Name: Breath of a Dragon, Lesser
Rank: C
Power: Varies
Activation Cost: 5
Upkeep Cost: ---
Range: Varies
Speed: Varies
Element: Ancestor's Element
Skill: Ninjutsu
Classification: Clan Exclusive (Yoru)
Requirements: Draconic Aura
Parent Technique: Draconic Awakening
Hand Seals: ---
Description:
A special technique Yoru can be taught that utilizes their ancestor's element to produce effects from their own mouths. It is represented like a breath attack from a dragon itself only it is at a lesser scale. Chakra is molded within their body as their ancestor's element intertwines with it to produce the technique.
Fire ~ A fan of flames spews from the mouth that stretches up to 15 meters in length and width in front of the user. Though it travels at C rank Speed, its Power is devastating as it deals B rank damage.
Water ~ A jet of water bursts from the user's lips at C+ rank Speed up to 20 meters within a straight line. Upon the impact, the water acts like an adhesive that sticks onto the target and possibly immobilize them in place. It'll require either B tier Strength to break out in one post or a creative method to get free.
Wind ~ A seemingly thunderous roar erupts from the user's mouth that produces a short ranged blast of condense wind. Within 5 meters from the user the targets sustain the near invisible wind blades equivalent to B tier damage, and for another 10 meters beyond sustain only C tier damage as the wind blades spread out to a total of 15 meters. For the first 5 meters these wind blades travel with B+ speed, and drops to C+ speed for the rest of the range.
Lightning ~ An arced bolt of lightning erupts from the user's mouth that has some nasty effects. The lightning travels at B tier speed within 20 meters until it strikes a surface. Upon impact this technique sends many volts assaulting the target's neural system that temporarily lowers the target's Coordination by 2 minus.
Earth ~ A short ranged mud that makes the very ground slick as it holds a slimy substance. This breath covers roughly 5 square meters that lowers the target(s) Speed by 2 minus when they travel through it. If their Coordination is C tier or lower then most cases the targets will keep slipping and fall prone. This stuff fades away after two posts from when it was created.
Weaknesses:
As mentioned in the Draconic Aura section the Yoru can only use the element their ancestor had. Aside from the Fire Breath this technique is best used in a strategic value as it can help create an advantage for the user.
Name: Claws of the Dragon
Rank: C
Power: C
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: C
Element: Non-Elemental
Skill: Ninjutsu
Classification: Clan Exclusive (Yoru)
Requirements: Draconic Awakening
Parent Technique: Draconic Awakening
Hand Seals: ---
Description:
Talons that normally take on the appearance as black as the night with a dull touch to them. These claws are capable of warding off C grade quality weapons and puncture through C grade quality armor to an extent. Stretching up to 3 inches this technique enhances the damage output with taijutsu techniques that involves hands. Additionally, the user can temporarily extend the claws further up to a maximum 12 inches which functions similar to short blades controlled by the tips of their fingers.
Weaknesses:
N/A
Name: Volta Vine
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 25 meters
Speed: ---
Element: Raiton
Skill: Ninjutsu/Taijutsu
Classification: Inarie Yoru Kaguya
Requirements: Dance of the Clematis: Vine + Draconic Awakening
Parent Technique: Dance of the Clematis: Vine + Draconic Awakening
Hand Seals: ---
Description:
Following the normal process of reaching behind to grab the protruding handle of the spine whip. The Kaguya bone whip is a living tool that is wreathed in Raiton energy as the tips of the whip is covered in metallic blue scales. When cracking the whip it generates a small meter bubble of pure raiton that is capable of shocking people equivalent to C rank. However the most troublesome about this whip is when it grips around the target.
Spikes can extend around the spine, and given the scales if it pierces or contacts the target. The whip will electrocute the target for B rank and tacks a nasty 2 minus debuff towards the target's Speed for the next 2 posts.
The grip follows the same limitations as Dance of the Clematis: Vine. The grip strength is a tier below the user's Coordination.
Weaknesses:
The user must maintain physical contact with the whip at all times. Dropping it either being disarmed or just casually letting go forces the whip to become lifeless as it crumbles into dust. Additionally, wind release techniques of C rank power that clashes against the whip negates the Raiton energy and thus just becomes a normal bone whip.
Name: Shikotsumyaku; Draconic Tools Creation
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: Self
Speed: C
Element: Raiton
Skill: Ninjutsu
Classification: Inarie Yoru Kaguya
Requirements: Draconic Awakening | Shikotsumyaku Level 1
Parent Technique: ---
Hand Seals: ---
Description:
By using the process of bringing out normal Kaguya Bone as the handle protrudes through the skin. Requiring Inarie to grab the handle in order to pull it out completely. Inarie's bones takes on a unique appearance and is granted special effects that Kaguya Bone normally wouldn't be able to. The tool is limited as it usually is for Shikotsumyaku Stage 1. Small bones of crude Kunai, shuriken, senbon, etc.
The Tools usually hold onto the appearance of blue scales, and any edge the tools might have is black as the night that has a metallic shine to it. From the scales, the tools is constantly coated with Raiton chakra as sparks are always evident. When these tools are being used for melee, they release a jolt of electricity on impact onto the surface/target electrocuting them for C rank damage.
Or; when thrown these tools will become condensed in Raiton that it boosts the projectile's Speed by 1 tier. These tools have a hardness of A++ since the mixture of both Shikotsumyaku and Inarie's Draconic Blood hardens the bones' durability as well.
Weaknesses:
Once the tools are thrown, they lose their Raiton ability. However, Inarie can pick up these tools and reactivate them. Each tool turns to black ash when Inarie leaves the thread.
Name: Shikotsumyaku; Azure Dragon Blade
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: Self
Speed: A
Element: Raiton
Skill: Ninjutsu/Kenjutsu
Classification: Inarie Yoru Kaguya
Requirements: Draconic Awakening | Shikotsumyaku Level 1
Parent Technique: ---
Hand Seals: ---
Description:
Produced directly from her back as the handle of a two handed sword protrudes over her shoulder. Upon drawing it out, it reveals to be a magnificent double edged blade that seems befitting for a greatsword. Yet in Inarie's hands, the weight is just right to avoid the Heavy property. The blade itself is 40 inches long that comes to a sharp point. Not only is the hilt covered in a beautiful metallic blue scales with a jet black cross guard cut upwards. The entire blade is blue scales with pure white, intricate designs that mix both symbols of Kaguya and Yoru alike. From the cross section to the edge itself is pitch black until it is charged with Raiton. In which case it'll emit a pale blue glow.
This sword once it is brought out will emit powerful Raiton cloaking the blade from the cross guard to the tip of this sword. It often sounds like chirping birds, and with each clash this sword comes into contact with also emits a thunderous boom. Not only does this sword have a sharpness and Hardness of A++. Each contact of this blade deals A rank damage as it violently electrocutes the target.
Additionally, while wielding this sword, Inarie's Coordination is boosted by 1 tier as the Raiton chakra flowing from her body to the sword also increases her reactions and overall attack speed.
At Shikotsumyaku Level 3, this weapon's sharpness/hardness increases to S++
Weaknesses:
Fuuton of B Rank or higher can dismiss the aura from the sword and would require Inarie to reactivate it. Additionally, this sword still requires two hands to wield properly regardless of strength so handseals are impossible to form unless Inarie ceases to use the sword until the seals are done.
Name: Dance of the Azure Blossom
Rank: A
Power: A
Activation Cost: ---
Upkeep Cost: 10
Range: Self
Speed: ---
Element: ---
Skill: Kenjutsu/Taijutsu
Classification: Inarie Yoru Kaguya
Requirements: ---
Parent Technique: Dance of Blossom
Hand Seals: ---
Description:
This sword style uses a mixture of finesse, strength, and awareness in one package. Utilizing the form of dancing, the user may perform erratic and precise attacks. This style utilizes the sword mainly, but there is an empty palm version to this as well. Performing acrobatic maneuvers to deliver a crushing blow is the basic of this fighting style.
Boosts Strength and Coordination by ++. Boosts Perception by + when tracking the opponent with their eyes.
Weaknesses: ---
Name: Dance of the Azure Blossom: Azure Lotus
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-25m
Speed: B
Element: Raiton
Skill: Kenjutsu/Nintaijutsu
Classification: Inarie Yoru Kaguya
Requirements: Dance of the Azure Blossom
Parent Technique: Dance of the Azure Blossom
Hand Seals: Dragon > Bird > Tiger > Ox > Bird
Description:
Dozens of raiton petals of bright blue forming into two mass swirl around the user as they charge at the target. Whether it is done by fist or blade, the user will unleash an onslaught of fierce strikes around the target's body. This is usually done with 2-3 strikes at the target's upper body, but this can change to the lower body using a combination of legs and arms. Each mass of raiton is capable of slamming against the target that attempts to pierce the target. Each mass is capable of dealing C rank piercing damage, and getting hit by both mass will result in B rank worth.
This technique is meant to pressure the opponent and minimizing the windows to counter against the user. While under the effect of this technique, the user receives a ++ boost to Speed. Their Strength and Coordination gains a + as well.
Weaknesses:
This technique is capped at 3 strikes before the boosts cease to function for the post. A simple D rank Fuuton can blow away the petals. In which case the target just has to worry about the user.
Name: Raiton Release: Hikō Harō "Flying Halo"
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: ---
Range: 50 meters
Speed: B+
Element: Raiton
Skill: Ninjutsu
Classification: Open (Kirigakure)
Requirements: ---
Parent Technique: ---
Hand Seals: Tiger > Bird > Tiger > Rat > Bird > Tiger
Description:
By concentrating the chakra into the open palm of the user's free hand. The user causes the Raiton to spin rapidly with a high pitched grinding sound. It forms a vague shape of a saw blade that is the size of the user's palm as it hovers over the user's hand. When the user throws it, it quickly expands to a spinning blade of 5 feet in diameter towards the direction it thrown. Until it is stopped the blade will slice through whatever is in its path for that round. By the 50 meter mark it dissipates.
Weaknesses:
No matter how strong the user is, the Speed is set and cannot be altered physically. Once thrown, the user cannot control where it goes or when to stop it. Armor of B Grade in Quality/hardness can, with at least C tier Constitution and Strength; stop the disk from going past them. However, whatever was used to block will become damaged. Items of A Grade Quality/Hardness will be unaffected by this technique.
Name: Arm of the Dragon
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Seld
Speed: B
Element: Non-elemental
Skill: Ninjutsu/Taijutsu
Classification: Yoru Exclusive
Requirements: Draconic Awakening
Parent Technique: Claws of the Dragon
Hand Seals: Dragon > Tiger > Ox > Dragon > Rat > Dragon
Description:
The user taps into their Draconic nature through Ninjutsu to expand their scales to coat their arms. Their nails turn dark as they extend into 2 inch talons that are razor sharp. Their knuckles thickens and hardens. Their claws always deal C rank damage in addition to their Strength when they strike someone with their arms.
Their claws can benefit from Chakra Flow gaining an elemental ability or Non-elemental ability as well as having the durability equivalent to B rank.
Boosts the user's Strength and Constitution by ++.
Weaknesses:
Damage on the scales is equivalent to damaging the skin. Excessive damage such as having their scales plucked one by one for example will revert to normal skin. Or rather, what's left of the skin.
Name: Shikotsumyaku; Stinger
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: 10
Range: 10m
Speed: User's Coordination
Element: Raiton
Skill: Ninjutsu/Taijutsu
Classification: Personal (Inarie Yoru-Kaguya)
Requirements: Dragon's Blood Stage 2 | Shikotsumyaku Stage 2
Parent Technique: ---
Hand Seals: Dragon > Boar > Tiger > Dragon
Description:
Sprouting from the tail bone is a literal tail of Shikotsumyaku coated in blue scales. It's like looking at multiple segments of bone with a long vine-like spine. At the end is a cluster of Shikotsumyaku that takes on the appearance of a spear-point. The tail itself has the power/force of a B rank, however the raiton that cloaks the tail empowers the tail's piercing power up to a full A rank. Otherwise the bones being reinforced by the scales as the durability of A++. When Shikotsumyaku Stage 3 is achieved, the durability is increased to S rank.
Mastered (350XP); The user becomes heavily proficient with this technique that manipulating the tail is almost like moving one's limb. At this state, the user gains a +1 tier in Coordination only for manipulating the tail. Which of course means a rank increase to Speed. Additionally, the handseals are cut in half and only needs Dragon and Boar to complete it.
Weaknesses:
Much like any element Raiton has a natural weakness over Fuuton techniques. An S rank technique or Strength can break the bones and force the user to activate the technique again. When coming into contact of Fuuton that's of B rank, the Raiton Cloak is dispelled for the round. If Shikotsumyaku Stage 3 is achieved, it'll take 2 S ranks to actually break the tail.
Mastered; Aside from the experience invested into it, this technique must be used in 5 threads before it can be mastered.
Name: Shikotsumyaku; Twin Viper
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 15m
Speed: User's Coordination
Element: Raiton
Skill: Ninjutsu/Taijutsu
Classification: Personal (Inarie)
Requirements: Dragon's Blood Stage 3 | Stinger
Parent Technique: Shikotsumyaku; Stinger
Hand Seals: Dragon
Description:
Much like it's lesser cousin, this technique produces two tails that are deadly and has a longer reach. The tails themselves have the power/force of A rank. Each stinger is cloaked in raiton that enhanced the piercing capacity into S rank. It has the durability of S, but if Shikotsumyaku Stage 3 is achieved then the durability increases to S++.
Mastered (500XP); At mastered the user manipulates the tails with more force and speed. The Power and Speed aspects gain a +1 rank in which case the bones now has the Power of S rank, with a piercing ability of S++.
Weaknesses:
This technique is a little harder to dispel/break than Stinger. A rank Fuuton techniques can dispel the raiton cloak. A couple of S rank Techniques or Strength could break the bones, however once Shikotsumyaku Stage 3 is achieved it'll require 4 S rank techniques or 2 S++ Strength to break it.
Mastered; Like the Stinger, it takes time and practice to be considered mastered. The user must use this technique in 10 threads before investing the XP into it.