. The deployment of this barrier is rather quick and efficient as well.
    Weaknesses:
    Despite the barrier, the blades themselves hold a strong weakness. If any of the blades holding the barrier up is destroyed, then the whole barrier comes down regardless if the barrier could withstand the attack or not. Additionally, Katon of B rank power can knock down this barrier. Naturally, the user has to engrave the fuuinjutsu into the individual blades first before they can be used for this technique. Meaning that they cannot be made in combat, so preparations ahead of time is a must.

    Name: Twin Fuuma Style; Heaven’s Ward
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0-50m (Deployment) | 50-150m (Blast)
    Speed: S
    Element: Fuuton
    Skill: Bukijutsu/Ninjutsu/Fuuinjutsu
    Classification: Personal (Rin Tohsaka)
    Requirements: Twin Fuuma Style | Demon Wind Barrier
    Parent Technique: Twin Fuuma Style
    Hand Seals: (Blast) Dragon > Bird > Tiger > Ox
    Description:
    Using up to all of the blades, the user can form a 50 meter diameter dome of fuuton the shield themselves and the area around them from whatever monstrous force makes the user resort to this. The dome can be made smaller if necessary and will require less blades to be used in the process. This fuuton barrier is designed to ward off even the strongest attacks thrown against it, and consequently the barrier absorbs the damage it took just before it shatters to release a devastating blast of wind spreading outward up to 150m diameter. Pushing everything away, uprooting trees, causing devastating damage to the area, and essentially battering whoever is foolish enough to withstand the force.

    Damage wise is actually depending entirely on how much damage the barrier took before it is broken or lowered. This barrier is capable of warding off up to 1 S rank damage, but as long as the blades are intact then the user can cause the barrier to regenerate and stockpile on the collected energy per post. If this barrier absorbs 3 S rank damage then the damage this barrier unleashes will upgrade to X rank and will simply obliterate everything within a 150m radius. Anything inside of the barrier however is safe from the blast and the area usually remains undisturbed that was warded off.

    As a failsafe, the user has the ability to turn off the blast effect before the barrier is broken or lowered. However, it has to be within the user’s ability to react, so if an attack is coming at the barrier of S rank speed or higher than the user’s Coordination. Then depending on the circumstances the user may not be able to turn it off.
    Weaknesses:
    Shares the same weakness as the Demon Wind Barrier, but it’ll take an S rank Katon to knock down the barrier. However, the barrier will reflect that damage in its blast as the result. Regardless, unless the Fuuma Shuriken are naturally S rank in quality/durability, the blades will shatter once this barrier is either broken or lowered. Meaning that unless the user has multiple fuuma shurikens laying around, this technique is usually limited to once per thread.

    Fuuma Style; Demon Wind Barrier and Twin Fuuma Style; Heaven’s Ward
    *These both reference different effects for different numbers of blades, but I can’t find where the reference is coming from. Please clarify how many are required, and any other effects that occur with a specific number.
    *Heaven’s Ward points to Demon Wind Barrier’s weakness but doesn’t actually list them. Please include all specific weaknesses.

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